Combat Guide: Difference between revisions

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Mention Perilous Peaks POI in list of Slayer Area Effect Negation
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{{V|1.1.1}}
{{V|1.2}}


=Introduction=
=Introduction=
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* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Astrology}} - "Hidden Levels" provide accuracy and damage bonuses, as well as other powerful and important passive benefits.
* {{Skill|Astrology}} - Many powerful and important passive benefits, including [[#Hidden Skill Levels|Hidden Skill Levels]], which provide further combat bonuses.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Cooking}} - Cook food to eat so you don't die!
* {{Skill|Cooking}} - Cook food to eat so you don't die!
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====Attack Interval====
====Attack Interval====
{{Main|Reference=Attack Interval}}
{{Main|Reference=Attack Interval}}
 
{{:Attack Interval}}
''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:
 
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Auroras.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring.
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed.
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}.
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
* [[Slow]] and [[Frostburn]] Debuffs


====Damage Reduction====
====Damage Reduction====
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=====Lifesteal=====
=====Lifesteal=====
''Lifesteal'' heals the player for a portion of damage dealt, it does not deal extra damage. This stat can be found on:
{{Main|Reference=Lifesteal}}
 
{{:Lifesteal}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Vale}}.
* {{ItemIcon|Elder Crown}}
* {{SpellIcon|Fervor I}}
* {{ItemIcon|Warlock Amulet}}


====Slayer Area Effect Negation====
====Slayer Area Effect Negation====
{{Main|Reference=Area Effect Negation}}
{{Main|Reference=Area Effect Negation}}
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
* Pillar of Combat - {{Skill|Agility}} capstone.
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}.
* {{ItemIcon|Slayer Skillcape}}
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}}


====Attack Bonus/Accuracy Rating====
====Attack Bonus/Accuracy Rating====
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====Defence/Evasion Rating====
====Defence/Evasion Rating====
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. The {{MonsterIcon|Elementalist}} is an example of a early monster that is difficult to kill due to its large amount of status inflicting abilities, {{Malcs, the Leader of Dragons}} is a mid-game Boss that is particularly difficult because of his two turn stun.  
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.


====Hidden Skill Levels====
====Hidden Skill Levels====
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====Monster Respawn Time====
====Monster Respawn Time====
After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two).
{{Main|Reference=Monster Respawn Timer}}
{{:Monster Respawn Timer}}


This timer can be reduced with the following effects:
This timer can be reduced with the following effects:
* {{Skill|Agility|Lava Jump}}
* {{AgilityIcon|Lava Jump}}
* {{Skill|Agility|Dragon Fight}}
* {{AgilityIcon|Dragon Fight}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunters Hat}}
* {{ItemIcon|Hunters Hat}}


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Increasing the minimum hit is possible with buffs such as:
Increasing the minimum hit is possible with buffs such as:
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} all {{Skill|Runecrafting}} armor.
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} all {{Skill|Runecrafting}} armor.
* {{Icon|Charged I|type=aurora}} / {{Icon|Charged II|type=aurora}} / {{Icon|Charged III|type=aurora}} - Auroras.
* {{SpellIcon|Charged I}}
* {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Battleheart}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.


Special Attacks are typically found on weapons; they have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an {{ItemIcon|Ancient Sword}} and a {{ItemIcon|Ring of Blade Echoes}}, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.
Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an {{ItemIcon|Ancient Sword}} and a {{ItemIcon|Ring of Blade Echoes}}, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.


