Clothier
The Clothier is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.
This page was last updated for (v1.1). |
Clothier | ||||
---|---|---|---|---|
Building ID: melvorF:Clothier | ||||
Requirements: Level 35 2,500 | ||||
Base Cost: Tailor
| ||||
Upgrades To: Outfitter
| ||||
Maximum Built: 15 per biome, 30 total | ||||
Provides: : +60 : +120 | ||||
Biomes: Grasslands Snowlands |
Upgrade Chart
Name | Tailor | Clothier | Outfitter | Clothiers Estate | |
---|---|---|---|---|---|
Requirements | Level 15 | Level 35 2,500 |
Level 80 40,000 |
Level 110 175,000 | |
Cost | Grasslands | 2,050 , 150 , 113 , 150 | 10,000 , 450 , 450 , 1,200 | 44,000 , 5,000 , 16,000 , 1,500 , 15,000 | 127,000 , 15,000 , 38,000 , 8,000 , 15,000 , 30,000 |
Snowlands | 2,650 , 150 , 113 , 150 , 25 , 100 | 14,000 , 450 , 450 , 1,200 , 150 , 600 | 54,000 , 5,000 , 16,000 , 1,500 , 15,000 , 3,200 , 3,200 | 158,000 , 15,000 , 50,000 , 8,000 , 15,000 , 30,000 , 40,000 , 20,000 | |
Benefits | Grasslands | +15 | +60 | +100 | +180 |
Snowlands | +30 | +120 | +200 | +360 |