Combat Guide: Difference between revisions

→‎Introduction: Put some things from the section How To Use This Guide into the Introduction section. The next step is to work on the How To part of the article.
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(→‎Introduction: Put some things from the section How To Use This Guide into the Introduction section. The next step is to work on the How To part of the article.)
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=Introduction=
=Introduction=
This guide focuses on gear progression in a way that will fit the playstyle of most players.
This guide explains the combat and gear progression.


It will not give you the DR requirements for Dungeons, nor will it give you the most efficient level paths. With the current amount of content in the game, we highly recommend using the excellent Combat Simulator browser extension for measuring the optimal XP/hr rates for whichever combat style you are using.
It is written for the characters of [[Game_Mode#Standard|Standard]] game mode. If you play {{Icon|Hardcore}} or {{Icon|Adventure}} modes, the preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.


Additionally, this guide is written for characters in '''STANDARD'''. Hardcore changes the numbers, especially for {{ZoneIcon|Fire God Dungeon}}.
The guide starts with the overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for the endgame content.


The main idea is to deal the highest DPS while staying alive because dying will result in losing a piece of gear. Losing your {{ItemIcon|Tidal Edge}} from greed really sucks.
There are several non-combat skills that improve various parts of your combat experience:
 
This guide starts off with some overviews on how combat works, what stats there are, and what items affect them. Then it goes into details on leveling ahead of {{ZoneIcon|Volcanic Cave}}, the first challenging dungeon in the game. It wraps up with guides and tips on the endgame content for Melvor.
 
There is now a multitude of skills that provide useful resources to combat. To summarize:


* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.
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* {{Skill|Summoning}} - The tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.
* {{Skill|Summoning}} - The tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.


Some other skills are necessary for smooth progression, or to provide the bankroll necessary for progression:
Other skills are necessary for smooth progression and to provide the funds for it:
 
* {{Skill|Fletching}},
* {{Skill|Smithing}},
* {{Skill|Crafting}} for jewelry and ranged armor,
* {{Skill|Firemaking}} because its significant XP boost,
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.
 
In general, the idea is to deal most damage per minute and stay alive because dying will result in losing a piece of gear. Losing the item that takes a month to acquire is not what you want to experience.


* {{Skill|Fletching}}
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury_of_the_Elemental_Zodiacs|FEZ}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so maybe {{UpgradeIcon|Master of Nature}} is your goal.
* {{Skill|Smithing}}
* {{Skill|Crafting}} (Jewelry and ranged armor)
* {{Skill|Firemaking}} (XP boost is no joke)
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} (Food)


=Gear Stats=
=Gear Stats=
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