Cartography/Training: Difference between revisions

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An image has been supplied as a visual aid on where to go. The step numbers align with the numbered point on the map.
An image has been supplied as a visual aid on where to go. The step numbers align with the numbered point on the map.


# Follow the Red Path to the Port at (12, 19) and Survey this hex until you are level 10. You will not fully survey the Port yet
# Follow the Red Path to the Port at {{Hex|12|19}} and Survey this hex until you are level 10. You will not fully survey the Port yet
#* Make sure to Discover {{POIIcon|Old Village}} at (13, 17)
#* Make sure to Discover {{POIIcon|Old Village}} at {{Hex|13|17}}
#* If you Survey {{POIIcon|The Southern Lighthouse}} at (12, 18), make sure you do not Discover this POI. The temporary <span style="color:green">-2% Survey Interval</span> Discovery Reward will be used later
#* If you Survey {{POIIcon|The Southern Lighthouse}} at {{Hex|12|18}}, make sure you do not Discover this POI. The temporary <span style="color:green">-2% Survey Interval</span> Discovery Reward will be used later
# Follow the Blue Path until you Discover {{POIIcon|Monuments}} at (6, 11)
# Follow the Blue Path until you Discover {{POIIcon|Monuments}} at {{Hex|6|11}}
#* Digging for Tiny Artefacts at Monuments will allow you to get 8 Golden Leaf which can be upgraded into {{ItemIcon|Golden Wreath}} for <span style="color:green">+3% Skill XP</span>
#* Digging for Tiny Artefacts at Monuments will allow you to get {{ItemIcon|Golden Leaf|qty=8}} which can be upgraded into {{ItemIcon|Golden Wreath}} for <span style="color:green">+3% Skill XP</span>
#* Spending the extra time at Monuments to get {{ItemIcon|Aranite Brush|qty=5}} will increase your chances of getting the Old Spyglass in the next step
#* Spending the extra time at Monuments to get {{ItemIcon|Aranite Brush|qty=5}} will increase your chances of getting the Old Spyglass in the next step
#* Discovering {{POIIcon|The Monolith}} at (5, 10) can help reduce the map making interval which will be useful when upgrading the Coral Wreckage map, if you go that route
#* Discovering {{POIIcon|The Monolith}} at {{Hex|5|10}} can help reduce the map making interval which will be useful when upgrading the Coral Wreckage map, if you go that route
#* At Level 15 you will be able to build {{AgilityIcon|River Crossing}}. Levels 20, 35, and 50 unlocks the first 3 [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrades]]
#* At Level 15 you will be able to build {{AgilityIcon|River Crossing}}. Levels 20, 35, and 50 unlocks the first 3 [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrades]]
# If you are not Level 50, get the Shop Purchase in step 4 then return for this step. Follow the Green Path and Discover {{POIIcon|Coral Wreckage}} at (7, 22). You are mainly looking for 1-2 key items
# If you are not Level 50, get the Shop Purchase in step 4 then return for this step. Follow the Green Path and Discover {{POIIcon|Coral Wreckage}} at {{Hex|7|22}}. You are mainly looking for 1-2 key items
## The {{ItemIcon|Old Spyglass}} for <span style="color:green">-10% Survey Interval</span>
## The {{ItemIcon|Old Spyglass}} for <span style="color:green">-10% Survey Interval</span>
## If travel costs are an issue, you may also get {{ItemIcon|Sailor's Compass}} for <span style="color:green">-6% Travel Costs</span>
## If travel costs are an issue, you may also get {{ItemIcon|Sailor's Compass}} for <span style="color:green">-6% Travel Costs</span>
#* If you have the GP to do so, refining the Coral Wreckage map to reduce the Medium Artefact Value will help get the Spyglass faster
