Combat Guide: Difference between revisions

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=Combat Guide=
==Introduction==
==Introduction==


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* Knight's Defender (Thieving from Knight, melee only)
* Knight's Defender (Thieving from Knight, melee only)
* Guardian Amulet and Spiked Shell Ring (These negatively impact your attack speed)
* Guardian Amulet and Spiked Shell Ring (These negatively impact your attack speed)
     * Guardian Amulet (Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon)
     ** Guardian Amulet (Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon)
     * Spiked Shell Ring (Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item)
     ** Spiked Shell Ring (Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item)
* Slows
* Slows


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* Wasteful Ring (Drops from Wicked Greater Dragon)
* Wasteful Ring (Drops from Wicked Greater Dragon)


### Slayer Area Effectiveness Reduction
===Slayer Area Effectiveness Reduction===


Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
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* All slayer armor from the shop (higher tier provides more)
* All slayer armor from the shop (higher tier provides more)


### Armor/Evasion Rating
===Armor/Evasion Rating===


These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better.
These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better.


## Melee Stats
==Melee Stats==


Melee gear focuses on 4 stats:
Melee gear focuses on 4 stats:
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* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.


## Magic Stats
==Magic Stats==


Magic armor and weapons focus on 2 stats:
Magic armor and weapons focus on 2 stats:
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* Skull Cape (Slayer Shop)
* Skull Cape (Slayer Shop)


## Ranged Stats
==Ranged Stats==


Ranged armor and weapons focus on 2 stats:
Ranged armor and weapons focus on 2 stats:
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* Throwing Power Gloves (Negatively impacts ranged preservation using throwing weapons)
* Throwing Power Gloves (Negatively impacts ranged preservation using throwing weapons)


### Special Attacks and Loot Passives
==Special Attacks and Loot Passives==


Beyond stats, many pieces of equipment have Special Attacks or passive effects.
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
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* Pillar of Generosity (Agility capstone)
* Pillar of Generosity (Agility capstone)


# Using Combat Simulator (Or Not)
=Using Combat Simulator (Or Not)=


# How to use this Guide
=How to use this Guide=


All of the combat skills tie into each other, and it is impossible to be a Melee pure or vice versa if you wish to do all of the content in the game.
All of the combat skills tie into each other, and it is impossible to be a Melee pure or vice versa if you wish to do all of the content in the game.
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Slayer should be leveled alongside your core combat skills. Some of the best items in the game drop exclusively in slayer areas, and it will provide plenty of opportunities to level up your combat skills.
Slayer should be leveled alongside your core combat skills. Some of the best items in the game drop exclusively in slayer areas, and it will provide plenty of opportunities to level up your combat skills.


# Early Game (Pre*Volcanic Cave)
=Early Game (Pre-Volcanic Cave)=


An early goal for most players is the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Some general goals for all classes are the following drops:
An early goal for most players is the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Some general goals for all classes are the following drops:
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PSA: The following item recommendations are up to T70, as that is where you will likely begin clearing Volcano. These are not all strictly necessary, but they do all help a significant amount.
PSA: The following item recommendations are up to T70, as that is where you will likely begin clearing Volcano. These are not all strictly necessary, but they do all help a significant amount.


## Melee
==Melee==


Before Volcanic, you can grind the Knights Castle area to find most of your upgrades to supplant any gear not gained from smithing. You can also get some very good melee weapons in pre*Volcanic Cave areas. Drops to look for:
Before Volcanic, you can grind the Knights Castle area to find most of your upgrades to supplant any gear not gained from smithing. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:


* Amulet of Torture (Rare drop from Fierce Devil, Deep Sea Ship)
* Amulet of Torture (Rare drop from Fierce Devil, Deep Sea Ship)
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* Ancient Claw (Very long grind, drops from Pegasus)
* Ancient Claw (Very long grind, drops from Pegasus)


## Ranged
==Ranged==


* Ranger Hat/Boots (Drops from Spider Forest dungeon)
* Ranger Hat/Boots (Drops from Spider Forest dungeon)
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* Desert Shortbow (Drops from Turkul General)
* Desert Shortbow (Drops from Turkul General)


## Magic
==Magic==


* Miolite Sceptre (Drops from Miolite Caves dungeon)
* Miolite Sceptre (Drops from Miolite Caves dungeon)
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* Magic Wand (Powerful) (Drops from Dark Wizard)
* Magic Wand (Powerful) (Drops from Dark Wizard)
* Shaman Ring (Drops from Shaman)
* Shaman Ring (Drops from Shaman)
    * Upgrades into Nature's Blessing Ring with 10,000 Nature runes)
** Upgrades into Nature's Blessing Ring with 10,000 Nature runes)
* Nature's Call Staff (Drops from Elerine Mage and Druid, combine both halves)
* Nature's Call Staff (Drops from Elerine Mage and Druid, combine both halves)
    * Upgrades into Nature's Wrath Staff with materials from Giant Moth and Miolite Caves dungeon)
** Upgrades into Nature's Wrath Staff with materials from Giant Moth and Miolite Caves dungeon)
 
=Volcanic Cave=


# Volcanic Cave
Link to Guide: [[Volcanic Cave/Guide]]


Volcanic Cave is usually done with melee gear, as it is very easy to fill out the required DR via smithing. A full gold trimmed set of Dragon armor provides 30% DR, as shown in the below table. Level 99 smithing is required to trim a full set.
Volcanic Cave is usually done with melee gear, as it is very easy to fill out the required DR via smithing. A full gold trimmed set of Dragon armor provides 30% DR, as shown in the below table. Level 99 smithing is required to trim a full set.


[Untitled](https://www.notion.so/73ad59acf1ff4197beef40779923c6b1)
{| class="wikitable"
|-
! Item
! Slot
! DR%
|-
| {{ItemIcon|(G) Dragon Helmet}}
| Head
| 6%
|-
| {{ItemIcon|(G) Dragon Platebody}}
| Body
| 6%
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| Leggings
| 6%
|-
| {{ItemIcon|(G) Dragon Boots}}
| Boots
| 6%
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| Hands
| 5%
|-
! scope="row" colspan="2" | Subtotal
| 29%
|-
|
| Cape
|
|-
| {{ItemIcon|Elite Amulet of Defence}}
| Neck
| 2%
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| Ring
| 0%
|-
| {{ItemIcon|(G) Dragon Shield}}
| Off-hand
| 6%
|-
! scope="row" colspan="2" | Total
| 37%
|}


For gloves:
For gloves: