Combat Guide: Difference between revisions

2,755 bytes removed ,  17 January 2023
some fixes
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* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Auroras.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
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====Defence/Evasion Rating====
====Defence/Evasion Rating====
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. The {{MonsterIcon|Elementalist}} is an example of a early monster that is difficult to kill due to its large amount of status inflicting abilities, {{Malcs, the Leader of Dragons}} is a mid-game Boss that is particularly difficult because of his two turn stun.  
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.


====Hidden Skill Levels====
====Hidden Skill Levels====
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Increasing the minimum hit is possible with buffs such as:
Increasing the minimum hit is possible with buffs such as:
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} all {{Skill|Runecrafting}} armor.
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} all {{Skill|Runecrafting}} armor.
* {{Icon|Charged I|type=aurora}} / {{Icon|Charged II|type=aurora}} / {{Icon|Charged III|type=aurora}} - Auroras.
* {{SpellIcon|Charged I}}
* {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Battleheart}}
* {{Skill|Agility|Pillar of Combat}}
* {{Skill|Agility|Pillar of Combat}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.


Special Attacks are typically found on weapons; they have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an {{ItemIcon|Ancient Sword}} and a {{ItemIcon|Ring of Blade Echoes}}, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.
Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an {{ItemIcon|Ancient Sword}} and a {{ItemIcon|Ring of Blade Echoes}}, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.


===Passive Effects===
===Passive Effects===
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Passive effects are bonuses that are always in play. These can increase damage dealt, {{GP}} GP earned or simply provide more item drops. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. This can be found on multiple items and buffs, including:
Passive effects are bonuses that are always in play. These can increase damage dealt, {{GP}} GP earned or simply provide more item drops. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. This can be found on multiple items and buffs, including:


* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
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GP increases can be found on:
GP increases can be found on:
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or dropped from {{MonsterIcon|Mummy}}
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop
* {{ItemIcon|Aorpheat's Signet Ring}} - Upgraded from {{ItemIcon|Signet Ring Half (a)}} and {{ItemIcon|Signet Ring Half (b)}}.
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}
** {{ItemIcon|Signet Ring Half (b)}} has a chance to drop when killing any monster, or when killing the boss in a dungeon.
** {{ItemIcon|Signet Ring Half (a)}} has a chance to drop when performing non-combat actions.
* {{ItemIcon|Gloves of Silence}} - Drops from {{MonsterIcon|Thief}}
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}
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[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.


[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}} due to expansion content not being covered..
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}}.




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All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.


It is highly recommend to level all styles to not be in the position where the player is almost ready to take on a dungeon that requires a specific combat style, and then has to level a skill from level 1 for 2 weeks.  
It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.  


===Major Goals===
===Major Goals===
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* {{UpgradeIcon|Auto Eat}}
* {{UpgradeIcon|Auto Eat}}
* {{ItemIcon|Amulet of Looting}}
* {{ItemIcon|Amulet of Looting}}
* {{MonsterIcon|Bandit}}, {{MonsterIcon|Master Wizard}}, {{MonsterIcon|Fierce Devil}}
* {{MonsterIcon|Bandit}}, {{MonsterIcon|Master Wizard}}, {{MonsterIcon|Fierce Devil}}
 
** These monsters drop useful items and are good targets for gaining experience with {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}, as long as you are following the combat triangle, and are the end-point of this section
One of the most important items in the game, the {{ItemIcon|Fury of the Elemental Zodiacs}} is created by combining many of the special amulets found in combat. {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is almost always the most powerful item available for its slot, due to providing a large amount of damage reduction and fantastic stats for all three combat styles. While it is in no way expected for the player to finish this item as early as possible, the monsters chosen here drop pieces for it while also being efficient leveling targets, and are the end-point of this section.
* {{MonsterIcon|Bandit}} drops the {{ItemIcon|Amulet of Ranged}} and is a great target for gaining {{Skill|Melee}} XP.
* {{MonsterIcon|Master Wizard}} drops the {{ItemIcon|Amulet of Magic}} and is a great target for gaining {{Skill|Ranged}} XP.
* {{MonsterIcon|Mummy}} drops the {{ItemIcon|Amulet of Strength}} and is a good target for gaining {{Skill|Magic}} XP, however, this monster is exceptionally weak and has the highest drop rate for the item in question.
* {{MonsterIcon|Fierce Devil}} drops the {{ItemIcon|Amulet of Torture}} and is a great target for gaining {{Skill|Magic}} XP once the player has overgeared {{MonsterIcon|Mummy|Mummies}}.


