Combat Guide: Difference between revisions

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→‎Gear Goals: explain Elite Defence
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* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)
* {{ItemIcon|Elite Amulet of Defence}} - Drops from {{ZoneIcon|Undead Graveyard}} (lv. 71) or from combining 100 {{ItemIcon|Amulet of Defence}}. Provides 2% DR, which will carry you through God Dungeons in the neck slot
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)
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