Beginners Guide: Difference between revisions

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[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relatively pages for each subject being discussed.
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed. The [[FAQ]] covers some more specific and meta topics.


Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop down box, in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes.
Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes.
 
Some users may have their game experience slowed when running Melvor Idle in an inactive browser tab. To avoid this, either run the game in an active browser tab or open Melvor Idle in its own window.
 
==Video Guides==
 
In addition to the information on this page, there are also some video guides for new players:
 
{| class="wikitable"
|-
!Video Title!!Author!!Version
|-
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||Procyon Lotor||v0.19.2
|}


== The Interface ==
== The Interface ==
The interface is split in three sections.
The interface is split into three sections.


==== The Left Menu ====
==== The Left Menu ====
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==== The Top Bar ====
==== The Top Bar ====
In the top bar you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into [[Melvor Cloud]] on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into [[Melvor Cloud]] on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.


==== The Main Section ====
==== The Main Section ====
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==== The Bank ====
==== The Bank ====
{{Main|Reference=Bank}}
{{Main|Reference=Bank}}
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats which can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in menu that appears. The item stats screen will show the items stats and a comparison of those stats whatever item is currently equipped. For example, if you had a pair of [[Bronze Gloves]] equipped and you Viewed Item Stats for [[Iron Gloves]] your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.


==== The Shop ====
==== The Shop ====
{{Main|Reference=Shop}}
{{Main|Reference=Shop}}
The shop is where you can spend your hard earned GP. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills and more.
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.


== Basic Skilling ==
==== Settings ====
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with the various other skills.
{{Main|Reference=Settings}}
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. Within the settings area, there are four categories of settings. You can hover over the settings for a more detailed description of their effects.
 
== Basic Skill Usage ==
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.


[[File:Fishing guide 1.png|thumb|The fishing window.]]
[[File:Fishing guide 1.png|thumb|The fishing window.]]
One of the most simple production lines is with [[Fishing]] and [[Cooking]]. To begin one should click on the fishing button in the menu on he left which opens the fishing skill. To then start fishing you have to click on the area in which you want to fish. At fishing level 1 you only have access to Area One, so I would suggest clicking on that.
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. To begin select [[Fishing]] from the left menu to open the fishing skill page. To start fishing, select the fish you want to catch, then select 'Start Fishing'. At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.


[[File:Fishing guide 2.png|thumb|Actively fishing.]]
[[File:Fishing guide 2.png|thumb|Actively fishing.]]
Now that you have started fishing the fishing window has changed slightly. First of all near the top of the window you will see that the experience bar slowly makes its way across the window indicating that you are gaining experience. Secondly the selected area is shown in blue indicating that you are fishing. In the menu on the left you will also notice that Fishing is now shown in green indicating that this skill is active. And finally, near the top right you will be able to see what your last three caught fishes are.
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.


[[File:Cooking guide 1.png|thumb|The cooking window.]]
[[File:Cooking guide 1.png|thumb|The cooking window.]]
[[File:Cooking guide 2.png|thumb|Active cooking.]]
[[File:Cooking guide 2.png|thumb|Actively cooking.]]
Now that you have caught some fish it is time to cook them. This is done with the cooking skill. When you have opened the cooking window you will notice three columns. The first thing you should do is in the left column select what fish you want to cook. Then in the right column you should light a fire, and finally in the middle select cook. Please note that you need logs gathered with the [[Woodcutting]] skill in order to light a cooking fire. Buying a [[Cooking#Cooking_Fires|Normal Cooking Fire]] from the [[Shop]] will start fires automatically during cooking..
Now that you have caught some fish it's time to cook them with the {{Skill|Cooking}} skill. When you have opened the cooking window you will notice the cooking page is in three parts. The left tile has a drop-down menu for selecting the food you want to cook, only uncooked food in your bank will be displayed here. The right tile displays your available [[Cooking#Cooking_Fires|Cooking Fire]]. Once a fish has been selected and the [[Cooking#Cooking_Fires|Cooking Fire]] has been lit, you can select 'Cook' from the middle tile to begin cooking. Please note that you need logs gathered with the {{Skill|Woodcutting}} skill to light a cooking fire.
 
