Combat: Difference between revisions

From Melvor Idle
m (A word .)
m (Updated basic combat for v0.13.)
Line 19: Line 19:


== Basic Combat ==
== Basic Combat ==
To fight [[monsters]] navigate to the combat page by selecting any [[Beginners_Guide#Combat_Skills|combat skill]] from the left menu. The combat page contains a map of Melvor displaying all the locations where [[monsters]] can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred [[combat area]], [[slayer area]], or [[dungeon]]. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their [[Monster Loot Tables|possible loot drops]] and selecting an enemy will begin combat. When combat begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items dropped by enemies upon death must be looted manually by selecting "Loot All" or the item itself.
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. When combat begins you will not be able to browse location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.


[[Beginners_Guide#Combat_Skills|Combat skills]] are levelled by damaging enemies with weapons, and magic. To train a specific [[Beginners_Guide#Combat_Skills|combat skill]] match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat.  
[[Beginners_Guide#Combat_Skills|Combat skills]] are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skills]]. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]].


== Death ==
== Death ==

Revision as of 03:04, 10 March 2020

Template:V0.12.2

Combat
Combat page with Map View.
Combat page with List View.
Farmlands combat area with Chicken highlighted.
Fighting a Chicken.
Death screen.

Combat is the act of fighting various monsters throughout the combat areas, slayer areas, and dungeons of Melvor. All monsters killed in combat and slayer areas will drop bones upon death, with a chance for additional loot based on the monster's type. Monsters fought in dungeons will not drop loot when killed and do not count towards Slayer Tasks. When the last monster in a dungeon is killed the player will be awarded with a Chest, which is sent to the Bank automatically. Food and Equipment cannot be changed while in a dungeon.

Combat stats - viewable from the combat page - are affected by the player's combat skills and any Equipment worn. The combat skills are Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, and Slayer. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while monsters range from combat level 1 to 677. The player's combat level affects the difficulty of monsters given in Slayer Tasks.

Combat Info

Max Hit shows the maximum potential damage a successful attack can do. The Max Hit displayed for players and enemies does not factor in damage reduction.
Accuracy Rating affects the likelihood an attack will be successful during combat. The player's Accuracy Rating is compared to the enemy's Evasion Rating when calculating the chance an attack will succeed.
Evasion Rating affects the likelihood an attack will be avoided during combat. There are three types of Evasion Rating; Melee, Ranged, and Magic. The Attack Type being defended against affects which Evasion Rating will be used. The enemy's Accuracy Rating is compared to the player's Evasion Rating when calculating the chance an attack will be avoided.
Prayer Points are gained by burying bones and are used to activate prayers during combat.
Active Prayers provide bonuses to the player during combat and use Prayer Points to remain active. Up to two prayers can be active simultaneously, so long as the required Prayer Points are available.

Basic Combat

To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where monsters can be fought, above a section for equipment and combat stats. Select browse combat areas, slayer areas, or dungeons to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the possible loot drops a monster can give and selecting "Fight" will begin combat. When combat begins you will not be able to browse location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.

Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skills. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of Equipment worn will be lost forever, however unique items lost this way like Skillcapes can be repurchased at the Shop.

Death

Receiving damage that would bring the player's total Hitpoints to 0 or below will cause the player to die. Upon death a random piece of Equipment worn will be lost forever, however unique items lost this way like Skillcapes can be repurchased at the Shop. If nothing is equipped at the time of death, or luck is on the players side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-food items that have been equipped can be lost upon death.