Combat Areas: Difference between revisions

From Melvor Idle
m (Changed "Dungeon to Zones and edit to the flavor text)
(Now uses a template that generates CombatAreaTable via lua)
Tag: Replaced
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Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.
Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.
== Combat Areas ==
== Combat Areas ==
{| class="wikitable sortable"
{{CombatAreaTable}}
!Zones
!Name
!Monster Difficulty
!Lowest Combat Level Monster
!Highest Combat Level Monster
|-
| style ="text-align: left;" |[[File:Golbin_Village_(combatArea).svg|50px|middle|link=Golbin Village]]
| style ="text-align: left;" |[[Golbin Village]]
| style ="text-align: right;" |Very Easy
| style ="text-align: right;" |2
| style ="text-align: right;" |7
|-
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
| style ="text-align: left;" |[[Farmlands]]
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |1
| style ="text-align: right;" |47
|-
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
| style ="text-align: left;" |[[Graveyard]]
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |7
| style ="text-align: right;" |46
|-
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
| style ="text-align: left;" |[[Sandy Shores]]
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |2
| style ="text-align: right;" |34
|-
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |20
| style ="text-align: right;" |35
|-
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |23
| style ="text-align: right;" |44
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |28
| style ="text-align: right;" |60
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: right;" |Easy — Hard
| style ="text-align: right;" |27
| style ="text-align: right;" |75
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: right;" |Easy — Hard
| style ="text-align: right;" |12
| style ="text-align: right;" |101
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: right;" |Medium — Very Hard
| style ="text-align: right;" |32
| style ="text-align: right;" |108
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: right;" |Hard — Very Hard
| style ="text-align: right;" |79
| style ="text-align: right;" |120
|}
{{Menu}}
{{Menu}}

Revision as of 00:13, 2 April 2021

This page was last updated for (v0.19.1).

Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.

Combat Areas