Combat Guide: Difference between revisions

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* Knight's Defender (Thieving from Knight, melee only)
* Knight's Defender (Thieving from Knight, melee only)
* Guardian Amulet and Spiked Shell Ring (These negatively impact your attack speed)
* Guardian Amulet and Spiked Shell Ring (These negatively impact your attack speed)
    ** Guardian Amulet (Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon)
** Guardian Amulet (Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon)
    ** Spiked Shell Ring (Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item)
** Spiked Shell Ring (Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item)
* Slows
* Slows


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* You will need to either get the Paladin Gloves (4% DR) dropped by Paladins in the Holy Isles Slayer area, or some form of Dragonhide Vambraces (U).
* You will need to either get the Paladin Gloves (4% DR) dropped by Paladins in the Holy Isles Slayer area, or some form of Dragonhide Vambraces (U).
    * The variants that are equivalent to or better than the Paladin Gloves are Red Dhide (4% DR), Black Dhide (5% DR), and Ancient Dhide (6% DR). Ancient Dhide Vambraces are dropped by the Dragon's Den dungeon and upgraded using Elder Dragonhide. The others are dropped by the Spider Forest dungeon or crafted using the Crafting skill.
* The variants that are equivalent to or better than the Paladin Gloves are Red Dhide (4% DR), Black Dhide (5% DR), and Ancient Dhide (6% DR). Ancient Dhide Vambraces are dropped by the Dragon's Den dungeon and upgraded using Elder Dragonhide. The others are dropped by the Spider Forest dungeon or crafted using the Crafting skill.


For capes:
For capes:


* You will need either the Knight's Cape (1% DR) from thieving the Knight or Squire, or the Skull Cape if you absolutely need the extra DR ((3% DR) Not recommended for Melee or Ranged, it reduces your attack bonuses by a significant amount). If you do not need the extra 1% DR provided by the Knight's Cape, you may use any Skillcape (if you have one), or the Obsidian Cape dropped by Adamant Knights.
* You will need either the Knight's Cape (1% DR) from thieving the Knight or Squire, or the Skull Cape if you absolutely need the extra DR ((3% DR) Not recommended for Melee or Ranged, it reduces your attack bonuses by a significant amount). If you do not need the extra 1% DR provided by the Knight's Cape, you may use any Skillcape (if you have one), or the Obsidian Cape dropped by Adamant Knights.
    * Note: Once you clear Volcano once, swap your cape to the Fire Cape! It provides 2% DR and has better stats than the noncombat skillcapes.
* Note: Once you clear Volcano once, swap your cape to the Fire Cape! It provides 2% DR and has better stats than the noncombat skillcapes.


For boots:
For boots:
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* You can use the Silver Diamond Ring (1% DR) if you need the extra DR, and the Elite Defense Amulet that was listed above. If you do not need the 1% DR from the Silver Diamond Ring, you can use the Gold Sapphire Ring to add reflect damage in order to clear the Volcano faster.
* You can use the Silver Diamond Ring (1% DR) if you need the extra DR, and the Elite Defense Amulet that was listed above. If you do not need the 1% DR from the Silver Diamond Ring, you can use the Gold Sapphire Ring to add reflect damage in order to clear the Volcano faster.
    * If you do not have the Elite Defense Amulet, the Gold Sapphire Necklace provides 1% DR if you are facing Ranged with Melee, and the same is true for other sides of the combat triangle using the Gold Emerald Necklace (Ranged v Magic) and the Gold Diamond Necklace (Magic v Melee).
* If you do not have the Elite Defense Amulet, the Gold Sapphire Necklace provides 1% DR if you are facing Ranged with Melee, and the same is true for other sides of the combat triangle using the Gold Emerald Necklace (Ranged v Magic) and the Gold Diamond Necklace (Magic v Melee).


Once you clear Volcanic Cave 100 times, you will unlock the basic tier of Ancient Magic * Slicing Winds, Icicle Barrage, and Ignite. Of these, as of patch 0.23, Icicle Barrage is by far the strongest. Ancient Magic is way better than what basic magic can give you at your current level, but it is not affected by damage amplification in any way (Except for the combat triangle). No curses, no debuffs, no gear buffs.
Once you clear Volcanic Cave 100 times, you will unlock the basic tier of Ancient Magic * Slicing Winds, Icicle Barrage, and Ignite. Of these, as of patch 0.23, Icicle Barrage is by far the strongest. Ancient Magic is way better than what basic magic can give you at your current level, but it is not affected by damage amplification in any way (Except for the combat triangle). No curses, no debuffs, no gear buffs.


# Mid Game (God Dungeons)
=Mid Game (God Dungeons)=


Congratulations on beating Volcanic Cave. You now have the Fire Cape, your first useful cape. It provides 2% DR, which will greatly speed things up.
Congratulations on beating Volcanic Cave. You now have the Fire Cape, your first useful cape. It provides 2% DR, which will greatly speed things up.
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This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.  
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.  


[Fury of the Elemental Zodiacs/Guide](https://wiki.melvoridle.com/w/Fury_of_the_Elemental_Zodiacs/Guide)
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]


## Air God Dungeon
==Air God Dungeon==


To start with, begin by collecting the full set of Ancient Melee gear from Volcanic Cave. A full set will provide 28% DR. Additionally, work on completing the Dragonfire Shield. This provides 8% DR and 30 hitpoints, and is useful through the end of the game.
To start with, begin by collecting the full set of Ancient Melee gear from Volcanic Cave. A full set will provide 28% DR. Additionally, work on completing the Dragonfire Shield. This provides 8% DR and 30 hitpoints, and is useful through the end of the game.
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You will need about 46% DR to complete the dungeon. Notable drops include:
You will need about 46% DR to complete the dungeon. Notable drops include:


* Deadeye Amulet * BiS for Ranged
* Deadeye Amulet - BiS for Ranged
* Stormsnap * Situationally useful, but almost mandatory for farming Ocean Song
* Stormsnap - Situationally useful, but almost mandatory for farming Ocean Song
* Aeris God Gear * Ranged BiS
* Aeris God Gear - Ranged BiS
* Deadeye Ring * Save at least 10 for Unhallowed Wasteland ring upgrades
* Deadeye Ring - Save at least 10 for Unhallowed Wasteland ring upgrades


## Water God Dungeon
==Water God Dungeon==


At this point, you should have a full set of Aeris God Gear. For your weapon, you should be using Ancient Crossbow, or Slayer Crossbow if you don't have one. Dragonfire Shield as well makes this a breeze so you can use Aorpheats in the ring slot.
At this point, you should have a full set of Aeris God Gear. For your weapon, you should be using Ancient Crossbow, or Slayer Crossbow if you don't have one. Dragonfire Shield as well makes this a breeze so you can use Aorpheats in the ring slot.
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This dungeon is a breeze if you have the above gear. Notable drops:
This dungeon is a breeze if you have the above gear. Notable drops:


* Warlock's Ring * Save at least 10 for Unhallowed Wasteland ring upgrades
* Warlock's Ring - Save at least 10 for Unhallowed Wasteland ring upgrades
* Cloudburst Staff * One of the BiS weapons for magic. Situationally useful.
* Cloudburst Staff - One of the BiS weapons for magic. Situationally useful.
* Glacia God Gear * Magic BiS
* Glacia God Gear - Magic BiS
* Elite Magic Wands * Useful for imbued wand crafting
* Elite Magic Wands - Useful for imbued wand crafting


## Earth God Dungeon
==Earth God Dungeon==


Same ordeal as the Water God Dungeon. Equip the previous set of armor, then get to work. By now, you should likely have Skull Cape, one of the BiS capes for magic. Air Imbued Wand is highly recommended so you can use Gust.
Same ordeal as the Water God Dungeon. Equip the previous set of armor, then get to work. By now, you should likely have Skull Cape, one of the BiS capes for magic. Air Imbued Wand is highly recommended so you can use Gust.
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Again, this dungeon is easy. Notable Drops:
Again, this dungeon is easy. Notable Drops:


* Guardian Ring * Save at least 10 for Unhallowed Wasteland ring upgrades
* Guardian Ring - Save at least 10 for Unhallowed Wasteland ring upgrades
* Guardian Amulet * Situationally useful melee amulet
* Guardian Amulet - Situationally useful melee amulet
* Earth Layered Shield * BiS melee shield. Provides *12%* DR
* Earth Layered Shield - BiS melee shield. Provides *12%* DR
* Terran God Gear * The defense oriented melee set. Helps you splash melee pieces to hit DR thresholds.
* Terran God Gear - The defense oriented melee set. Helps you splash melee pieces to hit DR thresholds.


## Fire God Dungeon
==Fire God Dungeon==


This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the Aeris God set. Gear setup is similar to the Water God Dungeon, but focuses primarily on DR breakpoints. Consider using the Stone Skin prayer or DR potions. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the Aeris God set. Gear setup is similar to the Water God Dungeon, but focuses primarily on DR breakpoints. Consider using the Stone Skin prayer or DR potions. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.
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Highly recommend using combat sim to ensure you aren't killed by Ragnar or Ignis. Notable drops:
Highly recommend using combat sim to ensure you aren't killed by Ragnar or Ignis. Notable drops:


* Fighter Ring * Save at least 10 for Unhallowed Wasteland ring upgrades
* Fighter Ring - Save at least 10 for Unhallowed Wasteland ring upgrades
* Fighter Amulet * One of the BiS amulets for melee. CC is absolutely critical at high level combat.
* Fighter Amulet - One of the BiS amulets for melee. CC is absolutely critical at high level combat.
* Ragnar God Gear * Offensively oriented BiS melee gear.
* Ragnar God Gear - Offensively oriented BiS melee gear.


# Preparing for *Into the Mist*
=Preparing for *Into the Mist*=


Into the Mist is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.
Into the Mist is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.
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* Level 84 Prayer
* Level 84 Prayer


# Into the Mist
=Into the Mist=


ITM consists of 3 set order phases.
ITM consists of 3 set order phases.


## Phase 1 * Ranged
==Phase 1 - Ranged==


## Phase 2 * Magic
==Phase 2 - Magic==


## Ahrenia * Melee
==Ahrenia - Melee==


# T90 Farming
=T90 Farming=


Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.


# Preparing for *Impending Darkness*
=Preparing for *Impending Darkness*=


# Impending Darkness
=Impending Darkness=


Each Bane kill drops the following loot, in this set order:
Each Bane kill drops the following loot, in this set order:
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* Shield of Ranged Power
* Shield of Ranged Power
* Shield of Magic Power
* Shield of Magic Power
* _
* Ring of Power
* Bones (Pet)
* Bones (Pet)