Difference between revisions of "Combat Areas"

From Melvor Idle
(First Draft)
 
m (→‎Combat Areas: updated images to link to areas.)
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!Highest Combat Level Monster
 
!Highest Combat Level Monster
 
|-
 
|-
| style ="text-align: left;" |[[File:Goblin_Village_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Goblin_Village_(combatArea).svg|50px|middle|link=Goblin Village]]
 
| style ="text-align: left;" |[[Goblin Village]]
 
| style ="text-align: left;" |[[Goblin Village]]
 
| style ="text-align: right;" |Very Easy
 
| style ="text-align: right;" |Very Easy
 
| style ="text-align: right;" |7
 
| style ="text-align: right;" |7
 
|-
 
|-
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
 
| style ="text-align: left;" |[[Farmlands]]
 
| style ="text-align: left;" |[[Farmlands]]
 
| style ="text-align: right;" |Very Easy - Medium
 
| style ="text-align: right;" |Very Easy - Medium
 
| style ="text-align: right;" |47
 
| style ="text-align: right;" |47
 
|-
 
|-
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
 
| style ="text-align: left;" |[[Graveyard]]
 
| style ="text-align: left;" |[[Graveyard]]
 
| style ="text-align: right;" |Very Easy - Medium
 
| style ="text-align: right;" |Very Easy - Medium
 
| style ="text-align: right;" |46
 
| style ="text-align: right;" |46
 
|-
 
|-
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
 
| style ="text-align: left;" |[[Sandy Shores]]
 
| style ="text-align: left;" |[[Sandy Shores]]
 
| style ="text-align: right;" |Very Easy - Medium
 
| style ="text-align: right;" |Very Easy - Medium
 
| style ="text-align: right;" |34
 
| style ="text-align: right;" |34
 
|-
 
|-
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
 
| style ="text-align: left;" |[[Wet Forest]]
 
| style ="text-align: left;" |[[Wet Forest]]
 
| style ="text-align: right;" |Easy - Medium
 
| style ="text-align: right;" |Easy - Medium
 
| style ="text-align: right;" |35
 
| style ="text-align: right;" |35
 
|-
 
|-
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
 
| style ="text-align: left;" |[[Bandit Hideout]]
 
| style ="text-align: left;" |[[Bandit Hideout]]
 
| style ="text-align: right;" |Easy - Medium
 
| style ="text-align: right;" |Easy - Medium
 
| style ="text-align: right;" |44
 
| style ="text-align: right;" |44
 
|-
 
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
 
| style ="text-align: left;" |[[Giant Dungeon]]
 
| style ="text-align: left;" |[[Giant Dungeon]]
 
| style ="text-align: right;" |Easy - Medium
 
| style ="text-align: right;" |Easy - Medium
 
| style ="text-align: right;" |60
 
| style ="text-align: right;" |60
 
|-
 
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
 
| style ="text-align: left;" |[[Icy Hills]]
 
| style ="text-align: left;" |[[Icy Hills]]
 
| style ="text-align: right;" |Easy - Hard
 
| style ="text-align: right;" |Easy - Hard
 
| style ="text-align: right;" |75
 
| style ="text-align: right;" |75
 
|-
 
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
 
| style ="text-align: left;" |[[Castle of Kings]]
 
| style ="text-align: left;" |[[Castle of Kings]]
 
| style ="text-align: right;" |Easy - Hard
 
| style ="text-align: right;" |Easy - Hard
 
| style ="text-align: right;" |101
 
| style ="text-align: right;" |101
 
|-
 
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
 
| style ="text-align: left;" |[[Wizard Tower]]
 
| style ="text-align: left;" |[[Wizard Tower]]
 
| style ="text-align: right;" |Medium - Very Hard
 
| style ="text-align: right;" |Medium - Very Hard
 
| style ="text-align: right;" |108
 
| style ="text-align: right;" |108
 
|-
 
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle]]
+
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
 
| style ="text-align: left;" |[[Dragon Valley]]
 
| style ="text-align: left;" |[[Dragon Valley]]
 
| style ="text-align: right;" |Hard - Very Hard
 
| style ="text-align: right;" |Hard - Very Hard
 
| style ="text-align: right;" |120
 
| style ="text-align: right;" |120
 
|}
 
|}

Revision as of 01:46, 26 March 2020

Combat Areas

Dungeon Name Monster Difficulty Highest Combat Level Monster
50px Goblin Village Very Easy 7
Farmlands (combatArea).svg Farmlands Very Easy - Medium 47
Graveyard (combatArea).svg Graveyard Very Easy - Medium 46
Sandy Shores (combatArea).svg Sandy Shores Very Easy - Medium 34
Wet Forest (combatArea).svg Wet Forest Easy - Medium 35
Bandit Hideout (combatArea).svg Bandit Hideout Easy - Medium 44
Giant Dungeon (combatArea).svg Giant Dungeon Easy - Medium 60
Icy Hills (combatArea).svg Icy Hills Easy - Hard 75
Castle of Kings (combatArea).svg Castle of Kings Easy - Hard 101
Wizard Tower (combatArea).svg Wizard Tower Medium - Very Hard 108
Dragon Valley (combatArea).svg Dragon Valley Hard - Very Hard 120