Difference between revisions of "Combat Areas"

From Melvor Idle
m (Changed "Dungeon to Zones and edit to the flavor text)
(Now uses a template that generates CombatAreaTable via lua)
Tag: Replaced
Line 2: Line 2:
 
Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.
 
Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.
 
== Combat Areas ==
 
== Combat Areas ==
{| class="wikitable sortable"
+
{{CombatAreaTable}}
!Zones
 
!Name
 
!Monster Difficulty
 
!Lowest Combat Level Monster
 
!Highest Combat Level Monster
 
|-
 
| style ="text-align: left;" |[[File:Golbin_Village_(combatArea).svg|50px|middle|link=Golbin Village]]
 
| style ="text-align: left;" |[[Golbin Village]]
 
| style ="text-align: right;" |Very Easy
 
| style ="text-align: right;" |2
 
| style ="text-align: right;" |7
 
|-
 
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
 
| style ="text-align: left;" |[[Farmlands]]
 
| style ="text-align: right;" |Very Easy — Medium
 
| style ="text-align: right;" |1
 
| style ="text-align: right;" |47
 
|-
 
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
 
| style ="text-align: left;" |[[Graveyard]]
 
| style ="text-align: right;" |Very Easy — Medium
 
| style ="text-align: right;" |7
 
| style ="text-align: right;" |46
 
|-
 
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
 
| style ="text-align: left;" |[[Sandy Shores]]
 
| style ="text-align: right;" |Very Easy — Medium
 
| style ="text-align: right;" |2
 
| style ="text-align: right;" |34
 
|-
 
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
 
| style ="text-align: left;" |[[Wet Forest]]
 
| style ="text-align: right;" |Easy — Medium
 
| style ="text-align: right;" |20
 
| style ="text-align: right;" |35
 
|-
 
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
 
| style ="text-align: left;" |[[Bandit Hideout]]
 
| style ="text-align: right;" |Easy — Medium
 
| style ="text-align: right;" |23
 
| style ="text-align: right;" |44
 
|-
 
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
 
| style ="text-align: left;" |[[Giant Dungeon]]
 
| style ="text-align: right;" |Easy — Medium
 
| style ="text-align: right;" |28
 
| style ="text-align: right;" |60
 
|-
 
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
 
| style ="text-align: left;" |[[Icy Hills]]
 
| style ="text-align: right;" |Easy — Hard
 
| style ="text-align: right;" |27
 
| style ="text-align: right;" |75
 
|-
 
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
 
| style ="text-align: left;" |[[Castle of Kings]]
 
| style ="text-align: right;" |Easy — Hard
 
| style ="text-align: right;" |12
 
| style ="text-align: right;" |101
 
|-
 
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
 
| style ="text-align: left;" |[[Wizard Tower]]
 
| style ="text-align: right;" |Medium — Very Hard
 
| style ="text-align: right;" |32
 
| style ="text-align: right;" |108
 
|-
 
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
 
| style ="text-align: left;" |[[Dragon Valley]]
 
| style ="text-align: right;" |Hard — Very Hard
 
| style ="text-align: right;" |79
 
| style ="text-align: right;" |120
 
|}
 
 
{{Menu}}
 
{{Menu}}

Revision as of 00:13, 2 April 2021

This page is out of date (v0.19.1).

Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.

Combat Areas