== Offline Progression ==
{{Main|Reference=Offline Progression}}
Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action, eg. mining {{ItemIcon|Copper Ore}}, upon returning the game will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal.


== Basic Combat ==
== Basic Combat ==
{{Main|Reference=Combat}}
{{Main|Reference=Combat}}
To fight [[monsters]] navigate to the [[combat]] page by selecting any combat skill from the left menu. The combat page contains a map of Melvor displaying all the available locations where [[monsters]] can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred [[combat area]], [[slayer area]], or [[dungeon]]. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their [[Monster Loot Tables|possible loot drops]] and selecting an enemy will begin [[combat]]. When [[combat]] begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however, any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.


Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]].
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].


== Combat Skills ==
== Combat Skills ==
===== Attack =====
===== Attack =====
[[Attack]] increases your accuracy rating with [[Equipment#Melee_6|melee weapons]] which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]], and [[Equipment#Magic_5|magic weapons]], require higher [[Attack]] to be equipped.
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]] which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.


===== Strength =====
===== Strength =====
[[Strength]] increases your Max Hit with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.


===== Defence =====
===== Defence =====
[[Defence]] increases your Melee and Ranged Evasion Rating, which decreases the likelihood you will be hit by melee and ranged attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by melee, ranged, and magic attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.


===== Hitpoints =====
===== Hitpoints =====
[[Hitpoints]] affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which your heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies with any weapon.
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies with weapons or spells.


===== Ranged =====
===== Ranged =====
[[Ranged]] increases your Accuracy Rating and Max Hit with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.


===== Magic =====
===== Magic =====
[[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies.  Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic-wielding enemies.  Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.


===== Prayer =====
===== Prayer =====
[[Prayer|Prayers]] are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies and is further increased by having [[Prayer#Prayers|prayers]] active at the time damage is dealt.
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies and is further increased by having [[Prayer#Prayers|prayers]] active at the time damage is dealt.


===== Slayer =====
===== Slayer =====
[[Slayer]] experience is earned by killing enemies in [[slayer area|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer area|Slayer areas]] are unlocked by raising your [[Slayer]] level.
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] which are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.


== Skills ==
== Skills ==
For a more in depth look at these skills and the mechanics associated with them, please visit their respective pages.
For a more in-depth look at these skills and the mechanics associated with them, please visit their respective pages.
===== Woodcutting =====
===== Woodcutting =====


[[Woodcutting]] is a strong choice as a first skill to level first in Melvor Idle and is the best way to obtain Wood for [[Firemaking]] and [[Fletching]]. You can cut two trees simultaneously by purchasing the Multi-Tree upgrade from the [[Shop#Miscellaneous|Shop]] for 1 million GP (1000k).
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.


Cutting Logs from Yew, and Magic Trees, to sell for GP is one of the best early game [[Money Making]] strategies. This will earn you between 150,000 and 220,000 GP per hour with a [[Woodcutting#Shop_Upgrades|Dragon Axe]] depending on your Tree Mastery Levels. At level 99 Woodcutting you can purchase a [[Woodcutting Skillcape]] from the [[Shop]] to increase your [[Woodcutting]] speed, further increasing your profits.
Cutting Logs from {{ItemIcon|Yew Logs|Yew}} and {{ItemIcon|Magic Logs|Magic Trees}} to sell for [[GP]] is a decent early game [[Money Making]] strategy. This will earn you between {{GP|150000}} and {{GP|220000}} per hour with a {{UpgradeIcon|Dragon Axe}} depending on your Tree Mastery Levels. At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your [[Woodcutting]] speed, further increasing your profits.


