Combat Guide: Difference between revisions

(→‎Herblore: reworded pen/crit pots)
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={{TotH}} Throne of the Herald Expansion=
={{TotH}} Throne of the Herald Expansion=


Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion.
Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Game, the Mid Game, and the Late Game for Throne of the Herald.


This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the player's HP over the duration instead of 10%.
This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the player's HP over the duration instead of 10%.
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* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons.
* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons.
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat.
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat.
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks.
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Skill|Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks.
* {{ItemIcon|Siren}} and {{ItemIcon|Fox}} can be created in {{Skill|Summoning}} without requiring high level combat.
* {{ItemIcon|Siren}} and {{ItemIcon|Fox}} can be created in {{Skill|Summoning}} without requiring high level combat.
* The {{Skill|Astrology}} Constellation {{ConstellationIcon|Ashtar}}.  
* The {{Skill|Astrology}} Constellation {{ConstellationIcon|Ashtar}}.  
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* {{ItemIcon|Wizard's Scroll}} and {{ItemIcon|Wizards Scroll II}} to preserve Runes.
* {{ItemIcon|Wizard's Scroll}} and {{ItemIcon|Wizards Scroll II}} to preserve Runes.
* {{ItemIcon|Slayer Torch}} and {{ItemIcon|Mystic Lantern}} to unlock the {{ZoneIcon|Afflicted City}} and {{ZoneIcon|Midnight Valley}} {{Skill|Slayer}} Areas. These consumables can be avoided by equipping the {{ItemIcon|Superior Slayer Skillcape}} - the {{ItemIcon|Slayer Skillcape}} will not work for these items.
* {{ItemIcon|Slayer Torch}} and {{ItemIcon|Mystic Lantern}} to unlock the {{ZoneIcon|Afflicted City}} and {{ZoneIcon|Midnight Valley}} {{Skill|Slayer}} Areas. These consumables can be avoided by equipping the {{ItemIcon|Superior Slayer Skillcape}} - the {{ItemIcon|Slayer Skillcape}} will not work for these items.
==Throne of the Herald Combat==
===Early Game Throne of the Herald: Levels 100-110===
After defeating {{MonsterIcon|Bane, Instrument of Fear}} in the {{ZoneIcon|Impending Darkness Event}}, the player unlocks the ability to wear all level 100+ weapons and armor. The immediate goals will be gearing up with new equipment and beginning the journey into expansion combat by defeating the monsters in the {{ZoneIcon|Jungle Labyrinth}} to unlock the Clues required to unlock the {{ZoneIcon|Ancient Sanctuary}}.
====Major Goals====
* New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff:
** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to achieve their maximum values.
** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}}, armor and weapons. All armor must be upgraded with the same logs used to create the original pieces to achieve their maximum values. {{ItemIcon|Carrion Body|Carrion}} Armor requires {{ItemIcon|Carrion Bark}} from the {{ZoneIcon|Ancient Sanctuary}}.
** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}.
* {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options.
* {{ZoneIcon|Ancient Sanctuary}} drops some items and unlocks the rest of the expansion.
* {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Underground Lava Lake}} drop the {{ItemIcon|Burning Protection Material}} and the {{ItemIcon|Ward of Flame Material}}, as well as the {{ItemIcon|Blazing Helmet}}.
* {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Lightning Region}} drop the {{ItemIcon|Freezing Touch Material}} as well as the various pieces to make the {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}}.
====Melee====
Melee training should typically be done on {{MonsterIcon|Alraune}} or in the {{ZoneIcon|Ancient Sanctuary}}, depending on the players long term goals.
====Ranged====
The first few slayer areas have lots of potential {{Skill|Magic}} monsters to be killed for {{Skill|Ranged}} experience. The {{MonsterIcon|Spectral Ice Wolf}} is preferable as obtaining all of the {{ItemIcon|Spectral Ice Sword Shard|Spectral Ice Sword Shards}} to create the {{ItemIcon|FrostSpark 1H Sword}} requires an average of 10k {{MonsterIcon|Spectral Ice Wolf|Wolves}} with no item doubling.
====Magic====
The first few slayer areas have lots of potential {{Skill|Melee}} monsters to be killed for {{Skill|Magic}} experience. Unfortunately none hold particularly chase items or take a long time to get an item out of - so the choice comes down to whatever is most convenient or is simply the best XP rate.
===Mid Game Throne of the Herald: Levels 111-120===
Here the players goal is to finish collecting as many special pieces of equipment to fully kit out their character in preparation for the final stretch of combat. This will include all of the non-final boss Dungeons and all but the last two Slayer Areas.
====Major Goals====
* {{ZoneIcon|Foggy Lake}} monsters drop the {{ItemIcon|Allure Amulet}}, {{ItemIcon|Bleed Burner Cape}}, and pieces to make the {{ItemIcon|Leviathan Shield}}.
* The {{MonsterIcon|Goliath Werewolf}} drops the {{ItemIcon|Gauntlets of Rage}}.
* {{ZoneIcon|Lair of the Spider Queen}} drops the powerful {{ItemIcon|Royal Toxins Spear}}.
* {{ZoneIcon|Cursed Forest}} drops the powerful {{ItemIcon|Mask of Madness}}, {{ItemIcon|Mask of Torment}}, and {{ItemIcon|Mask of Despair}} that are designed to be used with {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}. These masks can be worn for the rest of the game.
* {{ZoneIcon|Necromancers Palace}} drops items that are not particularly powerful, and can be avoided except for completion purposes.
* {{ZoneIcon|Midnight Valley}} monsters drop the {{ItemIcon|Ethereal Greataxe}}, {{ItemIcon|Ethereal Longbow}}, and {{ItemIcon|Ethereal Staff}} that can help cracking the tough damage reduction of other mid-late game monsters. Each monster also has {{ItemIcon|Ectoplasm}} as their Bones drop, which can be used to create {{ItemIcon|Spectre}} Summoning tablets.
====Melee====
{{MonsterIcon|Cockatrice}} will typically be the best source of XP, but it is always important to make sure you have all the items you need/want before exclusively chasing XP.
====Ranged====
{{MonsterIcon|Siren}} will typically be the best source of XP, but it is always important to make sure you have all the items you need/want before exclusively chasing XP.
====Magic====
{{MonsterIcon|Gret-Yun}} will typically be the best source of XP, but it is always important to make sure you have all the items you need/want before exclusively chasing XP.
===Late Game Throne of the Herald: Levels 118-120===
Here we beat up the final, toughest monsters the game has to offer, then we kill the {{MonsterIcon|The Herald}} and put an end to his reign.
====Major Goals====
* {{MonsterIcon|Torvair}}, {{MonsterIcon|Arctair}}, and {{MonsterIcon|Harkair}} drop fragments of the most powerful weapons in the game - the {{ItemIcon|Agile Wings Rapier}}, {{ItemIcon|Feather Storm Crossbow}}, and {{ItemIcon|Slicing Maelstrom Wand}}. A guide for these monsters can be found at [[Golden Cloud Mountains/Guide]]
* {{MonsterIcon|Vorloran Protector}}, {{MonsterIcon|Vorloran Watcher}}, and {{MonsterIcon|Vorloran Devastator}} drop the highest damage reduction armor in the game - the {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armor}}, {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armor}}, and {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armor}}. A guide for these monsters can be found at [[Millennium Gate/Guide]]
* {{ZoneIcon|Throne of the Herald}} contains the {{MonsterIcon|The Herald}}. The guide for this dungeon can be found at [[Throne_of_the_Herald_(Dungeon)/Guide]]
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