===Passive Effects===
===Passive Effects===
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Passive effects are bonuses that are always in play. These can increase damage dealt, {{GP}} GP earned or simply provide more item drops. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. This can be found on multiple items and buffs, including:
Passive effects are bonuses that are always in play. These can increase damage dealt, {{GP}} GP earned or simply provide more item drops. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. This can be found on multiple items and buffs, including:


* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{Skill|Agility|Spike Jump}}
* {{AgilityIcon|Spike Jump}}
* {{Skill|Agility|Ice Jump}}
* {{AgilityIcon|Ice Jump}}
* {{Skill|Agility|Pillar of Skilling}}
* {{AgilityIcon|Pillar of Skilling}}


GP increases can be found on:
GP increases can be found on:
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or dropped from {{MonsterIcon|Mummy}}
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop
* {{ItemIcon|Aorpheat's Signet Ring}} - Upgraded from {{ItemIcon|Signet Ring Half (a)}} and {{ItemIcon|Signet Ring Half (b)}}.
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}
** {{ItemIcon|Signet Ring Half (b)}} has a chance to drop when killing any monster, or when killing the boss in a dungeon.
** {{ItemIcon|Signet Ring Half (a)}} has a chance to drop when performing non-combat actions.
* {{ItemIcon|Gloves of Silence}} - Drops from {{MonsterIcon|Thief}}
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}
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Two popular external tools are the Combat Simulator and Can I Idle.
Two popular external tools are the Combat Simulator and Can I Idle.


[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. <!--As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.-->>
 
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}} due to expansion content not being covered..


[https://zxv975.github.io/CanIIdle/ Can I Idle] is a site built by zxv. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the [[Throne of the Herald Expansion]].


=Base Game Combat=
=Base Game Combat=
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All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.


It is highly recommend to level all styles to not be in the position where the player is almost ready to take on a dungeon that requires a specific combat style, and then has to level a skill from level 1 for 2 weeks.  
It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.  


===Major Goals===
===Major Goals===
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* {{UpgradeIcon|Auto Eat}}
* {{UpgradeIcon|Auto Eat}}
* {{ItemIcon|Amulet of Looting}}
* {{ItemIcon|Amulet of Looting}}
* {{MonsterIcon|Bandit}}, {{MonsterIcon|Master Wizard}}, {{MonsterIcon|Fierce Devil}}
* {{MonsterIcon|Bandit}}, {{MonsterIcon|Master Wizard}}, {{MonsterIcon|Fierce Devil}}
 
** These monsters drop useful items and are good targets for gaining experience with {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}, as long as you are following the combat triangle, and are the end-point of this section
One of the most important items in the game, the {{ItemIcon|Fury of the Elemental Zodiacs}} is created by combining many of the special amulets found in combat. {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is almost always the most powerful item available for its slot, due to providing a large amount of damage reduction and fantastic stats for all three combat styles. While it is in no way expected for the player to finish this item as early as possible, the monsters chosen here drop pieces for it while also being efficient leveling targets, and are the end-point of this section.
* {{MonsterIcon|Bandit}} drops the {{ItemIcon|Amulet of Ranged}} and is a great target for gaining {{Skill|Melee}} XP.
* {{MonsterIcon|Master Wizard}} drops the {{ItemIcon|Amulet of Magic}} and is a great target for gaining {{Skill|Ranged}} XP.
* {{MonsterIcon|Mummy}} drops the {{ItemIcon|Amulet of Strength}} and is a good target for gaining {{Skill|Magic}} XP, however, this monster is exceptionally weak and has the highest drop rate for the item in question.
* {{MonsterIcon|Fierce Devil}} drops the {{ItemIcon|Amulet of Torture}} and is a great target for gaining {{Skill|Magic}} XP once the player has overgeared {{MonsterIcon|Mummy|Mummies}}.