===== Fishing =====
===== Fishing =====


[[Fishing]] allows you to catch [[Fishing#Fish|raw fish]] which can be [[Cooking|Cooked]] for [[food]]. At level 30+ [[Fishing]] you will find a [[Treasure Chest]] 1% of the time while fishing. The [[Treasure Chest]] will contain an [[Amulet of Fishing]] 1% of the time, which increases your fishing catch rate from 70% to 100%.
{{Skill|Fishing}} is a strong choice as a first skill to level first and allows you to catch [[Fishing#Fish|raw fish]] which can be {{Skill|Cooking|Cooked}} for [[food]]. [[Treasure Chest|Treasure Chests]] are special items found randomly through Fishing, {{Skill|Thieving}} {{Icon|type=thieving|Fisherman}}, or killing {{MonsterIcon|Giant Crab|Giant Crabs}}. The {{ItemIcon|Treasure Chest}} will contain an {{ItemIcon|Amulet of Fishing}} 1% of the time, which increases your base fishing speed by +20%. [[Fishing]] is also the only way to obtain the {{ItemIcon|Ancient Ring of Skills}}, which provides a +8% XP bonus to non-combat skills.  [[Fishing]] for {{ItemIcon|Raw Whale|Raw Whales}} ({{SkillReq|Fishing|95}} Fishing requirement) is one of the most profitable [[Money Making]] strategies.


===== Firemaking =====
===== Firemaking =====


[[Firemaking]] is levelled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create [[Coal Ore]]. [[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in [[Cooking]] to obtain a Cooking Experience Bonus. You will only earn [[Coal Ore]] 40% of the time from burning Logs and other methods - such as [[Mining]] - are more efficient for gathering coal.
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. [[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.


Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to [[Firemaking]] while active.
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to [[Firemaking]] while active.
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===== Cooking =====
===== Cooking =====


[[Cooking]] is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].


Food burns 30% of the time until 50 [[Mastery|Mastery Level]] when food will burn 1% of the time. Burnt food is inedible and can be sold from the [[Bank]]. [[Cooking Gloves]] can be purchased from the [[Shop]] will prevent food from burning when worn.
Food burns 30% of the time until 50 [[Mastery|Mastery Level]] when food will burn 1% of the time. Burnt food is inedible and can be sold from the [[Bank]]. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] will prevent food from burning when worn.


===== Mining =====
===== Mining =====


[[Mining]] is another strong option to level first. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].
{{Skill|Mining}} is another strong option to level first. Mining is used for mining ore, rune essence, and gems.  The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].


Mining with [[Gem Gloves]] is one of the most effective [[Money Making]] strategies available in the early game. At 99 Mining with Gem Gloves and a [[Mining Skillcape]] you can earn up to 500k GP an hour while idle mining.
Mining with {{ItemIcon|Gem Gloves}} is one of the most effective [[Money Making]] strategies available in the early game. [[Gem Gloves]] will not work when mining {{ItemIcon|Rune Essence}}. At {{SkillReq|Mining|99}} Mining with Gem Gloves and a {{ItemIcon|Mining Skillcape}} you can earn up to {{GP|500000}} an hour while idle mining. Purchasing multiple [[Gem Gloves]] will stack the charges.


===== Smithing =====
===== Smithing =====


[[Smithing]] is used to turn [[Mining#Ores|ore]] into weapons, armour, and arrowtips.
{{Skill|Smithing}} is used to turn [[Mining#Ores|ore]] into weapons, armour, headless bolts, arrowtips, and throwing weapons.


[[Smithing#Dragon_Gear|Armour]] made with [[Smithing]] is powerful although the best armour in the game can only be obtained using [[Shop#Slayer|Slayer Coins at the Shop]] or by killing [[Monsters|enemies]].
[[Smithing#Dragon_Gear|Armour]] made with [[Smithing]] is powerful although the best armour in the game can only be obtained using [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Shop#Slayer|Slayer Coins at the Shop]] or by killing [[Monsters|enemies]].