===Slayer===
===Slayer===
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* {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}.
* {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}.
* {{ItemIcon|Slayer's Crossbow}} - Drops from all monsters in the {{ZoneIcon|Desolate Plains}}. Ranged weapon that is exceptionally good when training {{Skill|Slayer}} and great for training {{Skill|Ranged}}.
* {{ItemIcon|Slayer's Crossbow}} - Drops from monsters in the {{ZoneIcon|Desolate Plains}}. Ranged weapon that is exceptionally good when training {{Skill|Slayer}} and great for training {{Skill|Ranged}}.
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons.
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons.
====Equipment Options====
====Equipment Options====
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====Gear Goals====
====Gear Goals====
* Weapons:
* Weapons:
** {{ItemIcon|Desert Sabre}} {{SkillReq|Attack|50}} - Drops from {{MonsterIcon|Turkul Giant}}.
** {{ItemIcon|Dragon Claw}} {{SkillReq|Attack|60}} - Drops from {{MonsterIcon|Griffin}}.
** {{ItemIcon|Ancient Claw}} {{SkillReq|Attack|70}} - Drops from {{MonsterIcon|Pegasus}}, significantly more difficult to kill than {{MonsterIcon|Griffin}}, especially without {{Skill|Magic}}.
** {{ItemIcon|War Axe}} {{SkillReq|Attack|65}} - Drops from {{MonsterIcon|Raging Horned Elite}}.
** {{ItemIcon|Warberd}} {{SkillReq|Attack|70}} - Drops from {{MonsterIcon|Seething Horned Elite}}.
** {{ItemIcon|Twin Exiles}} {{SkillReq|Attack|70}} - Drops from {{ZoneIcon|Dragons Den}}.
** {{ItemIcon|Sunset Rapier}} {{SkillReq|Attack|70}} - Drops from {{ZoneIcon|Deep Sea Ship}}, arguably the easiest of these weapon options to obtain.
* Equipment:
* Equipment:
** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}}.
** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}}
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}}.
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}}
** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}}.
** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}}
** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{MonsterIcon|Sand Beast}}.
** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{Icon|Sand Beast|type=monster}}.
** {{ItemIcon|Desert Wrappings}} - Drops from {{MonsterIcon|Turkul Archers}}.
** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}}


===Ranged===
===Ranged===
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* Weapons:
* Weapons:
** {{ItemIcon|Slayer's Crossbow}} {{SkillReq|Ranged|60}} - Drops from monsters in the {{ZoneIcon|Desolate Plains}}.
** {{ItemIcon|Ancient Crossbow}} {{SkillReq|Ranged|70}} - Drops from {{ZoneIcon|Dragons Den}}, better than Slayer's Crossbow for Dungeons.
** {{ItemIcon|Ancient Javelin}}/{{ItemIcon|Ancient Throwing Knife|Ancient Knives}} {{SkillReq|Ranged|70}} - Drops from {{MonsterIcon|Furious Horned Elite}} and the {{ZoneIcon|Air God Dungeon}}.
*** {{ItemIcon|Ancient Javelin}} are the most powerful ranged weapon available at this stage, especially when paired with the {{ItemIcon|Throwing Power Gloves}}.
*** {{ItemIcon|Ancient Throwing Knife|Ancient Knives}} are more underwhelming, most other weapons will beat them out. When paired with the {{ItemIcon|Throwing Power Gloves}}, they become passable. {{ItemIcon|Ancient Throwing Knife|Ancient Knives}} do have one key use, helping the player obtain the {{PetIcon|Golden Golbin}} as quickly as possible.
* Equipment:
* Equipment:
** {{ItemIcon|Elite Amulet of Ranged}} - Upgraded by combining 100 {{ItemIcon|Amulet of Ranged}}
** {{ItemIcon|Elite Amulet of Ranged}} - Upgraded by combining 100 {{ItemIcon|Amulet of Ranged}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{ZoneIcon|Dragons Den}}
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{MonsterIcon|Dragons Den}}


===Magic===
===Magic===
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* Weapons:
* Weapons:
** {{ItemIcon|Magic Wand (Elite)}} {{SkillReq|Magic|60}}- Drops from {{MonsterIcon|Cursed Maiden}} or the {{ZoneIcon|Water God Dungeon}}, can be {{Skill|Runecrafting|Runecrafted}} into one of the {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}} {{SkillReq|Magic|70}}
** {{ItemIcon|Nature's Wrath Staff}} {{SkillReq|Ranged|65}} - Drops from combining {{ItemIcon|Nature's Call Staff}} with 10 {{ItemIcon|Fine Poison Powder}} and 10 {{ItemIcon|Miolite Spore}}
* Equipment:
* Equipment:
** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}}
** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}}
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** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}.
** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}.
*** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}
*** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}
* Spells:
** Completing the {{ZoneIcon|Volcanic Cave}} 100 times unlocks Ancient Magicks, potent spells with a high casting cost. The three unlocked immediately are:
*** {{SpellIcon|Slicing Winds}} - doesn't deal a lot of damage but has the unique effect of never missing if the player's accuracy rating is above 20k.
*** {{SpellIcon|Icicle Volley}} - Generally deals the most damage in addition to slowing the enemy's attack interval.
*** {{SpellIcon|Ignite}} - Deals a lot of damage in a single hit and can apply [[Burn]], this spell is particularly useful for killing anything with less than {{Skill|Hitpoints|qty=748}}. If the player has {{Skill|Summoning}} Tablets equipped and is using a Staff, the tablets will attack at the same time as the player, allowing them to "one-shot" enemies with more than {{Skill|Hitpoints|qty=748}} like {{MonsterIcon|Green Dragon|Green Dragons}}.


===Volcanic Cave and Ancient Armor===
===Volcanic Cave and Ancient Armor===
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# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Throne of the Herald}}
# {{ZoneIcon|Throne of the Herald}}
==Stats and Buffs==
===Minimum Recommended Levels===
{| class="wikitable"
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|110}}
| More HP means less dying
|-
| {{SkillReq|Agility|99}}
| Pillar of Combat
|-
| {{SkillReq|Summoning|110}}
| {{ItemIcon|Siren}} and just having more options
|-
| {{SkillReq|Prayer|110}}
| {{PrayerIcon|Valor}}
|-
|}
===Astrology===
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant.
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}
===Agility===
{| class="wikitable"
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|-
|}
===Consumable Slot===
The only DPS benefitting item which goes in here are {{ItemIcon|Whetstone}}. However, they only affect {{Skill|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect.
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