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{{V|0.16.3}}
{{V|1.0.3}}


[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs.  
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs.  
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===== Defence =====
===== Defence =====
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.


===== Hitpoints =====
===== Hitpoints =====
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===== Prayer =====
===== Prayer =====
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies when any prayer is active.
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.


===== Slayer =====
===== Slayer =====
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== Skills ==
== Skills ==
For a more in-depth look at these skills and the mechanics associated with them, please visit their respective pages.
This section introduces the non-combat skills. For details, please visit their pages.
===== Woodcutting =====
===== Woodcutting =====


{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.


Cutting Logs from {{ItemIcon|Yew Logs|Yew}} and {{ItemIcon|Magic Logs|Magic Trees}} to sell for [[GP]] is a decent early game [[Money Making]] strategy. This will earn you between {{GP|150000}} and {{GP|220000}} per hour with a {{UpgradeIcon|Dragon Axe}} depending on your Tree Mastery Levels. At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your [[Woodcutting]] speed, further increasing your profits.
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.


===== Fishing =====
===== Fishing =====


{{Skill|Fishing}} is a strong choice as a first skill to level first and allows you to catch [[Fishing#Fish|raw fish]] which can be {{Skill|Cooking|Cooked}} for [[food]]. [[Treasure Chest|Treasure Chests]] are special items found randomly through Fishing, {{Skill|Thieving}} {{Icon|type=thieving|Fisherman}}, or killing {{MonsterIcon|Giant Crab|Giant Crabs}}. The {{ItemIcon|Treasure Chest}} will contain an {{ItemIcon|Amulet of Fishing}} 1% of the time, which increases your base fishing speed by +20%. [[Fishing]] is also the only way to obtain the {{ItemIcon|Ancient Ring of Skills}}, which provides a +8% XP bonus to non-combat skills. [[Fishing]] for {{ItemIcon|Raw Whale|Raw Whales}} ({{SkillReq|Fishing|95}} Fishing requirement) is one of the most profitable [[Money Making]] strategies.
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster.  
 
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.


===== Firemaking =====
===== Firemaking =====


{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. [[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}.  


Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to [[Firemaking]] while active.
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.
 
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.


===== Cooking =====
===== Cooking =====
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{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].


Food burns 30% of the time until 50 [[Mastery|Mastery Level]] when food will burn 1% of the time. Burnt food is inedible and can be sold from the [[Bank]]. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] will prevent food from burning when worn.
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.


===== Mining =====
===== Mining =====


{{Skill|Mining}} is another strong option to level first. Mining is used for mining ore, rune essence, and gems.  The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems.  The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].


Mining with {{ItemIcon|Gem Gloves}} is one of the most effective [[Money Making]] strategies available in the early game. [[Gem Gloves]] will not work when mining {{ItemIcon|Rune Essence}}. At {{SkillReq|Mining|99}} Mining with Gem Gloves and a {{ItemIcon|Mining Skillcape}} you can earn up to {{GP|500000}} an hour while idle mining. Purchasing multiple [[Gem Gloves]] will stack the charges.
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.


===== Smithing =====
===== Smithing =====


{{Skill|Smithing}} is used to turn [[Mining#Ores|ore]] into weapons, armour, headless bolts, arrowtips, and throwing weapons.
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.
 
[[Smithing#Dragon_Gear|Armour]] made with [[Smithing]] is powerful although the best armour in the game can only be obtained using [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Shop#Slayer|Slayer Coins at the Shop]] or by killing [[Monsters|enemies]].


===== Thieving =====
===== Thieving =====


{{Skill|Thieving}} lets you Pickpocket for [[GP]] and items. {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] give you +10% to your [[Thieving]] success rate when equipped. [[Thieving]] is the only way to find the {{ItemIcon|Chapeau Noir}} hat and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. At {{SkillReq|Thieving|30}} [[Thieving]] the {{Icon|type=thieving|Farmer}} will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience from successful Pickpocket attempts.
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.


===== Farming =====
===== Farming =====


You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. [[Farming]] is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with {{Skill|Herblore}}.
{{Skill|Farming}} is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.


[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilize the [[Farming#Seeds|Seeds]] using {{ItemIcon|Compost}}. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually.
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.


To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to get to {{SkillReq|Thieving|30}} [[Thieving]] and Pickpocket the {{Icon|type=thieving|Farmer}}. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, and {{MonsterIcon|Master Farmer}}, in the [[Farmlands]], from {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}, and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start leveling [[Farming]] early on as the leveling process is fairly active and lengthy.
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.


===== Fletching =====
===== Fletching =====


{{Skill|Fletching}} is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.


[[Fletching]] {{ItemIcon|Magic Longbow|Magic Longbows}} using {{ItemIcon|Magic Logs}} and {{ItemIcon|Bowstring}} is one of the most profitable [[Money Making]] Strategies, although this method requires {{SkillReq|Woodcutting|99}} [[Woodcutting]] and [[Fletching]] to be the most efficient.
Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}.