===== Thieving =====
===== Thieving =====


[[Thieving]] lets you Pickpocket for GP and items. [[Thieving Gloves]] sold at the [[Shop]] give you +10% to your [[Thieving]] success rate when equipped. [[Thieving]] is the only way to find the [[Chapeau Noir]] hat and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. At level 30 [[Thieving]] the [[Farmer]] will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience and on successful Pickpocket attempts.
{{Skill|Thieving}} lets you Pickpocket for [[GP]] and items. {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] give you +10% to your [[Thieving]] success rate when equipped. [[Thieving]] is the only way to find the {{ItemIcon|Chapeau Noir}} hat and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. At {{SkillReq|Thieving|30}} [[Thieving]] the {{Icon|type=thieving|Farmer}} will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience from successful Pickpocket attempts.


===== Farming =====
===== Farming =====


You can [[Farming|Farm]] and complete other tasks simultaneously, Fertilising, Planting, and Harvesting does not interrupt other skills. [[Farming]] is one of the most time efficient ways to obtain [[food]], which is used for healing in [[Combat]]. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with [[Herblore]].
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting does not interrupt other skills. [[Farming]] is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with {{Skill|Herblore}}.


[[Farming#Seeds|Seeds]] planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the [[Farming#Seeds|Seeds]] using [[Compost]]. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70 will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually.
[[Farming#Seeds|Seeds]] planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the [[Farming#Seeds|Seeds]] using {{ItemIcon|Compost}}. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually.


To start [[Farming]] you will need [[Farming#Seeds|Seeds]]. The most efficient way to gather [[Farming#Seeds|Seeds]] is to level [[Thieving]] to 30 and Pickpocket the [[Farmer]]. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the [[Junior Farmer|Junior]], [[Adult Farmer|Adult]], and [[Master Farmer]], in the [[Farmlands]], from [[Bird Nest|Bird Nests]] found during [[Woodcutting]], and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start levelling [[Farming]] early on as the levelling process is fairly active and lengthy.
To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to get to {{SkillReq|Thieving|30}} [[Thieving]] and Pickpocket the {{Icon|type=thieving|Farmer}}. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, and {{MonsterIcon|Master Farmer}}, in the [[Farmlands]], from {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}, and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start leveling [[Farming]] early on as the leveling process is fairly active and lengthy.


===== Fletching =====
===== Fletching =====


[[Fletching]] is used to make [[Equipment#Ranged_6|bows]] and [[Equipment#Arrows|arrows]].
{{Skill|Fletching}} is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].


[[Fletching]] [[Magic Longbow|Magic Longbows]] using [[Magic Logs]] and [[Bowstring]] is one of the most profitable [[Money Making]] Strategies, although this method requires 99 [[Woodcutting]] and [[Fletching]] to be the most efficient.
[[Fletching]] {{ItemIcon|Magic Longbow|Magic Longbows}} using {{ItemIcon|Magic Logs}} and {{ItemIcon|Bowstring}} is one of the most profitable [[Money Making]] Strategies, although this method requires {{SkillReq|Woodcutting|99}} [[Woodcutting]] and [[Fletching]] to be the most efficient.


===== Crafting =====
===== Crafting =====


[[Crafting]] is used to make Leather/Hide Armour, Rings and Necklaces. Leather and Hide Armour is used to boost the power of [[Ranged]] attacks. Using [[Crafting]] to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.


===== Runecrafting =====
===== Runecrafting =====


[[Runecrafting]] uses [[Rune Essence]] to create Runes which are used to cast [[Magic#Spells|Magic Spells]].
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes which are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]


===== Herblore =====
===== Herblore =====


[[Herblore]] is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion I|Bird Nest Potions]] are useful in the early game when levelling [[Woodcutting]] for extra Seeds or GP.
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].
 
==== Agility ====
 
{{Skill|Agility}} allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing a their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost and each completion of an obstacle grants [[GP]]. As a result, Agility is also a reasonable, low maintenance [[Money Making]] method.
 
==== Summoning ====
 
{{Skill|Summoning}} involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|synergies]] which are an additional bonus on top of those already provided by each equipped tablet.
 