#* If you have the {{GP}} to do so, refining the Coral Wreckage map to reduce the Medium Artefact Value will help get the Spyglass faster
#* With a 4.25s upgrade interval, upgrading the map will take 2h 16m (while standing on The Monolith, not including any paper making time) while getting the Spyglass will take on average 1h 38m '''without''' upgrading and 35 minutes '''with''' upgrading. This means upgrading the map will not save you any time however you may want to consider it as it will benefit you later when you do {{Skill|Archaeology}}.
#* With a {{Time|4.25}} upgrade interval, upgrading the map will take {{Time|8160}} (while standing on The Monolith, not including any paper making time) while getting the Spyglass will take on average {{Time|5880}} '''without''' upgrading and {{Time|2100}} '''with''' upgrading. This means upgrading the map will not save you any time however you may want to consider it as it will benefit you later when you do {{Skill|Archaeology}}.
#* After obtaining the Old Spyglass, you will want to Discover {{POIIcon|The Vibrant Coral Gardens}} at (6, 22) which rewards the {{ItemIcon|Coral|qty=500}} needed for {{AgilityIcon|Ocean Drifting}}, which will be built later
#* After obtaining the Old Spyglass, you will want to Discover {{POIIcon|The Vibrant Coral Gardens}} at {{Hex|6|22}} which rewards the {{ItemIcon|Coral|qty=500}} needed for {{AgilityIcon|Ocean Drifting}}, which will be built later
# Follow the Purple Path which will Discover {{POIIcon|The Jagged Labyrinth}} at (5, 7) and unlock the ability to purchase {{UpgradeIcon|Cartographer's Enhancement}} for {{GP|3000000}}
# Follow the Purple Path which will Discover {{POIIcon|The Jagged Labyrinth}} at {{Hex|5|7}} and unlock the ability to purchase {{UpgradeIcon|Cartographer's Enhancement}} for {{GP|3000000}}
#* Level 60 unlocks another [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrade]]
#* Level 60 unlocks another [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrade]]
#* The following POIs can be useful if you do not have the 28,000 Redwood Logs for {{UpgradeIcon|Ship Rudder Upgrade}} and {{UpgradeIcon|Ship Crow's Nest Upgrade}} or the 12,000 Cursed Logs for {{UpgradeIcon|Ship Keel Upgrade}}
#* The following POIs can be useful if you do not have the {{ItemIcon|Redwood Logs|qty=28000}} for {{UpgradeIcon|Ship Rudder Upgrade}} and {{UpgradeIcon|Ship Crow's Nest Upgrade}} or the {{ItemIcon|Cursed Logs|qty=12000}} for {{UpgradeIcon|Ship Keel Upgrade}}
#*# {{POIIcon|The Treacherous North}} located at (4, 9) which rewards {{ItemIcon|Redwood Logs|qty=5000}}
#*# {{POIIcon|The Treacherous North}} located at {{Hex|5|9}} which rewards {{ItemIcon|Redwood Logs|qty=5000}}
#*# {{POIIcon|The Ancient Wreckage}} located at (7, 7) which rewards {{ItemIcon|Cursed Logs|qty=1000}}
#*# {{POIIcon|The Ancient Wreckage}} located at {{Hex|7|7}} which rewards {{ItemIcon|Cursed Logs|qty=1000}}
# Follow the Orange Path towards {{POIIcon|The Pirate's Treasure Trails}} at (10, 6) and Discover this hex. It is important this POI gets discovered before Surveying the entire map.
# Follow the Orange Path towards {{POIIcon|The Pirate's Treasure Trails}} at {{Hex|10|6}} and Discover this hex. It is important this POI gets discovered before Surveying the entire map.


