Cemetery: Difference between revisions

283 bytes removed ,  17 November 2022
V1.1.1
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(V1.1.1)
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{{BuildingBox}}
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The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more {{Icon|Dead Storage|type=township}} than the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties from accumulating bodies. Once a Town has had a steady {{Icon|Population|type=township}} for a few days, this ends up being approximately one Cemetery for every 107 {{Icon|Population|type=township}}.
The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 1% of the total available space will be cleared every hour (12 ticks). Note that only citizens that have died from poor {{Icon|Health|type=township}} will be added to {{Icon|Dead Storage|type=township}}.


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}
{{TownshipBuildingNav}}
{{TownshipBuildingNav}}
{{Menu}}
{{Menu}}
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