Clothiers Estate

From Melvor Idle
Revision as of 17:01, 1 November 2022 by Gau Cho (talk | contribs) (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
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Clothiers Estate
Clothiers Estate
Building ID: melvorTotH:Clothier_Estate
Requirements:
Township Level 110
Population 175,000
Base Cost:
Outfitter
Grasslands 127,000 GP, 15,000 Planks, 38,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather
Snowlands 158,000 GP, 15,000 Planks, 50,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather, 40,000 Coal, 20,000 Clothing
Maximum Built:
25 per biome, 50 total
Provides:
Grasslands: Clothing +180
Snowlands: Clothing +360
Biomes:
Grasslands
Snowlands

The Clothiers Estate is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.


Upgrade Chart

Name Tailor Clothier Outfitter Clothiers Estate
Requirements Township Level 15 Township Level 35
Population 2,500
Township Level 80
Population 40,000
Township Level 110
Population 175,000
Cost Grasslands 2,050 GP, 150 Wood, 113 Stone, 150 Leather 10,000 GP, 450 Planks, 450 Stone, 1,200 Leather 44,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather 127,000 GP, 15,000 Planks, 38,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather
Snowlands 2,650 GP, 150 Wood, 113 Stone, 150 Leather, 25 Coal, 100 Clothing 14,000 GP, 450 Planks, 450 Stone, 1,200 Leather, 150 Coal, 600 Clothing 54,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather, 3,200 Coal, 3,200 Clothing 158,000 GP, 15,000 Planks, 50,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather, 40,000 Coal, 20,000 Clothing
Benefits Grasslands Clothing +15 Clothing +60 Clothing +100 Clothing +180
Snowlands Clothing +30 Clothing +120 Clothing +200 Clothing +360