== Mastery ==
{{Main|Reference=Mastery}}
When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the {{Icon|Mastery}} level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that action's Mastery Level. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.


== Early Game Items and Equipment ==
== Early Game Items and Equipment ==
===== Mastery Tokens =====
===== Mastery Tokens =====
[[Mastery tokens|Mastery Tokens]] randomly drop while earning experience for non-combat skills and can be used by claiming them in the [[Bank]]. When a [[Mastery tokens|Mastery Token]] is claimed a random mastery level within the named skill will be increased by 1. More experience is required to increase higher mastery levels so the relative efficiency of [[Mastery tokens|Mastery Tokens]] increases the later they're used.
[[Mastery tokens|Mastery Tokens]] randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. When a [[Mastery tokens|Mastery Token]] the Mastery Pool for that skill will be filled by 0.1% of the max pool xp.


===== Skill Upgrades =====
===== Skill Upgrades =====
Line 143: Line 176:


===== Skillcapes =====
===== Skillcapes =====
When any skill reaches the maximum level of 99 a [[Shop#Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] for 1000k GP. [[Shop#Skillcapes|Skillcapes]] often have very powerful effects, like giving you [[Mining Skillcape|bonus Coal Ore for every mining action]] or [[Herblore Skillcape|doubling your potion production]].
When any skill reaches the maximum level of 99 a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] for {{GP|1000000}}. [[Skillcapes]] often have very powerful effects, like giving you {{ItemIcon|Mining Skillcape|bonus Coal Ore for every mining action}} or {{ItemIcon|Herblore Skillcape|doubling your potion production}}.


===== Chapeau Noir =====
===== Chapeau Noir =====
[[Chapeau Noir]] has a 1 in 10000 chance to be found when performing a successful Pickpocket with [[Thieving]]. [[Chapeau Noir]] gives you a 10% chance to receive double loot from [[Thieving]] or [[Combat]].
{{ItemIcon|Chapeau Noir}} has a 1 in 10000 chance to be found when performing a successful Pickpocket with {{Skill|Thieving}}. [[Chapeau Noir]] gives you a 10% chance to receive double loot from [[Thieving]] or {{Icon|Combat}}.
 
=====Gold Topaz Ring=====
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.


===== Gold Emerald Ring =====
===== Gold Emerald Ring =====
[[Gold Emerald Ring]] gives you +10% [[Combat]] Experience. You can craft one with 50 [[Crafting]] skill or find one by killing [[Mummy|Mummys]] - Combat Level 29 - in the [[Penumbra]].
{{ItemIcon|Gold Emerald Ring}} gives you +7% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.


===== Amulet of Looting =====
===== Amulet of Looting =====
[[Amulet of Looting]] has a 1.87% [[Spider Chest|drop rate]] from a [[Combat]] Level 157 [[Spider King|boss]] in the [[Spider Forest]] [[Dungeon]]. This amulet allows you to Autoloot, although you likely won't be able to grind the [[Spider King|boss]] that drops it until the mid-game when you are fairly strong.
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although you likely won't be able to grind the {{MonsterIcon|Spider King|boss}} that drops it until the mid-game when you are fairly strong.


===== Gem Gloves =====
===== Gem Gloves =====
[[Gem Gloves]] are a [[Money Making]] staple, costing 500k GP from the Shop and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around 762k GP, which is a 262,000 GP profit on your 500k purchase.
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.


== Upgrading Armour ==
== Upgrading Armour ==
{{Main|Reference=Upgrading Items}}
{{Main|Reference=Upgrading Items}}
Certain types of armour can be upgraded using [[Silver Bar|Silver Bars]], [[Gold Bar|Gold Bars]], and GP. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and GP, before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and GP. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.
Certain types of armour can be upgraded using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.


== Early Game Goal ==
== Early Game Goal ==
Skills in Melvor Idle often follow a natural progression order, you need [[Mining]] to get [[Mining#Ores|ore]] for [[Smithing]], which allows you to make armour and weapons for [[Combat]]. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level [[Woodcutting]] or [[Mining]] first, because they are a great starting point for several progression routes and also have efficient [[Money Making]] strategies associated with them.
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have efficient [[Money Making]] strategies associated with them.