=== Fully Surveying all of the Temporary POI Hexes ===
=== Fully Surveying all of the Temporary POI Hexes ===
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When surveying the following POIs the goal is to '''Survey''' them, not '''Discover''' them unless explicitly stated. After you survey POIs a pop-up will ask you to choose between '''Travel''' or '''View Later'''. It's crucial to always select '''View Later''' as this will not bring you to the POI you just surveyed. Additionally, exercise caution to avoid inadvertently travelling through Hexes that will be discovered in the next step.
When surveying the following POIs the goal is to '''Survey''' them, not '''Discover''' them unless explicitly stated. After you survey POIs a pop-up will ask you to choose between '''Travel''' or '''View Later'''. It's crucial to always select '''View Later''' as this will not bring you to the POI you just surveyed. Additionally, exercise caution to avoid inadvertently travelling through Hexes that will be discovered in the next step.


# Follow the Blue Path and '''Survey''' {{POIIcon|The Pink Kraken}} at (4, 16) and {{POIIcon|The Western Lighthouse}} at (1, 18)
# Follow the Blue Path and '''Survey''' {{POIIcon|The Pink Kraken}} at {{Hex|4|16}} and {{POIIcon|The Western Lighthouse}} at {{Hex|1|18}}
#* The Port at (2, 19) can be '''Discovered''' which can help reduce the travel costs later
#* The Port at {{Hex|2|19}} can be '''Discovered''' which can help reduce the travel costs later
# Follow the Green Path and '''Survey''' {{POIIcon|The Southern Lighthouse}} at (12, 18), {{POIIcon|The Watchful Ship}} at (14, 20) and {{POIIcon|A Sadge Kraken}} at (12, 21)
# Follow the Green Path and '''Survey''' {{POIIcon|The Southern Lighthouse}} at {{Hex|12|18}}, {{POIIcon|The Watchful Ship}} at {{Hex|14|20}} and {{POIIcon|A Sadge Kraken}} at {{Hex|12|21}}
#* The Port at (12, 19) can be '''Discovered''' which can help reduce the travel costs later
#* The Port at {{Hex|12|19}} can be '''Discovered''' which can help reduce the travel cost {GP} later
# The next POIs will be towards the South side of the map along the Purple Path. '''Survey''' {{POIIcon|The Sea Noodle}} at (23, 25). You will need to '''Discover''' {{POIIcon|Fisherman's Enclave}} at (22, 22) before Surveying the entire map
# The next POIs will be towards the South side of the map along the Purple Path. '''Survey''' {{POIIcon|The Sea Noodle}} at {{Hex|23|25}}. You will need to '''Discover''' {{POIIcon|Fisherman's Enclave}} at {{Hex|22|22}} before Surveying the entire map
#* Along the path to Fisherman's Enclave, there is a Port that can be '''Discovered''' at (21, 20)
#* Along the path to Fisherman's Enclave, there is a Port that can be '''Discovered''' at {{Hex|21|20}}
#* At Level 70, you will unlock another [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrade]] as well as the Obstacle, {{AgilityIcon|Ocean Drifting}}. It is recommended you get both of these if possible.
#* At Level 70, you will unlock another [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrade]] as well as the Obstacle, {{AgilityIcon|Ocean Drifting}}. It is recommended you get both of these if possible.
#** You will need Archaeology at Level 70 for Ocean Drifting. The next step passes by {{POIIcon|Secret Mines}} (21, 15) and {{POIIcon|Quarry}} (20, 13). Along with Coral Wreckage, you can get all of the Rare and lower Artefacts (plus an extra if it's a useful item) at these dig sites. You could also go to {{POIIcon|Ancient Market}} (0, 14) and {{POIIcon|Stoneworkers}} (24, 14) for the {{ItemIcon|Aranite Trowel}} and {{ItemIcon|Aranite Shovel}} first which would increase Archaeology xp rates at the expense of more Cartography time.
#** You will need Archaeology at Level 70 for Ocean Drifting. The next step passes by {{POIIcon|Secret Mines}} {{Hex|21|15}} and {{POIIcon|Quarry}} {{Hex|20|13}}. Along with Coral Wreckage, you can get all of the Rare and lower Artefacts (plus an extra if it's a useful item) at these dig sites. You could also go to {{POIIcon|Ancient Market}} {{Hex|0|14}} and {{POIIcon|Stoneworkers}} {{Hex|24|14}} for the {{ItemIcon|Aranite Trowel}} and {{ItemIcon|Aranite Shovel}} first which would increase {{Skill|Archaeology}} xp rates.
# Next up is the Orange Path. You will want to '''Discover''' both {{POIIcon|Old Mine}} at (23, 14) and {{POIIcon|The Abandoned Vein Mine}} at (22, 15). These POIs need to be Discovered before Surveying the entire map
# Next up is the Orange Path. You will want to '''Discover''' both {{POIIcon|Old Mine}} at {{Hex|23|14}} and {{POIIcon|The Abandoned Vein Mine}} at {{Hex|22|15}}. These POIs need to be Discovered before Surveying the entire map
# Along the Gray Path, '''Survey''' {{POIIcon|Capital City Lighthouse}} at (27, 13), and {{POIIcon|The Pushy Sailor}} at (29, 9)
# Along the Gray Path, '''Survey''' {{POIIcon|Capital City Lighthouse}} at {{Hex|27|13}}, and {{POIIcon|The Pushy Sailor}} at {{Hex|29|9}}
#* The Port at (27, 14) can be '''Discovered''' which can help reduce the travel costs later. You may grab this before heading to The Pushy Sailor
#* The Port at {{Hex|27|14}} can be '''Discovered''' which can help reduce the travel cost {{GP}} later. It is recommended to discover this before heading to The Pushy Sailor


