Clothiers Estate

Revision as of 17:01, 1 November 2022 by Gau Cho (talk | contribs) (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
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The Clothiers Estate is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.

This page was last updated for (v1.1).


Clothiers Estate
Clothiers Estate
Building ID: melvorTotH:Clothier_Estate
Requirements:
Township Level 110
Population 175,000
Base Cost:
Outfitter
Grasslands 127,000 GP, 15,000 Planks, 38,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather
Snowlands 158,000 GP, 15,000 Planks, 50,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather, 40,000 Coal, 20,000 Clothing
Maximum Built:
25 per biome, 50 total
Provides:
Grasslands: Clothing +180
Snowlands: Clothing +360
Biomes:
Grasslands
Snowlands


Upgrade Chart

Name   Tailor   Clothier   Outfitter     Clothiers Estate
Requirements   Level 15   Level 35
  2,500
  Level 80
  40,000
  Level 110
  175,000
Cost   Grasslands 2,050  , 150  , 113  , 150   10,000  , 450  , 450  , 1,200   44,000  , 5,000  , 16,000  , 1,500  , 15,000   127,000  , 15,000  , 38,000  , 8,000  , 15,000  , 30,000  
  Snowlands 2,650  , 150  , 113  , 150  , 25  , 100   14,000  , 450  , 450  , 1,200  , 150  , 600   54,000  , 5,000  , 16,000  , 1,500  , 15,000  , 3,200  , 3,200   158,000  , 15,000  , 50,000  , 8,000  , 15,000  , 30,000  , 40,000  , 20,000  
Benefits   Grasslands   +15   +60   +100   +180
  Snowlands   +30   +120   +200   +360