Clothier

Revision as of 17:01, 1 November 2022 by Gau Cho (talk | contribs) (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
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The Clothier is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.

This page was last updated for (v1.1).


Clothier
Clothier
Building ID: melvorF:Clothier
Requirements:
Township Level 35
Population 2,500
Base Cost:
Tailor
Grasslands 10,000 GP, 450 Planks, 450 Stone, 1,200 Leather
Snowlands 14,000 GP, 450 Planks, 450 Stone, 1,200 Leather, 150 Coal, 600 Clothing
Upgrades To:
Outfitter
Grasslands 44,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather
Snowlands 54,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather, 3,200 Coal, 3,200 Clothing
Maximum Built:
15 per biome, 30 total
Provides:
Grasslands: Clothing +60
Snowlands: Clothing +120
Biomes:
Grasslands
Snowlands


Upgrade Chart

Name   Tailor   Clothier   Outfitter     Clothiers Estate
Requirements   Level 15   Level 35
  2,500
  Level 80
  40,000
  Level 110
  175,000
Cost   Grasslands 2,050  , 150  , 113  , 150   10,000  , 450  , 450  , 1,200   44,000  , 5,000  , 16,000  , 1,500  , 15,000   127,000  , 15,000  , 38,000  , 8,000  , 15,000  , 30,000  
  Snowlands 2,650  , 150  , 113  , 150  , 25  , 100   14,000  , 450  , 450  , 1,200  , 150  , 600   54,000  , 5,000  , 16,000  , 1,500  , 15,000  , 3,200  , 3,200   158,000  , 15,000  , 50,000  , 8,000  , 15,000  , 30,000  , 40,000  , 20,000  
Benefits   Grasslands   +15   +60   +100   +180
  Snowlands   +30   +120   +200   +360