Cape of Completion: Difference between revisions

From Melvor Idle
mNo edit summary
m (Updating wording to specify base game only)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{V}}{{ItemBox}}
{{V}}{{ItemBox}}


The '''{{PAGENAME}}''' is a Skillcape combining the effects of all other Skillcapes (including the Maximum Skillcape). It can only be purchased once the player has 100% completion.
The '''{{PAGENAME}}''' is a Skillcape combining the effects of all other Skillcapes (including the {{ItemIcon|Maximum Skillcape}}). It can only be purchased once the player has 100% completion in the base game.


When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]], the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again.
When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]] to the base game, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion in the base game again.


The Bonuses section of the infobox on the right side of this page reflects the underlying Modifiers applied to the item in the game code, but due to some effects not using the modifiers system yet, not all skillcape effects are listed. For a full list of Skillcape modifiers, see the Skillcapes page.
With the {{AoD|Atlas of Discovery}} Expansion, the '''{{PAGENAME}}''' will inherit the effects of {{ItemIcon|Cartography Skillcape}}, {{ItemIcon|Archaeology Skillcape}}, {{ItemIcon|Superior Cartography Skillcape}}, {{ItemIcon|Superior Archaeology Skillcape}} once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply.  


==Stats==
==Stats==
Line 11: Line 11:


==Item Sources==
==Item Sources==
{{ItemSources}}[[Category:Items]]
{{ItemSources}}
{{TownshipItemTasks}}[[Category:Items]]
{{SkillcapeNav}}
{{SkillcapeNav}}
{{Menu}}
{{Menu}}

Latest revision as of 18:33, 7 April 2024

This page is up to date (v1.2.2).
Cape of Completion
Cape of Completion
Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction.
Item ID: melvorF:Cape_of_Completion
Category: Combat
Type: Armour
Sells For: 25,000,000
Equipment Slot: Cape
Modifiers:

+100% GP From Thieving
-15% Township Building Cost (Does not affect GP cost. Capped at -80%)
+2% Global Perfect Cook chance
+1 to base drop quantity of Stardust and Golden Stardust from Astrology
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
x2 Items received from Fishing
x2 Items received from Fletching
x2 Items received from Herblore
-50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1)
+10% Chance to preserve Summoning Charges
+10% GP From Agility
-20% Agility Obstacle Build Costs
+20% Chance to Preserve Resources in Summoning
+100% chance to receive coal when burning logs in Firemaking
+10 Flat Hitpoints Regeneration
+100% chance to successfully Cook an item
+10 Base Quantity for Summoning Tablet Creation
Items that reduce Rune costs are now 2x as effective
+15% Chance to Double Items in Runecrafting
+100% chance to receive Ash per log burnt in Firemaking
+5% Damage To Slayer Tasks
-50% Coal Costs for Smithing
+25% Mastery Pool XP Cap
+150 Stealth while Thieving
+5% Global Skill XP
+1 Coal Ore per Ore Mined. (Item doubling does not apply)
-0.5s Thieving Interval
-0.5s Crafting Interval
+50% Ammo Preservation
+25% Flat Slayer Area Effect Negation
Create +5 Additional Runes of the same type in Runecrafting
-15% Woodcutting Interval
-15% Cooking Interval
+25% Farming Yield

Item Sources:
Item Uses:
Part of 100% Completion: No


The Cape of Completion is a Skillcape combining the effects of all other Skillcapes (including the Maximum Skillcape). It can only be purchased once the player has 100% completion in the base game.

When a new version releases that adds new Skills, Masteries, Items, Monsters, or Pets to the base game, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion in the base game again.

With the Expansion, the Cape of Completion will inherit the effects of Cartography Skillcape, Archaeology Skillcape, Superior Cartography Skillcape, Superior Archaeology Skillcape once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply.

Stats

Armour Stats
Offensive Stats Defensive Stats
Strength Strength Bonus 20 Defence Defence Bonus 80
Combat Stab Bonus 40 Defence Damage Reduction 5%
Combat Slash Bonus 40 Ranged Defence Bonus 80
Combat Block Bonus 40 Magic Defence Bonus 80
Ranged Attack Bonus 0 Equip Requirements
Ranged Strength Bonus 0 Base Game Completion 100%
Magic Attack Bonus 0
Magic % Damage Bonus 0%


Item Sources

Shop

Shop Purchase
Cost GP 200,000,000
Requirements 100% Base Game Completion
Contains 1 Cape of Completion