=== Revealing the full Map ===
=== Revealing the full Map ===
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For this step, it's crucial to be adequately prepared. Once initiated, you'll find yourself committed and unable to switch to other activities seamlessly. The Auto Survey action extends beyond your current visibility range, disregarding any boosts you've obtained. Therefore, it's essential to carefully consider any ongoing costs, such as those related to the Township, as there will be limited opportunities for earning fresh income during this process. Additionally, attempting to reveal the full map without following the outlined steps is not recommended. You may encounter difficulties fully exploring the map due to levelling requirements.
For this step, it's crucial to be adequately prepared. Once initiated, you'll find yourself committed and unable to switch to other activities seamlessly. The Auto Survey action extends beyond your current visibility range, disregarding any boosts you've obtained. Therefore, it's essential to carefully consider any ongoing costs, such as those related to the Township, as there will be limited opportunities for earning fresh income during this process. Additionally, attempting to reveal the full map without following the outlined steps is not recommended. You may encounter difficulties fully exploring the map due to levelling requirements.


Moving to {{POIIcon|The Edge of Darkness}} will cost around 50m GP. If you wish to cut this cost down, you can''' Survey ONE''' of the following 2 POIs then '''Survey''' {{POIIcon|The Shimmering Sands Outpost}} at (18, 15).
Moving to {{POIIcon|The Edge of Darkness}} will cost up to {{GP|50000000}}, depending on discounts. If you wish to cut this cost down, you can''' Survey ONE''' of the following 2 POIs then '''Survey''' {{POIIcon|The Shimmering Sands Outpost}} at {{Hex|18|15}}.
# {{POIIcon|Seashade Village}} at (7, 20) which is conveniently located above Coral Wreckage
# {{POIIcon|Seashade Village}} at {{Hex|7|20}} which is conveniently located above Coral Wreckage
# {{POIIcon|Rosedale}} at (27, 18). While this would take a bit longer, it's along the way to {{POIIcon|Bandit Hideout}} which is good if you plan to do some Thieving
# {{POIIcon|Rosedale}} at {{Hex|27|18}}. While this would take a bit longer, it's along the way to {{POIIcon|Bandit Hideout}} which is good if you plan to do some {{Skill|Thieving}}.
When you are ready to get the interval POIs, Discover one of the first 2 POIs for <span style="color:green">-5% Cartography travel costs</span>, THEN Discover The Shimmering Sands Outpost for <span style="color:green">-10% Cartography travel costs</span>.
When you are ready to get the interval POIs, Discover one of the first 2 POIs for <span style="color:green">-5% Cartography travel costs</span>, THEN Discover {{POIIcon|The Shimmering Sands Outpost}} for <span style="color:green">-10% Cartography travel costs</span>.


With all of the Temporary <span style="color:green">-2% Survey Interval</span> POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 moves and there are 8 POIs (+2 if you chose to decrease travel costs). Even though you have 2 spare moves, it is important you do not waste these. You will need to move once at Level 100 and again after fully Surveying the North East corner. The order for the first 7 POIs is not important however you want to make sure you '''end on''' {{POIIcon|The Pushy Sailor}} at (29, 9).
With all of the Temporary <span style="color:green">-2% Survey Interval</span> POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 moves and there are 8 POIs (+2 if you chose to decrease travel costs). Even though you have 2 spare moves, it is important you do not waste these. You will need to move once at Level 100 and again after fully Surveying the North East corner. The order for the first 7 POIs is not important however you want to make sure you '''end on''' {{POIIcon|The Pushy Sailor}} at {{Hex|29|9}}.


Start Auto Surveying at (26, 8). This will require you to Survey (28, 9) and (27, 8) first. To ensure that Auto Survey covers the higher-level hexes at the top of the map and extends the survey beyond your current visibility level, it's crucial not to interrupt the auto-surveying process while it is idling. Occasionally, you will see POI prompts appear and for these you should click "View Later" to avoid moving from this position. At Level 90 you will want to restart the Auto Survey at (28, 12) so the Level 90 Hexes around (30, 16) get Surveyed. Levels 85 and 99 unlock 2 more [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrades]].
Start Auto Surveying at {{Hex|26|8}}. This will require you to Survey {{Hex|28|9}} and {{Hex|27|8}} first. To ensure that Auto Survey covers the higher-level hexes at the top of the map and extends the survey beyond your current visibility level, it's crucial not to interrupt the auto-surveying process while it is idling. Occasionally, you will see POI prompts appear and for these you should click "View Later" to avoid moving from this position. At Level 90 you will want to restart the Auto Survey at {{Hex|28|12}} so the Level 90 Hexes around {{Hex|30|16}} get Surveyed. Levels 85 and 99 unlock 2 more [[{{PAGENAME}}#Ship_Upgrades|Ship Upgrades]].


