Beginners Guide: Difference between revisions

First edit failed, rolled it back. Now I have properly added information to Basic Combat and an overview of Combat Skills.
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(First edit failed, rolled it back. Now I have properly added information to Basic Combat and an overview of Combat Skills.)
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== Basic combat ==
== Basic combat ==
{{Main|Reference=Combat}}
{{Main|Reference=Combat}}
Coming soon.
To fight [[monsters]] navigate to the [[combat]] page by selecting any combat skill from the left menu. The combat page contains a map of Melvor displaying all the available locations where [[monsters]] can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred [[combat area]], [[slayer area]], or [[dungeon]]. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their [[Monster Loot Tables|possible loot drops]] and selecting an enemy will begin [[combat]]. When [[combat]] begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
 
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[Cooking#Cooking_Items|food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]].
 
== Combat Skills ==
===== Attack =====
[[Attack]] increases your accuracy rating with [[Equipment#Melee_6|melee weapons]] which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]], and [[Equipment#Magic_5|magic weapons]], require higher [[Attack]] to be equipped.
 
===== Strength =====
[[Strength]] increases your Max Hit with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.
 
===== Defence =====
[[Defence]] increases your Melee and Ranged Evasion Rating, which decreases the likelihood you will be hit by melee and ranged attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.
 
===== Hitpoints =====
[[Hitpoints]] affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which your heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. [[Hitpoints]] experience is earned by damaging enemies with any weapon.
 
===== Ranged =====
[[Ranged]] increases your Accuracy Rating and Max Hit with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]] and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.
 
===== Magic =====
[[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies.  Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.
 
===== Prayer =====
[[Prayer|Prayers]] are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies and is further increased by having [[Prayer#Prayers|prayers]] active at the time damage is dealt.
 
===== Slayer =====
[[Slayer]] experience is earned by killing enemies in [[slayer area|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer area|Slayer areas]] are unlocked by raising your [[Slayer]] level.


== Early game goal ==
== Early game goal ==
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