Combat Areas: Difference between revisions

From Melvor Idle
m (Reverted edits by Malcs (talk) to last revision by Lomax)
Tag: Rollback
No edit summary
Line 1: Line 1:
{{V0.16.3}}
{{V0.17.0}}
Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: some areas are hard!
 
== Combat Areas ==
== Combat Areas ==
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 5: Line 7:
!Name
!Name
!Monster Difficulty
!Monster Difficulty
!Lowest Combat Level Monster
!Highest Combat Level Monster
!Highest Combat Level Monster
|-
|-
Line 10: Line 13:
| style ="text-align: left;" |[[Golbin Village]]
| style ="text-align: left;" |[[Golbin Village]]
| style ="text-align: right;" |Very Easy
| style ="text-align: right;" |Very Easy
| style ="text-align: right;" |2
| style ="text-align: right;" |7
| style ="text-align: right;" |7
|-
|-
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
| style ="text-align: left;" |[[Farmlands]]
| style ="text-align: left;" |[[Farmlands]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |1
| style ="text-align: right;" |47
| style ="text-align: right;" |47
|-
|-
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
| style ="text-align: left;" |[[Graveyard]]
| style ="text-align: left;" |[[Graveyard]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |7
| style ="text-align: right;" |46
| style ="text-align: right;" |46
|-
|-
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
| style ="text-align: left;" |[[Sandy Shores]]
| style ="text-align: left;" |[[Sandy Shores]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |2
| style ="text-align: right;" |34
| style ="text-align: right;" |34
|-
|-
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |20
| style ="text-align: right;" |35
| style ="text-align: right;" |35
|-
|-
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |23
| style ="text-align: right;" |44
| style ="text-align: right;" |44
|-
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |28
| style ="text-align: right;" |60
| style ="text-align: right;" |60
|-
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |Easy — Hard
| style ="text-align: right;" |27
| style ="text-align: right;" |75
| style ="text-align: right;" |75
|-
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |Easy — Hard
| style ="text-align: right;" |12
| style ="text-align: right;" |101
| style ="text-align: right;" |101
|-
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: right;" |Medium - Very Hard
| style ="text-align: right;" |Medium Very Hard
| style ="text-align: right;" |32
| style ="text-align: right;" |108
| style ="text-align: right;" |108
|-
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: right;" |Hard - Very Hard
| style ="text-align: right;" |Hard Very Hard
| style ="text-align: right;" |79
| style ="text-align: right;" |120
| style ="text-align: right;" |120
|}
|}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 00:25, 1 December 2020

Template:V0.17.0 Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: some areas are hard!

Combat Areas

Dungeon Name Monster Difficulty Lowest Combat Level Monster Highest Combat Level Monster
Golbin Village (combatArea).svg Golbin Village Very Easy 2 7
Farmlands (combatArea).svg Farmlands Very Easy — Medium 1 47
Graveyard (combatArea).svg Graveyard Very Easy — Medium 7 46
Sandy Shores (combatArea).svg Sandy Shores Very Easy — Medium 2 34
Wet Forest (combatArea).svg Wet Forest Easy — Medium 20 35
Bandit Hideout (combatArea).svg Bandit Hideout Easy — Medium 23 44
Giant Dungeon (combatArea).svg Giant Dungeon Easy — Medium 28 60
Icy Hills (combatArea).svg Icy Hills Easy — Hard 27 75
Castle of Kings (combatArea).svg Castle of Kings Easy — Hard 12 101
Wizard Tower (combatArea).svg Wizard Tower Medium — Very Hard 32 108
Dragon Valley (combatArea).svg Dragon Valley Hard — Very Hard 79 120