Upon reaching {{SkillReq|Cartography|100}}, you want to manually Survey towards the East wall of the map then upwards, leaving the last hex so you can start Auto Surveying without moving. Ideally you want to be active here so you can immediately move when {{POIIcon|The Edge of Darkness}} at (31, 0) is fully surveyed so that you can benefit from this Hex immediately. Moving to (31, 0) will unlock the Shop Purchase, {{UpgradeIcon|Cartographer's Knowledge}} for {{GP|50000000}}. Traveling to this hex will also cost up to {{GP|50000000}}.
Upon reaching {{SkillReq|Cartography|100}}, you want to manually Survey towards the East wall of the map then upwards, leaving the last hex so you can start Auto Surveying without moving. Ideally you want to be active here so you can immediately move when {{POIIcon|The Edge of Darkness}} at {{Hex|31|0}} is fully surveyed so that you can benefit from this Hex immediately. Moving to {{Hex|31|0}} will unlock the Shop Purchase, {{UpgradeIcon|Cartographer's Knowledge}} for {{GP|50000000}}. Traveling to this hex will also cost up to {{GP|50000000}}.


After moving to The Edge of Darkness, Auto Survey until the remainder of the map is revealed. You can start Auto Survey from one of the hexes near to your current position. Depending on how much of the map is already surveyed so far, it is unlikely that you will want to move from Hex (31, 0) because the temporary travel bonuses should still be active, which will be greatly reducing your survey interval.
After moving to The Edge of Darkness, Auto Survey until the remainder of the map is revealed. You can start Auto Survey from one of the hexes near to your current position. Depending on how much of the map is already surveyed so far, it is unlikely that you will want to move from Hex {{Hex|31|0}} because the temporary travel bonuses should still be active, which will continue to greatly reduce your survey interval.


=== Mastering the Map ===
=== Mastering the Map ===
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To reach level 120 you will want to explore areas with higher XP. Hex experience is based on the level of the hex, and the best XP can be found clumped near important POIs. The provided map can help visualize where the highest XP zones are.
To reach level 120 you will want to explore areas with higher XP. Hex experience is based on the level of the hex, and the best XP can be found clumped near important POIs. The provided map can help visualize where the highest XP zones are.


# The first location you will want to move to is the snowy area in the bottom middle, around (17, 25) since this is a dense, compact area
# The first location you will want to move to is the snowy area in the bottom middle, around {{Hex|17|25}} since this is a dense, compact area
#* Upon reaching {{SkillReq|Cartography|110}}, the final Ship Upgrade, {{UpgradeIcon|Ship Combat Overhaul}}, can be purchased
#* Upon reaching {{SkillReq|Cartography|110}}, the final Ship Upgrade, {{UpgradeIcon|Ship Combat Overhaul}}, can be purchased
# The top middle is going to be the second location, around (12, 2) so you can grab the level 80 and 90 hexes to the East and West
# The top middle is going to be the second location, around {{Hex|12|2}} so you can grab the level 80 and 90 hexes to the East and West
# The last location will be the center of the map, around (16, 11) and start surveying the higher level hexes in the area, ignoring the level 35 hexes. You may utilize Auto Survey here so that you can idle as this is likely to take a while.
# The last location will be the center of the map, around {{Hex|16|11}} and start surveying the higher level hexes in the area, ignoring the level 35 hexes. You may utilize Auto Survey here so that you can idle as this is likely to take a while.


Upon reaching {{SkillReq|Cartography|120}}, you will want to purchase and equip the {{ItemIcon|Superior Cartography Skillcape}} then Auto Survey until all 944 hexes have they are fully Mastered.
Upon reaching {{SkillReq|Cartography|120}}, you will want to purchase and equip the {{ItemIcon|Superior Cartography Skillcape}} then Auto Survey until all 944 hexes have they are fully Mastered.
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