If your goal is to prepare yourself for [[Combat]] you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it's slow going to begin [[Combat]] without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. First you'll need to do some [[Mining]] to collect [[Mining#Ores|ore]], once you have some [[Mining#Ores|ore]] you can move onto [[Smithing]], using the [[Mining#Ores|ore]] you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  
If your goal is to prepare yourself for {{Icon|Combat}} you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it's slow going to begin [[Combat]] without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. First, you'll need to do some [[Mining]] to collect [[Mining#Ores|ore]], once you have some [[Mining#Ores|ore]] you can move onto [[Smithing]], using the [[Mining#Ores|ore]] you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  


Without [[food]] you'll only be able to fight for short periods of time, before having to wait for your health to regenerate naturally. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get [[food]] through [[Cooking]], which requires [[Fishing]] and some [[Woodcutting]], or through [[Farming]], which requires [[Farming#Seeds|Seeds]] found through [[Thieving]] in the early game. To use [[Cooking]] for [[food]], you'll need to do some [[Fishing]] to catch raw fish, then cut a few logs with [[Woodcutting]] to light a fire with [[Cooking]] to turn the raw fish into edible [[food]]. Now you have some [[food]] which you can equip from the [[Bank]] and along with your other equipment, you're properly prepared for [[Combat]].
Without [[food]] you'll only be able to fight for short periods, before having to wait for your health to regenerate naturally. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get [[food]] through {{Skill|Cooking}}, which requires {{Skill|Fishing}} and some {{Skill|Woodcutting}}, or through {{Skill|Farming}}, which requires [[Farming#Seeds|Seeds]] found through {{Skill|Thieving}} in the early game. To use [[Cooking]] for [[food]], you'll need to do some [[Fishing]] to catch raw fish, then cut a few logs with [[Woodcutting]] to light a fire with [[Cooking]] to turn the raw fish into edible [[food]]. Now you have some [[food]] which you can equip from the [[Bank]] and along with your other equipment, you're properly prepared for [[Combat]].


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 17:08, 23 June 2021

This page was last updated for (v0.16.3).

Melvor Idle is an idle game inspired by Runescape and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed. The FAQ covers some more specific and meta topics.

Before we get started it is recommended that you set up an account with Melvor Cloud. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes.

Some users may have their game experience slowed when running Melvor Idle in an inactive browser tab. To avoid this, either run the game in an active browser tab or open Melvor Idle in its own window.

Video Guides

In addition to the information on this page, there are also some video guides for new players:

Video Title Author Version
Melvor Idle Tutorial Part 1 Procyon Lotor v0.19.2

The Interface

The interface is split into three sections.

The Left Menu

The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your Bank, and a Settings page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.

The Top Bar

In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into Melvor Cloud on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the Settings window or by clicking on your user name in the top right.

The Main Section

The main section of the screen can be filled with a plethora of content. It can be filled with the Bank, Settings, a Skill, or one of the information pages.

The Bank

- Main article: Bank

The Bank is where your items are stored. You can upgrade, sell, or equip your items by selecting them from the Bank screen. Weapons and armour have stats that can be viewed by first selecting them in the Bank, then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of Bronze Gloves equipped and you Viewed Item Stats for Iron Gloves in your Bank, there would be a green (+1) next to the Iron Gloves attack stats, showing that the Iron Gloves offer a higher attack when compared to the Bronze Gloves. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.

The Shop

- Main article: Shop

The shop is where you can spend your hard-earned GP. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.

Settings

- Main article: Settings

The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. Within the settings area, there are four categories of settings. You can hover over the settings for a more detailed description of their effects.

Basic Skill Usage

One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.

The fishing window.