===Slayer===
===Slayer===
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* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
===Dungeons===
Quick and accessible guides for the first 8 [[Dungeons]] can be found [[Guides|at this link]], for reference, they will also be linked here. These dungeons are placed in a different order than they are found in game, this is because they are sorted by the Maximum Hit of the bosses, the following is the easiest way to progess through the dungeons even if combat levels are lacking.:
* {{ZoneIcon|Chicken Coop}}: [[Chicken Coop/Guide]]
* {{ZoneIcon|Undead Graveyard}}: [[Undead Graveyard/Guide]]
* {{ZoneIcon|Spider Forest}}: [[Spider Forest/Guide]]
* {{ZoneIcon|Frozen Cove}}: [[Frozen Cove/Guide]]
* {{ZoneIcon|Bandit Base}}: [[Bandit Base/Guide]]
* {{ZoneIcon|Deep Sea Ship}}: [[Deep Sea Ship/Guide]]
* {{ZoneIcon|Hall of Wizards}}: [[Hall of Wizards/Guide]]
* {{ZoneIcon|Miolite Caves}}: [[Miolite Caves/Guide]]


===Leveling Guidelines===
===Leveling Guidelines===
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* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} except {{ItemIcon|Dragon Gloves|Gloves}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
* Armor should be upgraded from the Bank screen whenever possible.
** For {{Skill|Defence|Melee}} armor, any armor except for {{ItemIcon|Dragon Gloves|Gloves}} can be upgraded.
** For {{Skill|Ranged}} armor, this first becomes possible with {{ItemIcon|Green D-hide Body|Green D-hide}} and up.


For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
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Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.


And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/| Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.
And finally, using [[Combat Simulator]] and [https://zxv975.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.


===Melee===
===Melee===
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{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  


For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Crafting}} to obtain the highest level Weapons and Ammo.  
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Fletching}} to obtain the highest level Weapons and Ammo.  


Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
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In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!


Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks:


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
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|-
|-
|}
|}
For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, {{ItemIcon|Ice Arrows}} are equivalent to {{ItemIcon|Rune Arrows}} while not having a level requirement, and so can be used from {{Skill|Ranged}} level 1. If you can comfortably fight {{MonsterIcon|Frozen Archer}} with your {{Skill|Melee}} setup, these can carry you through training ranged without even looking at {{Skill|Fletching}}


{| class="wikitable"  
{| class="wikitable"  
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** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.


==The Early Game: Levels 41-75==
==The Early Game: Levels 41-75==
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* {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}.
* {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}.
* {{ItemIcon|Slayer's Crossbow}} - Drops from all monsters in the {{ZoneIcon|Desolate Plains}}. Ranged weapon that is exceptionally good when training {{Skill|Slayer}} and great for training {{Skill|Ranged}}.
* {{ItemIcon|Slayer's Crossbow}} - Drops from monsters in the {{ZoneIcon|Desolate Plains}}. Ranged weapon that is exceptionally good when training {{Skill|Slayer}} and great for training {{Skill|Ranged}}.
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons.
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons.
====Equipment Options====
====Equipment Options====
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====Gear Goals====
====Gear Goals====
* Weapons:
* Weapons:
** {{ItemIcon|Desert Sabre}} {{SkillReq|Attack|50}} - Drops from {{MonsterIcon|Turkul Giant}}.
** {{ItemIcon|Dragon Claw}} {{SkillReq|Attack|60}} - Drops from {{MonsterIcon|Griffin}}.
** {{ItemIcon|Ancient Claw}} {{SkillReq|Attack|70}} - Drops from {{MonsterIcon|Pegasus}}, significantly more difficult to kill than {{MonsterIcon|Griffin}}, especially without {{Skill|Magic}}.
** {{ItemIcon|War Axe}} {{SkillReq|Attack|65}} - Drops from {{MonsterIcon|Raging Horned Elite}}.
** {{ItemIcon|Warberd}} {{SkillReq|Attack|70}} - Drops from {{MonsterIcon|Seething Horned Elite}}.
** {{ItemIcon|Twin Exiles}} {{SkillReq|Attack|70}} - Drops from {{ZoneIcon|Dragons Den}}.
** {{ItemIcon|Sunset Rapier}} {{SkillReq|Attack|70}} - Drops from {{ZoneIcon|Deep Sea Ship}}, arguably the easiest of these weapon options to obtain.
* Equipment:
* Equipment:
** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}}.
** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}}
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}}.
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}}
** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}}.
** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}}
** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{MonsterIcon|Sand Beast}}.
** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{Icon|Sand Beast|type=monster}}.
** {{ItemIcon|Desert Wrappings}} - Drops from {{MonsterIcon|Turkul Archers}}.
** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}}


===Ranged===
===Ranged===
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|-
|-
| 41
| 41
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Yew Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
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|-
|-
| 50
| 50
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Magic Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
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|-
|-
|}
|}
====Gear Goals====
====Gear Goals====


* Weapons:
* Weapons:
** {{ItemIcon|Slayer's Crossbow}} {{SkillReq|Ranged|60}} - Drops from monsters in the {{ZoneIcon|Desolate Plains}}.
** {{ItemIcon|Ancient Crossbow}} {{SkillReq|Ranged|70}} - Drops from {{ZoneIcon|Dragons Den}}, better than Slayer's Crossbow for Dungeons.
** {{ItemIcon|Ancient Javelin}}/{{ItemIcon|Ancient Throwing Knife|Ancient Knives}} {{SkillReq|Ranged|70}} - Drops from {{MonsterIcon|Furious Horned Elite}} and the {{ZoneIcon|Air God Dungeon}}.
*** {{ItemIcon|Ancient Javelin}} are the most powerful ranged weapon available at this stage, especially when paired with the {{ItemIcon|Throwing Power Gloves}}.
*** {{ItemIcon|Ancient Throwing Knife|Ancient Knives}} are more underwhelming, most other weapons will beat them out. When paired with the {{ItemIcon|Throwing Power Gloves}}, they become passable. {{ItemIcon|Ancient Throwing Knife|Ancient Knives}} do have one key use, helping the player obtain the {{PetIcon|Golden Golbin}} as quickly as possible.
* Equipment:
* Equipment:
** {{ItemIcon|Elite Amulet of Ranged}} - Upgraded by combining 100 {{ItemIcon|Amulet of Ranged}}
** {{ItemIcon|Elite Amulet of Ranged}} - Upgraded by combining 100 {{ItemIcon|Amulet of Ranged}}
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* Weapons:
* Weapons:
** {{ItemIcon|Magic Wand (Elite)}} {{SkillReq|Magic|60}}- Drops from {{MonsterIcon|Cursed Maiden}} or the {{ZoneIcon|Water God Dungeon}}, can be {{Skill|Runecrafting|Runecrafted}} into one of the {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}} {{SkillReq|Magic|70}}
** {{ItemIcon|Nature's Wrath Staff}} {{SkillReq|Ranged|65}} - Drops from combining {{ItemIcon|Nature's Call Staff}} with 10 {{ItemIcon|Fine Poison Powder}} and 10 {{ItemIcon|Miolite Spore}}
* Equipment:
* Equipment:
** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}}
** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}}
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** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}.
** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}.
*** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}
*** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}
* Spells:
** Completing the {{ZoneIcon|Volcanic Cave}} 100 times unlocks Ancient Magicks, potent spells with a high casting cost. The three unlocked immediately are:
*** {{SpellIcon|Slicing Winds}} - doesn't deal a lot of damage but has the unique effect of never missing if the player's accuracy rating is above 20k.
*** {{SpellIcon|Icicle Volley}} - Generally deals the most damage in addition to slowing the enemy's attack interval.
*** {{SpellIcon|Ignite}} - Deals a lot of damage in a single hit and can apply [[Burn]], this spell is particularly useful for killing anything with less than {{Skill|Hitpoints|qty=748}}. If the player has {{Skill|Summoning}} Tablets equipped and is using a Staff, the tablets will attack at the same time as the player, allowing them to "one-shot" enemies with more than {{Skill|Hitpoints|qty=748}} like {{MonsterIcon|Green Dragon|Green Dragons}}.


