Combat Guide: Difference between revisions

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** Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!
** Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!


The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are ''recommendations'' and are not always required or the most optimal, if you don't want to do something, you probably don't have to.
The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are ''recommendations'' and are not always required or the most optimal; if you don't want to do something, you probably don't have to.


==Using Non-Combat to improve at Combat==
==Using Non-Combat to improve at Combat==
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* {{Skill|Crafting}} - Jewelry with unique effects and {{Skill|Ranged}} armor.
* {{Skill|Crafting}} - Jewelry with unique effects and {{Skill|Ranged}} armor.
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor and weapons.
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor and weapons.
* {{SkillReq|Firemaking|99}} - The {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Ash}}
* {{SkillReq|Firemaking|99}} - The {{ItemIcon|Firemaking Skillcape}} grants a boost to XP earned and {{ItemIcon|Ash}}, which can be buried for {{Skill|Prayer}} Points
* {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier.
* {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier.
* {{Skill|Township}} - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure.


Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!
Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!
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* {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}.
* {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}.
* {{ItemIcon|Slayers Crossbow}} - Drops from monsters in the {{ZoneIcon|Desolate Plains}}. Ranged weapon that is exceptionally good when training {{Skill|Slayer}} and great for training {{Skill|Ranged}}.
* {{ItemIcon|Slayer's Crossbow}} - Drops from monsters in the {{ZoneIcon|Desolate Plains}}. Ranged weapon that is exceptionally good when training {{Skill|Slayer}} and great for training {{Skill|Ranged}}.
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons.
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons.
====Equipment Options====
====Equipment Options====
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* Weapons:
* Weapons:
* Equipment:
* Equipment:
** {{ItemIcon|Elite Amulet of Ranged}} - Drops from combining 100 {{ItemIcon|Amulet of Ranged}}
** {{ItemIcon|Elite Amulet of Ranged}} - Upgraded by combining 100 {{ItemIcon|Amulet of Ranged}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Scaled Shield}} - Drops from {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{MonsterIcon|Dragons Den}}


===Magic===
===Magic===
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