One of the most simple production lines is with Fishing and Cooking. To begin select Fishing from the left menu to open the fishing skill page. To start fishing, select the fish you want to catch, then select 'Start Fishing'. At fishing Fishing Level 1 you only have access to Raw Shrimp, so start with catching them.

Actively fishing.

Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining Fishing experience. The selected fish will have information about it displayed within the Shallow Shores tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the Mastery level of the fish, and the progress towards the next Mastery level. Successfully completing a skill action will award you experience towards the skill used in addition to Mastery experience awarded towards the specific skill action used. When fishing for Raw Shrimp you will earn +5 XP towards your Fishing skill level and +1 XP towards your Raw Shrimp Mastery level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.

The cooking window.
Actively cooking.

Now that you have caught some fish it's time to cook them with the Cooking skill. When you have opened the cooking window you will notice the cooking page is in three parts. The left tile has a drop-down menu for selecting the food you want to cook, only uncooked food in your bank will be displayed here. The right tile displays your available Cooking Fire. Once a fish has been selected and the Cooking Fire has been lit, you can select 'Cook' from the middle tile to begin cooking. Please note that you need logs gathered with the Woodcutting skill to light a cooking fire.

Offline Progression

- Main article: Offline Progression

Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action, eg. mining Copper Ore, upon returning the game will calculate how long you were gone for and provide you with the XP, Items, Mastery XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal.

Basic Combat

- Main article: Combat

To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where monsters can be fought, above a section for equipment and combat stats. Select browse combat areas, slayer areas, or dungeons to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the possible loot drops a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the dungeon. Enemies are fought automatically, however, any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.

Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of Equipment worn will be lost forever, however Skillcapes lost this way can be repurchased from the Shop.

Combat Skills

Attack

Attack increases your accuracy rating with melee weapons which affects your chance to hit. Higher tiers of melee require higher Attack to be equipped.

Strength

Strength increases your Max Hit with melee weapons. Max Hit determines your maximum potential damage on a successful hit.

Defence

Defence increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by melee, ranged, and magic attacks. Higher tiers of some armours require higher Defence to be equipped.

Hitpoints

Hitpoints affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your Hitpoints level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. Hitpoints experience is earned by damaging enemies with weapons or spells.

Ranged

Ranged increases your Accuracy Rating and Max Hit with ranged weapons, which affects your chance to hit and damage respectively. Higher tiers of ranged weapons, arrows, and some armours require higher Ranged to be equipped.

Magic

Magic allows you to cast Spells from your Spellbook provided you have the required Runes in your Bank and a magic weapon equipped. Magic increases your Accuracy Rating with Spells, which increases your chance to hit while using them. Your Magic skill level increases your damage with Spells. Magic also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic-wielding enemies. Higher tiers of magic weapons, and some armours require higher Magic to be equipped.

Prayer

Prayers are passive bonuses that expend Prayer Points to remain in effect. You gain Prayer Points by burying Bones, which are dropped by Monsters upon death. Prayer experience is earned by damaging enemies and is further increased by having prayers active at the time damage is dealt.

Slayer

Slayer experience is earned by killing enemies in slayer areas or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins.svg Slayer Coins which are used to purchase Slayer Equipment from the Shop. Slayer areas are unlocked by raising your Slayer level.

Skills

For a more in-depth look at these skills and the mechanics associated with them, please visit their respective pages.

Woodcutting

Woodcutting is the best way to obtain Wood for Firemaking and Fletching. You can cut two trees simultaneously by purchasing the Multi-Tree upgrade from the Shop for Coins.svg 1,000,000.

Cutting Logs from Yew and Magic Trees to sell for GP is a decent early game Money Making strategy. This will earn you between Coins.svg 150,000 and Coins.svg 220,000 per hour with a Dragon Axe depending on your Tree Mastery Levels. At Woodcutting Level 99 Woodcutting you can purchase a Woodcutting Skillcape from the Shop to increase your Woodcutting speed, further increasing your profits.

