Combat Guide: Difference between revisions

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(removed all throne of the herald content from the page and moved it to a dedicated page, also added a link to a new page for atlas of discovery content)
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{{V|1.1.2}}
{{V|1.2}}


=Introduction=
=Introduction=
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* {{PetIcon|Bone}} - Pet
* {{PetIcon|Bone}} - Pet


===FAQ===
===Impending Darkness Event FAQ===
Q: No Monsters are spawning!
Q: No Monsters are spawning!
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
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={{TotH}} Throne of the Herald Expansion=
={{TotH}} Throne of the Herald Expansion=
Information for progression through the {{TotH}} Throne of the Herald Expansion can be found at [[Combat_Guide/Throne_of_the_Herald]]


Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Game, the Mid Game, and the Late Game for Throne of the Herald.
={{AoD}} Atlas of Discovery Expansion=
Information for progression through the {{AoD}} Atlas of Discovery Expansion can be found at [[Combat_Guide/Atlas of Discovery]]


This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the player's HP over the duration instead of 10%.
A simplistic order for completing {{TotH}} Combat:
# {{ZoneIcon|Jungle Labyrinth}} for the {{UpgradeIcon|Labyrinth Solution}}
# {{ZoneIcon|Ancient Sanctuary}} - See [[Ancient Sanctuary/Guide]]
# {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}
# {{ZoneIcon|Underground Lava Lake}} and {{ZoneIcon|Lightning Region}} Dungeons
# *optional*: {{ZoneIcon|Lair of the Spider Queen}} - must be cleared manually at this stage.
# {{ZoneIcon|Foggy Lake}} for powerful midgame tools
# {{ZoneIcon|Midnight Valley}} for powerful midgame weapons
# {{ZoneIcon|Cursed Forest}} and {{ZoneIcon|Necromancers Palace}} for powerful lategame equipment
# {{ZoneIcon|Golden Cloud Mountains}} only until obtaining the {{UpgradeIcon|Golden Shard}}
# {{ZoneIcon|Millennium Gate}} for BIS endgame Armor with the highest Damage Reduction
# {{ZoneIcon|Golden Cloud Mountains}} for BIS endgame weapons
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Throne of the Herald}}
==How Throne of the Herald affects Base Game Combat==
All combat skills can be leveled up to 120, providing increased stats as a reward for the time spent:
* {{Skill|Hitpoints}} 200 extra HP can alleviate pain points in progression and allow the player to accomplish more difficult challenges without needing to make as many equipment tradeoffs.
* {{Skill|Prayer}} is likely to end up higher than level 99 while completing base game combat, allowing the player to use the extremely powerful {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor|notext=true}}/{{PrayerIcon|Avidity|notext=true}}/{{PrayerIcon|Divination|notext=true}}, the highest level "Max Hit" Prayers.
* {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, {{Skill|Ranged}}, {{Skill|Magic}} allow the player's max hit, accuracy rating, and evasion ratings will all increase, making the player more powerful
<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div>
* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons.
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat.
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Skill|Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks.
* {{ItemIcon|Siren}} and {{ItemIcon|Fox}} can be created in {{Skill|Summoning}} without requiring high level combat.
* The {{Skill|Astrology}} Constellation {{ConstellationIcon|Ashtar}}.
* {{ItemIcon|Superior Max Skillcape}} is a direct upgrade to the level 99 {{ItemIcon|Maximum Skillcape}} as a reward for players who have fully leveled all of their skills.
==Stats and Buffs==
===Astrology===
At this point in the player's journey it can be safely assumed that they have unlocked the vast majority of bonuses from {{Skill|Astrology}}, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from {{ConstellationIcon|Ashtar}} and some from {{ConstellationIcon|Rosaniya}} that should be picked up as soon as possible.
Clearing the {{ZoneIcon|Cursed Forest}} for the {{UpgradeIcon|Sign of the Stars}} is of course helpful, but is rather deep into Expansion Combat and is likely unnecessary. Similarly, upon the defeat of {{MonsterIcon|Bane, Instrument of Fear}}, the {{Skill|Township}} worship for {{MonsterIcon|Bane}} will be unlocked which provides the powerful ({{Icon|Nightfall|type=township}}) Season that reduces the interval of {{Skill|Astrology}} by 50% for 3 days.
===Agility===
{| class="wikitable"
! #
! Obstacle
! Reason
|-
!rowspan=4| 11
| {{TotH}} {{AgilityIcon|Frozen Maze}}
| A great all-rounder with the primary bonus of additional Damage Reduction.
|-
| {{TotH}} {{AgilityIcon|Water Maze}}
| Global doubling is fantastic for monsters that die very quickly.
|-
| {{TotH}} {{AgilityIcon|Forest Maze}}
| Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{SC|SC}}
|-
| {{TotH}} {{AgilityIcon|Pipe Maze}}
| Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling.
|-
! 12
| {{TotH}} {{AgilityIcon|Boulder Balance}}
| More damage and a faster [[Attack Interval]] making the player deal even more damage and possibly able to avoid dangerous [[Stun]], [[Freeze]] or [[Sleep]] effects.
|-
!rowspan=2| 13
| {{TotH}} {{AgilityIcon|Rope Trap}}
| Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses.
|-
| {{TotH}} {{AgilityIcon|Balance Trap}}
| Great for general use.
|-
!rowspan=2|14
| {{TotH}} {{AgilityIcon|Freezing Climb}}
| Great for Expansion dungeons, deal more damage, take damage slightly less often!
|-
| {{TotH}} {{AgilityIcon|Gap Climb}}
| Great for {{Skill|Slayer}}, adding more damage and Area Effect Negation.
|-
!rowspan=2|15
| {{TotH}} {{AgilityIcon|Waterfall Crossing}}
| This grants the effect of {{ItemIcon|Diamond Luck Potion IV}} for an generally inconsequential penalty of {{Skill|Hitpoints}}.
|-
| {{TotH}} {{AgilityIcon|Freezing Rafting}}
| This should be the player's absolute last line of defence for survivability, and should not be considered unless absolutely necessary.
|-
! rowspan=2| EP
| {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}
| The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly.
|-
| {{TotH}} {{AgilityIcon|Elite Pillar of Conflict}}
| This Pillar is only recommended if {{Skill|Slayer}} Area Effect Negation is 'required', its effects are rather lacklustre otherwise.
|-
|}
===Herblore===
With {{AgilityIcon|Waterfall Crossing}} active, {{ItemIcon|Diamond Luck Potion IV}} are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use.
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage.
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements, especially for Late Expansion monsters and dungeons.
* {{ItemIcon|Slayer Bounty Potion IV}} is a hugely powerful buff for farming {{SC|SC}}.
* {{ItemIcon|Area Control Potion IV}} can be useful for negating harmful Slayer Area Effects like those of {{ZoneIcon|Lava Lake}}, {{ZoneIcon|Forsaken Tundra}} or {{ZoneIcon|Foggy Lake}}.
* {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed.
* {{ItemIcon|Critical Strike Potion IV}} are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat.
* {{ItemIcon|Adaptive Defence Potion IV|notext=true}}{{ItemIcon|Adaptive Accuracy Potion IV|notext=true}} Adaptive Potions feature a mechanic originally found on {{MonsterIcon|Pegasus}}, these potions should generally never be used as their effect actually ''decreases'' the player's stats if they fall below 57% of their max {{Skill|Hitpoints}}, and the effect is lacklustre compared to the myriad available options.
===Summoning===
Some particular synergies of note are:
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Spectre}} - a lot of bonus damage, particularly against enemies with high Damage Reduction.
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Fox}} - a lot of bonus damage, particularly against enemies with less Damage Reduction.
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Siren}} - Extra damage with the added benefit of CC, most useful with multi-hit special attacks - monsters that are asleep can't deal damage!
* {{ItemIcon|Occultist}} and {{ItemIcon|Spectre}} - generally add up to an insane amount of raw accuracy and chance to hit, one of the few places where simply getting more accuracy is actually a tangible benefit instead of a minor change in power.
* {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} - Great with multi-hit special attacks against enemies with high HP.
* {{ItemIcon|Spider}} and {{ItemIcon|Dragon}} - particularly when paired with {{ItemIcon|Hinder Potion IV}} and the {{ItemIcon|Royal Toxins Spear}}, {{SpellIcon|Poison Pods}} or {{SpellIcon|Natures Bloom}}
===Consumable Slot===
* {{ItemIcon|Explorers Map}} and {{ItemIcon|Explorers Map II}} for a very powerful group of buffs for {{Skill|Slayer}}.
* {{ItemIcon|Whetstone}} let the player deal more {{Skill|Melee}} damage.
* {{ItemIcon|Wizard's Scroll}} and {{ItemIcon|Wizards Scroll II}} to preserve Runes.
* {{ItemIcon|Slayer Torch}} and {{ItemIcon|Mystic Lantern}} to unlock the {{ZoneIcon|Afflicted City}} and {{ZoneIcon|Midnight Valley}} {{Skill|Slayer}} Areas. These consumables can be avoided by equipping the {{ItemIcon|Superior Slayer Skillcape}} - the {{ItemIcon|Slayer Skillcape}} will not work for these items.
==Throne of the Herald Combat==
===Early Game Throne of the Herald: Levels 100-110===
After defeating {{MonsterIcon|Bane, Instrument of Fear}} in the {{ZoneIcon|Impending Darkness Event}}, the player unlocks the ability to wear all level 100+ weapons and armor. The immediate goals will be gearing up with new equipment and beginning the journey into expansion combat by defeating the monsters in the {{ZoneIcon|Jungle Labyrinth}} to unlock the Clues required to unlock the {{ZoneIcon|Ancient Sanctuary}}.
====Major Goals====
* New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff:
** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to achieve their maximum values.
** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}}, armor and weapons. All armor must be upgraded with the same logs used to create the original pieces to achieve their maximum values. {{ItemIcon|Carrion Body|Carrion}} Armor requires {{ItemIcon|Carrion Bark}} from the {{ZoneIcon|Ancient Sanctuary}}.
** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}.
* {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options.
* {{ZoneIcon|Ancient Sanctuary}} drops some items and unlocks the rest of the expansion.
* {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Underground Lava Lake}} drop the {{ItemIcon|Burning Protection Material}} and the {{ItemIcon|Ward of Flame Material}}, as well as the {{ItemIcon|Blazing Helmet}}.
* {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Lightning Region}} drop the {{ItemIcon|Freezing Touch Material}} as well as the various pieces to make the {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}}.
====Melee====
Melee training should typically be done on {{MonsterIcon|Alraune}} or in the {{ZoneIcon|Ancient Sanctuary}}, depending on the players long term goals.
====Ranged====
The first few slayer areas have lots of potential {{Skill|Magic}} monsters to be killed for {{Skill|Ranged}} experience. The {{MonsterIcon|Spectral Ice Wolf}} is preferable as obtaining all of the {{ItemIcon|Spectral Ice Sword Shard|Spectral Ice Sword Shards}} to create the {{ItemIcon|FrostSpark 1H Sword}} requires an average of 10k {{MonsterIcon|Spectral Ice Wolf|Wolves}} with no item doubling.
====Magic====
The first few slayer areas have lots of potential {{Skill|Melee}} monsters to be killed for {{Skill|Magic}} experience. Unfortunately none hold items that are either rare or simply take a long time to obtain - so the choice comes down to whatever is most convenient or is simply the best XP rate.
===Mid Game Throne of the Herald: Levels 111-120===
Here the players goal is to finish collecting as many special pieces of equipment to fully kit out their character in preparation for the final stretch of combat. This will include all of the non-final boss Dungeons and all but the last two Slayer Areas.
====Major Goals====
* {{ZoneIcon|Foggy Lake}} monsters drop the {{ItemIcon|Allure Amulet}}, {{ItemIcon|Bleed Burner Cape}}, and pieces to make the {{ItemIcon|Leviathan Shield}}.
* The {{MonsterIcon|Goliath Werewolf}} drops the {{ItemIcon|Gauntlets of Rage}}.
* {{ZoneIcon|Lair of the Spider Queen}} drops the powerful {{ItemIcon|Royal Toxins Spear}}.
* {{ZoneIcon|Cursed Forest}} drops the powerful {{ItemIcon|Mask of Madness}}, {{ItemIcon|Mask of Torment}}, and {{ItemIcon|Mask of Despair}} that are designed to be used with {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}. These masks can be worn for the rest of the game.
* {{ZoneIcon|Necromancers Palace}} drops items that are not particularly powerful, and can be avoided except for completion purposes.
* {{ZoneIcon|Midnight Valley}} monsters drop the {{ItemIcon|Ethereal Greataxe}}, {{ItemIcon|Ethereal Longbow}}, and {{ItemIcon|Ethereal Staff}} that can help cracking the tough damage reduction of other mid-late game monsters. Each monster also has {{ItemIcon|Ectoplasm}} as their Bones drop, which can be used to create {{ItemIcon|Spectre}} Summoning tablets.
====Melee====
{{MonsterIcon|Cockatrice}} will typically be the best source of XP, but it is always important to make sure you have all the items you need/want before exclusively chasing XP.
====Ranged====
{{MonsterIcon|Siren}} will typically be the best source of XP, but it is always important to make sure you have all the items you need/want before exclusively chasing XP.
====Magic====
{{MonsterIcon|Gret-Yun}} will typically be the best source of XP, but it is always important to make sure you have all the items you need/want before exclusively chasing XP.
===Late Game Throne of the Herald: Levels 118-120===
Here we beat up the final, toughest monsters the game has to offer, then we kill the {{MonsterIcon|The Herald}} and put an end to his reign.
====Major Goals====
* {{MonsterIcon|Torvair}}, {{MonsterIcon|Arctair}}, and {{MonsterIcon|Harkair}} drop fragments of the most powerful weapons in the game - the {{ItemIcon|Agile Wings Rapier}}, {{ItemIcon|Feather Storm Crossbow}}, and {{ItemIcon|Slicing Maelstrom Wand}}. A guide for these monsters can be found at [[Golden Cloud Mountains/Guide]]
* {{MonsterIcon|Vorloran Protector}}, {{MonsterIcon|Vorloran Watcher}}, and {{MonsterIcon|Vorloran Devastator}} drop the highest damage reduction armor in the game - the {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armor}}, {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armor}}, and {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armor}}. A guide for these monsters can be found at [[Millennium Gate/Guide]]
* {{ZoneIcon|Throne of the Herald}} contains the {{MonsterIcon|The Herald}}. The guide for this dungeon can be found at [[Throne of the Herald (Dungeon)/Guide]]
{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]
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