===== Crafting =====
===== Crafting =====


{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.
 
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.


===== Runecrafting =====
===== Runecrafting =====


{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes which are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]


===== Herblore =====
===== Herblore =====
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==== Agility ====
==== Agility ====


{{Skill|Agility}} allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants [[GP]]. As a result, Agility is also a reasonable, low maintenance [[Money Making]] method.
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.
 
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br>
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.


==== Summoning ====
==== Summoning ====


{{Skill|Summoning}} involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|synergies]] which are an added bonus on top of those already provided by each equipped tablet.
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.
 
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.


==== Alt. Magic ====
==== Alt. Magic ====


{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt Magic action takes 2 seconds and can be trained offline.  
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.


All Spells cost {{ItemIcon|Nature Rune|Nature Runes}} but with the addition of the new {{ItemIcon|Nature's Call Staff|Nature's Call Staff}}, you can reduce the cost of the spells by 1 Rune, therefore negating the 1 Nature Rune cost of the lower-tier spells.
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.


The spells have a variety of utility uses, and some of them can net you a good profit.
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.


==== Astrology ====
==== Astrology ====


{{Skill|Astrology}} is a skill that provides passive buffs to various other skills in the game similar to the Agility skill. Modifiers will be unlocked as you level up your mastery in each constellation and can be re-rolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be upgraded by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.


The passive buffs you can unlock can give bonuses to every skill with the exception of {{Skill|Astrology}} and {{Skill|Alt. Magic}}
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.


== Mastery ==
== Mastery ==
{{Main|Reference=Mastery}}
{{Main|Reference=Mastery}}
When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the {{Icon|Mastery}} level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that action's Mastery Level. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.
When you perform a Skill Action, you earn two types of experience:
* 'Skill Experience' that increases your Skill Level,  
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used.  
 
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.


== Early Game Items and Equipment ==
== Early Game Items and Equipment ==
===== Mastery Tokens =====
===== Mastery Tokens =====
[[Mastery tokens|Mastery Tokens]] randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. When a [[Mastery tokens|Mastery Token]] the Mastery Pool for that skill will be filled by 0.1% of the max pool xp.
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.


===== Skill Upgrades =====
===== Skill Upgrades =====
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===== Skillcapes =====
===== Skillcapes =====
When any skill reaches the maximum level of 99 a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] for {{GP|1000000}}. [[Skillcapes]] often have very powerful effects, like giving you {{ItemIcon|Mining Skillcape|bonus Coal Ore for every mining action}} or {{ItemIcon|Herblore Skillcape|doubling your potion production}}.
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.
 
===== Chapeau Noir =====
{{ItemIcon|Chapeau Noir}} has a 1 in 10000 chance to be found when performing a successful Pickpocket with {{Skill|Thieving}}. [[Chapeau Noir]] gives you a 10% chance to receive double loot from [[Thieving]] or {{Icon|Combat}}.


=====Gold Topaz Ring=====
=====Gold Topaz Ring=====
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheat's Signet Ring}}.


===== Gold Emerald Ring =====
===== Gold Emerald Ring =====
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===== Amulet of Looting =====
===== Amulet of Looting =====
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although you likely won't be able to grind the {{MonsterIcon|Spider King|boss}} that drops it until the mid-game when you are fairly strong.
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.


===== Gem Gloves =====
===== Gem Gloves =====
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== Upgrading Armour ==
== Upgrading Armour ==
{{Main|Reference=Upgrading Items}}
{{Main|Reference=Upgrading Items}}
Certain types of armour can be upgraded using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again.  
 
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.


== Early Game Goal ==
== Early Game Goal ==
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have efficient [[Money Making]] strategies associated with them.
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.
 
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]].
 
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br>
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. 


If your goal is to prepare yourself for {{Icon|Combat}} you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it's slow going to begin [[Combat]] without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. First, you'll need to do some [[Mining]] to collect [[Mining#Ores|ore]], once you have some [[Mining#Ores|ore]] you can move onto [[Smithing]], using the [[Mining#Ores|ore]] you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  


Without [[food]] you'll only be able to fight for short periods, before having to wait for your health to regenerate naturally. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get [[food]] through {{Skill|Cooking}}, which requires {{Skill|Fishing}} and some {{Skill|Woodcutting}}, or through {{Skill|Farming}}, which requires [[Farming#Seeds|Seeds]] found through {{Skill|Thieving}} in the early game. To use [[Cooking]] for [[food]], you'll need to do some [[Fishing]] to catch raw fish, then cut a few logs with [[Woodcutting]] to light a fire with [[Cooking]] to turn the raw fish into edible [[food]]. Now you have some [[food]] which you can equip from the [[Bank]] and along with your other equipment, you're properly prepared for [[Combat]].
One of the efficient routes of leveling up is described on the page [[What to level first]].


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