===Volcanic Cave and Ancient Armor===
===Volcanic Cave and Ancient Armor===
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This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
At this point, ownership of the {{TotH}} Throne of the Herald Expansion can really benefit the player with new items and passives. See the [[Combat Guide#How Throne of the Herald affects Base Game Combat|Throne of the Herald]] section to see which items and upgrades change progression. All {{TotH}} items will require skill levels higher than 100 and may take a very long time to obtain. Combat equipment such as {{ItemIcon|Divine Helmet}}, {{ItemIcon|Carrion Body}}, or {{ItemIcon|Poison Legendary Wizard Hat}} ''CANNOT'' be equipped until the completion of base game combat with the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.


===Major Goals===
===Major Goals===
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|-
|-
! colspan="1"| 1
! colspan="1"| 1
| {{Skill|Agility|Cargo Net}}
| {{AgilityIcon|Cargo Net}}
| +3% Global GP, woohoo!
| +3% Global GP, woohoo!
|-
|-
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|-
|-
! 3
! 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| The only obstacle on this tier with any benefit to combat.
| The only obstacle on this tier with any benefit to combat.
|-
|-
! rowspan="2"| 4
! rowspan="2"| 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| The only obstacle on this tier with a net-positive benefit to combat.
| The only obstacle on this tier with a net-positive benefit to combat.
|-
|-
| {{Skill|Agility|Mud Dive}} / {{Skill|Agility|Cave Climb}}
| {{AgilityIcon|Mud Dive}} / {{AgilityIcon|Cave Climb}}
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
|-  
|-  
! rowspan="2"| 5
! rowspan="2"| 5
| {{Skill|Agility|Cliff Climb}}
| {{AgilityIcon|Cliff Climb}}
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
|-
|-
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
|-  
|-  
! rowspan="2"| 6
! rowspan="2"| 6
| {{Skill|Agility|Rocky Waters}}
| {{AgilityIcon|Rocky Waters}}
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
|-
|-
| {{Skill|Agility|Lake Swim}}
| {{AgilityIcon|Lake Swim}}
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
|-
|-
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|-
|-
! rowspan=3 | 8
! rowspan=3 | 8
| {{Skill|Agility|Pipe Crawl}}
| {{AgilityIcon|Pipe Crawl}}
| Used for {{Skill|Slayer}}.
| Used for {{Skill|Slayer}}.
|-
|-
| {{Skill|Agility|Raft Building}}
| {{AgilityIcon|Raft Building}}
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
|-
|-
| {{Skill|Agility|Spike Jump}}
| {{AgilityIcon|Spike Jump}}
| Used for completing Dungeons.
| Used for completing Dungeons.
|-
|-
! rowspan=5 | 9
! rowspan=5 | 9
| {{Skill|Agility|Lava Jump}}
| {{AgilityIcon|Lava Jump}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
|-
|-
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| Great if you do not need the bonuses from {{Skill|Agility|Ice Jump}} or {{Skill|Agility|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
| Great if you do not need the bonuses from {{AgilityIcon|Ice Jump}} or {{AgilityIcon|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
|-
|-
| {{Skill|Agility|Ice Jump}}
| {{AgilityIcon|Ice Jump}}
| The most well rounded for all Skills including, and can be used as the default.
| The most well rounded for all Skills including, and can be used as the default.
|-
|-
| {{Skill|Agility|Cave Maze}}
| {{AgilityIcon|Cave Maze}}
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
|-
|-
| {{Skill|Agility|Frozen Lake Crossing}}
| {{AgilityIcon|Frozen Lake Crossing}}
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
|-
|-
! rowspan=3 | 10
! rowspan=3 | 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| {{AgilityIcon|Lava Waterfall Dodge}}
| Well rounded and often best for non-combat skills, this can be used as the default.
| Well rounded and often best for non-combat skills, this can be used as the default.
|-
|-
| {{Skill|Agility|Dragon Fight}}
| {{AgilityIcon|Dragon Fight}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
|-
|-
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
|-
|-
! rowspan="1"| P
! rowspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| {{AgilityIcon|Pillar of Combat}}
| Does everything you want it to.
| Does everything you want it to.
|}
|}
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* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}.
* {{ItemIcon|Elder Crown}} - Drops from the {{MonsterIcon|Elder Vampire}}.
* {{ItemIcon|Elder Crown}} - Drops from the {{MonsterIcon|Elder Vampire}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}, used for creating {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}, used for creating {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}.
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===Dungeon Guides===
===Dungeon Guides===
====Infernal Stronghold====
===={{ZoneIcon|Infernal Stronghold|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Infernal Stronghold/Guide]]'''
- '''This dungeon has a guide at [[Infernal Stronghold/Guide]]'''


The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.
The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.


====Air God Dungeon====
===={{ZoneIcon|Air God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''


The {{ZoneIcon|Air God Dungeon}} drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}} equipment  
The {{ZoneIcon|Air God Dungeon|noicon=true}} drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}} equipment  
from the {{ZoneIcon|Volcanic Cave}}.
from the {{ZoneIcon|Volcanic Cave}}.


====Water God Dungeon====
===={{ZoneIcon|Water God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''


The {{ZoneIcon|Water God Dungeon}} drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
The {{ZoneIcon|Water God Dungeon|noicon=true}} drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.


====Earth God Dungeon====
===={{ZoneIcon|Earth God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''


The {{ZoneIcon|Earth God Dungeon}} drops {{Skill|Attack|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}} equipment from the {{ZoneIcon|Water God Dungeon}}..
The {{ZoneIcon|Earth God Dungeon|noicon=true}} drops {{Skill|Attack|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}} equipment from the {{ZoneIcon|Water God Dungeon}}..


====Fire God Dungeon====
===={{ZoneIcon|Fire God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''


The {{ZoneIcon|Fire God Dungeon}} drops {{Skill|Attack|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
The {{ZoneIcon|Fire God Dungeon|noicon=true}} drops {{Skill|Attack|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.


==Into the Mist==
=={{ZoneIcon|Into the Mist|nolink=true|size=30}}==
- '''This dungeon has a guide at [[Into the Mist/Guide]].'''
- '''This dungeon has a guide at [[Into the Mist/Guide]].'''


{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. It cannot be idled.
{{ZoneIcon|Into the Mist|noicon=true}} is one of the most difficult challenges in the game. It cannot be idled.


To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, including bosses, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, can be chosen.
To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, including bosses, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, can be chosen.
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The {{ZoneIcon|Dark Waters}} drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase [[Prayer|Prayer Points]] and [[Generous Resupply|Food]] at a profit.
The {{ZoneIcon|Dark Waters}} drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase [[Prayer|Prayer Points]] and [[Generous Resupply|Food]] at a profit.


Consider the addition of the [[Combat Passive Slot|Passive Slot]] - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticeable on Greater Dragons; with the {{ItemIcon|Elder Crown}} equipped, food use against these enemies drops ''dramatically''. {{ItemIcon|Fighter Amulet}} works similarly for enemies primarily fought with Melee; {{Icon|Rokken|type=monster}} and {{Icon|Hunting Greater Dragon|type=monster}}.  
Consider the addition of the [[Combat Passive Slot|Passive Slot]] - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticeable on Greater Dragons; with the {{ItemIcon|Elder Crown}} equipped, food use against these enemies drops ''dramatically''. {{ItemIcon|Fighter Amulet}} works similarly for enemies primarily fought with Melee; {{Icon|Rokken|type=monster}} and {{Icon|Hunting Greater Dragon|type=monster}}.


==The Late Game: Levels 96-99==
==The Late Game: Levels 96-99==
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* {{ItemIcon|Poison Virulence Ring|notext=true}}{{ItemIcon|Burning Madness Ring|notext=true}}{{ItemIcon|Spiked Shell Ring|notext=true}}{{ItemIcon|Relentless Fury Ring|Upgraded God Rings}}
* {{ItemIcon|Poison Virulence Ring|notext=true}}{{ItemIcon|Burning Madness Ring|notext=true}}{{ItemIcon|Spiked Shell Ring|notext=true}}{{ItemIcon|Relentless Fury Ring|Upgraded God Rings}}


===Dark Waters===
==={{ZoneIcon|Dark Waters|nolink=true|size=30}}===
- '''This Slayer area has a guide at [[Dark Waters/Guide]]'''
- '''This Slayer area has a guide at [[Dark Waters/Guide]]'''


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* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}


Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.


===Unhallowed Wasteland===
==={{ZoneIcon|Unhallowed Wasteland|nolink=true|size=30}}===
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''


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| 10%
| 10%
|-
|-
| {{Skill|Agility}} Pillar of Combat
| {{AgilityIcon|Pillar of Combat}}
| Agility
| Agility
| 5%
| 5%
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|}
|}


For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.  
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.
 
With the {{AoD}} [[Atlas of Discovery Expansion]], the {{POIIcon|Perilous Peaks}} Point of Interest also provides an extra 20% area effect negation, allowing you to reach 100% negation with only {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Armor}} and without needing {{AgilityIcon|Pillar of Combat}}


It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.


While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:
While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:
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* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}


==Impending Darkness Event==
=={{ZoneIcon|Impending Darkness Event|nolink=true}}==


- '''This dungeon has a guide at [[Impending Darkness Event/Guide]].'''
- '''This dungeon has a guide at [[Impending Darkness Event/Guide]].'''
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* {{PetIcon|Bone}} - Pet
* {{PetIcon|Bone}} - Pet


===FAQ===
===Impending Darkness Event FAQ===
Q: No Monsters are spawning!
Q: No Monsters are spawning!
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
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Q: How do I beat this event?
Q: How do I beat this event?
:A: Keep your {{Skill|Hitpoints|HP}} above 0 while lowering your enemy's {{Skill|Hitpoints|HP}} to 0. Works every time!
:A: Keep your {{Skill|Hitpoints|HP}} above 0 while lowering your enemy's {{Skill|Hitpoints|HP}} to 0. Works every time!


={{TotH}} Throne of the Herald Expansion=
={{TotH}} Throne of the Herald Expansion=
Information for progression through the {{TotH}} Throne of the Herald Expansion can be found at [[Combat_Guide/Throne_of_the_Herald]]


This section will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the players HP over the duration instead of 10%.
={{AoD}} Atlas of Discovery Expansion=
Information for progression through the {{AoD}} Atlas of Discovery Expansion can be found at [[Combat_Guide/Atlas of Discovery]]


A simplistic order for completing {{TotH}} Combat:
{{Menu}}[[Category:Guides]]
# {{ZoneIcon|Jungle Labyrinth}} for the {{UpgradeIcon|Labyrinth Solution}}
# {{ZoneIcon|Ancient Sanctuary}} - See [[Ancient Sanctuary/Guide]]
# {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}
# {{ZoneIcon|Underground Lava Lake}} and {{ZoneIcon|Lightning Region}} Dungeons
# *optional*: {{ZoneIcon|Lair of the Spider Queen}} - must be cleared manually at this stage.
# {{ZoneIcon|Foggy Lake}} for powerful midgame tools
# {{ZoneIcon|Midnight Valley}} for powerful midgame weapons
# {{ZoneIcon|Cursed Forest}} and {{ZoneIcon|Necromancers Palace}} for powerful lategame equipment
# {{ZoneIcon|Golden Cloud Mountains}} only until obtaining the {{UpgradeIcon|Golden Shard}}
# {{ZoneIcon|Millennium Gate}} for BIS engame Armor with the highest Damage Reduction
# {{ZoneIcon|Golden Cloud Mountains}} for BIS endgame weapons
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Throne of the Herald}}
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