Combat Debuff: Difference between revisions

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==Poison==
==Poison==
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
==Sleep==
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage.
==Stun==
==Stun==
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.


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Revision as of 16:27, 3 November 2021

This page is up to date (v1.2.2).

Affliction

Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.

Bleed

Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.

Burn

Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.

Freeze

Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.

Frostburn

Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.

Poison

Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.

Sleep

Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage.

Stun

Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.