Combat Areas: Difference between revisions

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Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for levelling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.
== Combat Areas ==
== Combat Areas ==
{| class="wikitable sortable"
{{CombatAreaTable}}
!Dungeon
{{Menu}}
!Name
!Monster Difficulty
!Highest Combat Level Monster
|-
| style ="text-align: left;" |[[File:Goblin_Village_(combatArea).svg|50px|middle|link=Goblin Village]]
| style ="text-align: left;" |[[Goblin Village]]
| style ="text-align: right;" |Very Easy
| style ="text-align: right;" |7
|-
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
| style ="text-align: left;" |[[Farmlands]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |47
|-
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
| style ="text-align: left;" |[[Graveyard]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |46
|-
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
| style ="text-align: left;" |[[Sandy Shores]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |34
|-
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |35
|-
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |44
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |60
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |75
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |101
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: right;" |Medium - Very Hard
| style ="text-align: right;" |108
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: right;" |Hard - Very Hard
| style ="text-align: right;" |120
|}

Latest revision as of 11:55, 3 July 2021

This page is up to date (v1.2.2).

Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for levelling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.

Combat Areas