Beginners Guide: Difference between revisions

From Melvor Idle
m (→‎Basic combat: Spelling error)
(Added information to Basic Combat and an overview of Combat Skills.)
Line 1: Line 1:
{{V0.10.2}}
== Basic combat ==
 
{{Main|Reference=Combat}}
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] and as such much of the time spent playing you can be away from the game. However, the game does have some interaction and on this page we will try to teach you the basic interactions.
To fight [[monsters]] navigate to the [[combat]] page by selecting any combat skill from the left menu. The combat page contains a map of Melvor displaying all the available locations where [[monsters]] can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred [[combat area]], [[slayer area]], or [[dungeon]]. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their [[Monster Loot Tables|possible loot drops]] and selecting an enemy will begin [[combat]]. When [[combat]] begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
 
Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. This provides some basic backups for save files.
 
== The interface ==
The interface is split in three sections.
 
=== The left menu ===
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Please take note of the fact that you can scroll in this window.


=== The top bar===
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[Cooking#Cooking_Items|food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]].
In the top bar you can see what page you are currently on. You can also see if you are currently logged into [[Melvor Cloud]] on the top right. If you see a letter c in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.


=== The main section ===
== Combat Skills ==
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.
===== Attack =====
[[Attack]] increases your accuracy rating with [[Equipment#Melee_6|melee weapons]] which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]], and [[Equipment#Magic_5|magic weapons]], require higher [[Attack]] to be equipped.


==== The bank ====
===== Strength =====
{{Main|Reference=Bank}}
[[Strength]] increases your Max Hit with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.
The [[Bank]] is where your items are stored. Weapons and armour can be equipped in a menu opened by clicking on the item in the bank. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.


==== The shop ====
===== Defence =====
{{Main|Reference=Shop}}
[[Defence]] increases your Melee and Ranged Evasion Rating, which decreases the likelihood you will be hit by melee and ranged attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.
The shop is where you can spent your hard earned gp. Here you can buy things like better pickaxes and axes, more bank slots, a couple of ingredients for various skills and a bit more.


== Basic skilling ==
===== Hitpoints =====
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with the various other skills.
[[Hitpoints]] affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which your heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. [[Hitpoints]] experience is earned by damaging enemies with any weapon.


[[File:Fishing guide 1.png|thumb|The fishing window.]]
===== Ranged =====
One of the most simple production lines is with [[Fishing]] and [[Cooking]]. To begin one should click on the fishing button in the menu on he left which opens the fishing skill. To then start fishing you have to click on the area in which you want to fish. At fishing level 1 you only have access to Area One, so I would suggest clicking on that.
[[Ranged]] increases your Accuracy Rating and Max Hit with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]] and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.


[[File:Fishing guide 2.png|thumb|Actively fishing.]]
===== Magic =====
Now that you have started fishing the fishing window has changed slightly. First of all near the top of the window you will see that the experience bar slowly makes its way across the window indicating that you are gaining experience. Secondly the selected area is shown in blue indicating that you are fishing. In the menu on the left you will also notice that Fishing is now shown in green indicating that this skill is active. And finally, near the top right you will be able to see what your last three caught fishes are.
[[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.
 
[[File:Cooking guide 1.png|thumb|The cooking window.]]
[[File:Cooking guide 2.png|thumb|Active cooking.]]
Now that you have caught some fish it is time to cook them. This is done with the cooking skill. When you have opened the cooking window you will notice three columns. The first thing you should do is in the left column select what fish you want to cook. Then in the right column you should light a fire, and finally in the middle column you should select how many you want to cook. Please note that you need logs gathered with the [[Woodcutting]] skill in order to light a cooking fire. The cook 50 and cook all buttons will unlock when you have achieved a higher mastery with the specific food item you are trying to cook.
 
== Basic combat ==
{{Main|Reference=Combat}}
Coming soon.


== Early game goal ==
===== Prayer =====
A good early game goal to keep in mind is to prepare yourself for combat. So you will need armour, weapons and food.
[[Prayer|Prayers]] are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies and is further increased by having [[Prayer#Prayers|prayers]] active at the time damage is dealt.


{{Menu}}
===== Slayer =====
[[Category:Guides]]
[[Slayer]] experience is earned by killing enemies in [[slayer area|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer area|Slayer areas]] are unlocked by raising your [[Slayer]] level.

Revision as of 09:16, 29 February 2020

Basic combat

- Main article: Combat

To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains a map of Melvor displaying all the available locations where monsters can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred combat area, slayer area, or dungeon. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their possible loot drops and selecting an enemy will begin combat. When combat begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.

Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of Equipment worn will be lost forever, however unique items lost this way like Skillcapes can be repurchased at the Shop.

Combat Skills

Attack

Attack increases your accuracy rating with melee weapons which affects your chance to hit. Higher tiers of melee, and magic weapons, require higher Attack to be equipped.

Strength

Strength increases your Max Hit with melee weapons. Max Hit determines your maximum potential damage on a successful hit.

Defence

Defence increases your Melee and Ranged Evasion Rating, which decreases the likelihood you will be hit by melee and ranged attacks. Higher tiers of some armours require higher Defence to be equipped.

Hitpoints

Hitpoints affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which your heal is based on your Hitpoints level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. Hitpoints experience is earned by damaging enemies with any weapon.

Ranged

Ranged increases your Accuracy Rating and Max Hit with ranged weapons, which affects your chance to hit and damage respectively. Higher tiers of ranged weapons and some armours require higher Ranged to be equipped.

Magic

Magic allows you to cast Spells from your Spellbook provided you have the required Runes in your Bank and a magic weapon equipped. Magic increases your Accuracy Rating with Spells, which increases your chance to hit while using them. Magic also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of magic weapons, and some armours require higher Magic to be equipped.

Prayer

Prayers are passive bonuses that expend Prayer Points to remain in effect. You gain Prayer Points by burying Bones, which are dropped by Monsters upon death. Prayer experience is earned by damaging enemies and is further increased by having prayers active at the time damage is dealt.

Slayer

Slayer experience is earned by killing enemies in slayer areas or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase Slayer Equipment from the Shop. Slayer areas are unlocked by raising your Slayer level.