Combat Debuff: Difference between revisions

From Melvor Idle
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==Affliction==
==Affliction==
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
{{PlayerSpecialAttackTable|Affliction}}{{MonsterSpecialAttackTable|Affliction}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}}
==Bleed==
==Bleed==
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
{{PlayerSpecialAttackTable|Bleed}}{{MonsterSpecialAttackTable|Bleed}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}}
==Burn==
==Burn==
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
{{PlayerSpecialAttackTable|Burn}}{{MonsterSpecialAttackTable|Burn}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}}
==Freeze==
==Freeze==
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
{{PlayerSpecialAttackTable|Freeze}}{{MonsterSpecialAttackTable|Freeze}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}}
==Frostburn==
==Frostburn==
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
{{PlayerSpecialAttackTable|Frostburn}}{{MonsterSpecialAttackTable|Frostburn}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
==Poison==
==Poison==
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
{{PlayerSpecialAttackTable|Poison}}{{MonsterSpecialAttackTable|Poison}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}}
==Sleep==
==Sleep==
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
{{PlayerSpecialAttackTable|Sleep}}{{MonsterSpecialAttackTable|Sleep}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}


==Stun==
==Stun==
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
{{PlayerSpecialAttackTable|Stun}}{{MonsterSpecialAttackTable|Stun}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}


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Revision as of 23:55, 9 November 2021

This page is up to date (v1.2.2).

Affliction

Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.

Bleed

Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.

Burn

Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.

Freeze

Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.

Frostburn

Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.

Poison

Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.

Sleep

Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.

Stun

Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.