Difference between revisions of "Beginners Guide"
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===== Hitpoints =====
===== Hitpoints =====
[[Hitpoints]] affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which
[[Hitpoints]] affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies with .
===== Ranged =====
===== Ranged =====
Revision as of 09:55, 10 May 2020
Melvor Idle is an idle game inspired by Runescape and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed.
Before we get started it is recommended that you set up an account with Melvor Cloud. You can register for an account by selecting Login/Register from the drop down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes.
Some users may have their game experience slowed when running Melvor Idle in an inactive browser tab. To avoid this either run the game in an active browser tab, or open Melvor Idle in its own window.
- 1 The Interface
- 2 Basic Skill Usage
- 3 Offline Progression
- 4 Basic Combat
- 5 Combat Skills
- 6 Skills
- 7 Mastery
- 8 Early Game Items and Equipment
- 9 Upgrading Armour
- 10 Early Game Goal
The interface is split in three sections.
The Left Menu
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your Bank, and a Settings page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.
The Top Bar
In the top bar you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into Melvor Cloud on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the Settings window or by clicking on your user name in the top right.
The Main Section
- Main article: Bank
The Bank is where your items are stored. You can upgrade, sell, or equip your items by selecting them from the Bank screen. Weapons and armour have stats which can be viewed by first selecting them in the Bank, then selecting View Item Stats in menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of Bronze Gloves equipped and you Viewed Item Stats for Iron Gloves your Bank, there would be a green (+1) next to the Iron Gloves attack stats, showing that the Iron Gloves offer a higher attack when compared to the Bronze Gloves. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.
- Main article: Shop
The shop is where you can spend your hard earned GP. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills and more.
- Main article: Settings
The settings page is where players can change various options for the game, including notifications, auto restart dungeon, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. Within the settings area, there are four categories of settings. You can hover over the settings for a more detailed description of their effects.
Basic Skill Usage
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with the various other skills.
One of the most simple production lines is with Fishing and Cooking. To begin select Fishing from the left menu to open the fishing skill page. To start fishing, select the fish you want to catch, then select 'Start Fishing'. At fishing level 1 you only have access to Raw Shrimp, so start with catching them.
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining Fishing experience. The selected fish will have information about it displayed within the Shallow Shores tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the Mastery level of the fish, and the progress towards the next Mastery level. Successfully completing a skill action will award you experience towards the skill used in addition to Mastery experience awarded towards the specific skill action used. When fishing for Raw Shrimp you will earn +5 XP towards your Fishing skill level and +1 XP towards your Raw Shrimp Mastery level. In the left menu you will also notice that Fishing is now shown in green indicating that this skill is active.
Now that you have caught some fish it's time to cook them with the Cooking skill. When you have opened the cooking window you will notice the cooking page is in three parts. The left tile has a drop down menu for selecting the food you want to cook, only uncooked food in your bank will be displayed here. The right tile displays your available Cooking Fire, which must be manually lit using Logs until a Normal Cooking Fire has been purchased from the Shop. Once a fish has been selected and the the Cooking Fire has been lit, you can select 'Cook' from the middle tile to begin cooking. Please note that you need logs gathered with the Woodcutting skill in order to light a cooking fire.
- Main article: Offline Progression
Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action eg. mining Copper Ore, upon returning the game will calculate how long you were gone for and provide you with the XP, Items, Mastery XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal.
- Main article: Combat
To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where monsters can be fought, above a section for equipment and combat stats. Select browse combat areas, slayer areas, or dungeons to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the possible loot drops a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the dungeon. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of Equipment worn will be lost forever, however Skillcapes lost this way can be repurchased from the Shop.
Defence increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by melee, ranged and magic attacks. Higher tiers of some armours require higher Defence to be equipped.
Hitpoints affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your Hitpoints level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. Hitpoints experience is earned by damaging enemies with weapons or spells.
Ranged increases your Accuracy Rating and Max Hit with ranged weapons, which affects your chance to hit and damage respectively. Higher tiers of ranged weapons, arrows, and some armours require higher Ranged to be equipped.
Magic allows you to cast Spells from your Spellbook provided you have the required Runes in your Bank and a magic weapon equipped. Magic increases your Accuracy Rating with Spells, which increases your chance to hit while using them. Your Magic skill level increases your damage with Spells. Magic also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of magic weapons, and some armours require higher Magic to be equipped.
Prayers are passive bonuses that expend Prayer Points to remain in effect. You gain Prayer Points by burying Bones, which are dropped by Monsters upon death. Prayer experience is earned by damaging enemies and is further increased by having prayers active at the time damage is dealt.
Slayer experience is earned by killing enemies in slayer areas or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase Slayer Equipment from the Shop. Slayer areas are unlocked by raising your Slayer level.
For a more in depth look at these skills and the mechanics associated with them, please visit their respective pages.
Cutting Logs from Yew, and Magic Trees, to sell for GP is one of the best early game Money Making strategies. This will earn you between 150,000 and 220,000 GP per hour with a Dragon Axe depending on your Tree Mastery Levels. At level 99 Woodcutting you can purchase a Woodcutting Skillcape from the Shop to increase your Woodcutting speed, further increasing your profits.
Fishing is a strong choice as a first skill to level first and allows you to catch raw fish which can be Cooked for food. Treasure Chests are special items found randomly through Fishing, Thieving Fisherman, or killing Giant Crabs. The Treasure Chest will contain an Amulet of Fishing 1% of the time, which increases your base fishing speed by +20%. Fishing is also the only way to obtain the Ancient Ring of Skills, which provides a +8% XP bonus to non-combat skills. Fishing for Raw Whales (95 Fishing requirement) is one of the most profitable Money Making strategies.
Firemaking is levelled to unlock higher tier Cooking Fires and create Coal Ore. Cooking Fires are Skill Upgrades purchased from the Shop and are used in Cooking to obtain a Cooking Experience Bonus. You will only receive Coal Ore 40% of the time from burning Logs and other methods - such as Mining - are more efficient for gathering coal.
Cooking is used to turn your raw fish into edible food. Cooking Fires can be purchased from the Shop and are unlocked by raising your Firemaking skill. Cooking Fires let you cook without manually lighting a fire and grant an Experience Bonus to Cooking.
Food burns 30% of the time until 50 Mastery Level when food will burn 1% of the time. Burnt food is inedible and can be sold from the Bank. Cooking Gloves can be purchased from the Shop will prevent food from burning when worn.
Mining is another strong option to level first. Mining is used for mining ore, rune essence, and gems. The Mastery Level of each ore affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the ore is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random Gem in addition to your ore.
Mining with Gem Gloves is one of the most effective Money Making strategies available in the early game. Gem Gloves will not work when mining Rune Essence. At 99 Mining with Gem Gloves and a Mining Skillcape you can earn up to 500k GP an hour while idle mining. Purchasing multiple Gem Gloves will stack the charges.
Thieving lets you Pickpocket for GP and items. Thieving Gloves sold at the Shop give you +10% to your Thieving success rate when equipped. Thieving is the only way to find the Chapeau Noir hat and is arguably the best way to obtain Seeds. At level 30 Thieving the Farmer will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience and on successful Pickpocket attempts.
You can Farm and complete other tasks simultaneously, Fertilising, Planting, and Harvesting does not interrupt other skills. Farming is one of the most time efficient ways to obtain food, which is used for healing in Combat. Farming is also the only way to obtain the Herbs used in potion brewing with Herblore.
Seeds planted without fertiliser have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the Seeds using Compost. Each Compost used on a Seed will increase its survival chance by 10%, raising your Compost Level to 5 will guarantee your crops survive. Compost must be used every time a Seed is planted to have an effect. Any crop that reaches Mastery Level 50 will always survive without Compost, and any crop that reaches Mastery Level 70, or herb that reaches 50 Mastery Level will yield enough Seeds on average to be replanted perpetually.
To start Farming you will need Seeds, 3 of which are needed for a single crop allotment, 2 for herbs and 1 for trees. The most efficient way to gather Seeds early on is to level Thieving to 30 and Pickpocket the Farmer. Seeds can also be found by killing enemies like the Junior, Adult, and Master Farmer, in the Farmlands, from Bird Nests found during Woodcutting, and from Chests acquired in Dungeons. It is recommended that you start levelling Farming early on as the levelling process is fairly active and lengthy.
Crafting is used to make Leather/Hide Armour, Rings and Necklaces. Leather and Hide Armour is used to boost the power of Ranged attacks. Using Crafting to turn Bars and Gems into Rings and Amulets is less profitable than just selling the raw materials.
Herblore is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the Settings Menu. Bird Nest Potions are a good example of how useful potions can be in the early game when levelling Woodcutting for extra Seeds or GP.
- Main article: Mastery
When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that actions Mastery Level. For example, making an Iron Dagger with Smithing would earn 1 experience point towards Iron Dagger Mastery Level.
Early Game Items and Equipment
Mastery Tokens randomly drop while earning experience for non-combat skills and can be used by claiming them in the Bank. When a Mastery Token is claimed a random mastery level within the named skill will be increased by 1. More experience is required to increase higher mastery levels so the relative efficiency of Mastery Tokens increases the later they're used.
Shop Skill Upgrades increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier Skill Upgrades are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.
When any skill reaches the maximum level of 99 a Skillcape will become available for purchase from the Shop for 1000k GP. Skillcapes often have very powerful effects, like giving you bonus Coal Ore for every mining action or doubling your potion production.
Gold Emerald Ring
Amulet of Looting
Amulet of Looting has a 4.55% drop rate from a Combat Level 157 boss in the Spider Forest Dungeon. This amulet allows you to Autoloot, although you likely won't be able to grind the boss that drops it until the mid-game when you are fairly strong.
Gem Gloves are a Money Making staple, costing 500k GP from the Shop and coming with 2000 charges. Once all the charges have been used by Mining Ore and the Gems found are sold you are expected to receive around 762k GP, which is a 262,000 GP profit on your 500k purchase.
- Main article: Upgrading Items
Certain types of armour can be upgraded using Silver Bars, Gold Bars, and GP. An armour piece must first be upgraded to (S) using Silver Bars and GP, before it can be upgraded to (G) using Gold Bars and GP. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.
Early Game Goal
Skills in Melvor Idle often follow a natural progression order, you need Mining to get ore for Smithing, which allows you to make armour and weapons for Combat. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level Woodcutting, Mining, or Fishing first, because they are a great starting point for several progression routes and also have efficient Money Making strategies associated with them.
If your goal is to prepare yourself for Combat you'll probably want some Equipment and food. You can find equipment while fighting monsters, however it's slow going to begin Combat without any weapons or armour. First you'll need to do some Mining to collect ore, once you have some ore you can move onto Smithing, using the ore you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the Bank and start fighting Monsters.
Without food you'll only be able to fight for short periods of time, before having to wait for your health to regenerate naturally. Food allows you to heal during Combat, so you can keep fighting without the need to take breaks. You can get food through Cooking, which requires Fishing and some Woodcutting, or through Farming, which requires Seeds found through Thieving in the early game. To use Cooking for food, you'll need to do some Fishing to catch raw fish, then cut a few logs with Woodcutting to light a fire with Cooking to turn the raw fish into edible food. Now you have some food which you can equip from the Bank and along with your other equipment, you're properly prepared for Combat.
|Melvor Idle version v1.0.4 (Released: 25th May 2022)|
|Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables|