Castle of Kings: Difference between revisions

From Melvor Idle
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(→‎top: Updating Combat Area template to new lua-powered infobox, replaced: {{V0.16.3}} → {{V}})
 
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{{V0.16.3}}
{{V}}
{{CombatArea|name=Castle of Kings|id=4|monsterList=[[File:Steel Knight (monster).svg|25px|middle|link=Steel Knight]] [[Steel Knight]]<br />[[File:Black Knight (monster).svg|25px|middle|link=Black Knight]] [[Black Knight]]<br />[[File:Mithril Knight (monster).svg|25px|middle|link=Mithril Knight]] [[Mithril Knight]]<br />[[File:Adamant Knight (monster).svg|25px|middle|link=Adamant Knight]] [[Adamant Knight]]<br />[[File:Rune Knight (monster).svg|25px|middle|link=Rune Knight]] [[Rune Knight]]}}
{{CombatAreaBox}}
== Monsters ==
{{AreaMonsters}}
[[Category:Combat Areas]]
[[Category:Combat Areas]]
{{CombatNav}}{{Menu}}
{{CombatNav}}{{Menu}}

Latest revision as of 18:03, 1 December 2020

This page is up to date (v1.2.2).
Castle of Kings
Castle of Kings
Combat Area ID: melvorD:Castle_of_Kings
Difficulty: Easy - Hard
Monsters:

Steel Knight
Black Knight
Mithril Knight
Adamant Knight
Rune Knight

Monsters

Name Combat Level Hitpoints Max Hit Combat Style
Steel Knight 12 150 32 Melee
Black Knight 23 200 42 Melee
Mithril Knight 33 250 52 Melee
Adamant Knight 69 600 118 Melee
Rune Knight 101 800 212 Melee