Fishing

Fishing is a strong choice as a first skill to level first and allows you to catch raw fish which can be Cooked for food. Treasure Chests are special items found randomly through Fishing, Thieving Fisherman, or killing Giant Crabs. The Treasure Chest will contain an Amulet of Fishing 1% of the time, which increases your base fishing speed by +20%. Fishing is also the only way to obtain the Ancient Ring of Skills, which provides a +8% XP bonus to non-combat skills. Fishing for Raw Whales (Fishing Level 95 Fishing requirement) is one of the most profitable Money Making strategies.

Firemaking

Firemaking is leveled to unlock higher tier Cooking Fires and create Coal Ore. Cooking Fires are Skill Upgrades purchased from the Shop and are used in Cooking to obtain a Cooking Experience Bonus. You will only receive Coal Ore 40% of the time from burning Logs and other methods - such as Mining - are more efficient for gathering coal. The Firemaking Skillcape provides a +5% global XP bonus, which is unlocked for purchase at Firemaking Level 99 Firemaking.

Lighting Bonfires will only give an Experience Bonus to Firemaking while active.

Cooking

Cooking is used to turn your raw fish into edible food. Cooking Fires can be purchased from the Shop and are unlocked by raising your Firemaking skill. Cooking Fires let you cook without manually lighting a fire and grant an Experience Bonus to Cooking.

Food burns 30% of the time until 50 Mastery Level when food will burn 1% of the time. Burnt food is inedible and can be sold from the Bank. Cooking Gloves can be purchased from the Shop will prevent food from burning when worn.

Mining

Mining is another strong option to level first. Mining is used for mining ore, rune essence, and gems. The Mastery Level of each ore affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the ore is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random Gem in addition to your ore.

Mining with Gem Gloves is one of the most effective Money Making strategies available in the early game. Gem Gloves will not work when mining Rune Essence. At Mining Level 99 Mining with Gem Gloves and a Mining Skillcape you can earn up to Coins.svg 500,000 an hour while idle mining. Purchasing multiple Gem Gloves will stack the charges.

Smithing

Smithing is used to turn ore into weapons, armour, headless bolts, arrowtips, and throwing weapons.

Armour made with Smithing is powerful although the best armour in the game can only be obtained using Slayer Coins.svg Slayer Coins at the Shop or by killing enemies.

Thieving

Thieving lets you Pickpocket for GP and items. Thieving Gloves sold at the Shop give you +10% to your Thieving success rate when equipped. Thieving is the only way to find the Chapeau Noir hat and is arguably the best way to obtain Seeds. At Thieving Level 30 Thieving the Farmer will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience from successful Pickpocket attempts.

Farming

You can Farm and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting does not interrupt other skills. Farming is one of the most time-efficient ways to obtain food, which is used for healing in Combat. Farming is also the only way to obtain the Herbs used in potion brewing with Herblore.

Seeds planted without fertiliser have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the Seeds using Compost. Each Compost used on a Seed will increase its survival chance by 10%, raising your Compost Level to 5 will guarantee your crops survive. Compost must be used every time a Seed is planted to have an effect. Any crop that reaches Mastery Level 50 will always survive without Compost, and any crop that reaches Mastery Level 70, or herb that reaches 50 Mastery Level will yield enough Seeds on average to be replanted perpetually.

To start Farming you will need Seeds, 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather Seeds early on is to get to Thieving Level 30 Thieving and Pickpocket the Farmer. Seeds can also be found by killing enemies like the Junior, Adult, and Master Farmer, in the Farmlands, from Bird Nests found during Woodcutting, and from Chests acquired in Dungeons. It is recommended that you start leveling Farming early on as the leveling process is fairly active and lengthy.

Fletching

Fletching is used to make bows, bolts and arrows.

Fletching Magic Longbows using Magic Logs and Bowstring is one of the most profitable Money Making Strategies, although this method requires Woodcutting Level 99 Woodcutting and Fletching to be the most efficient.

Crafting

Crafting is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of Ranged attacks. Using Crafting to turn Bars and Gems into Rings and Amulets is less profitable than just selling the raw materials.

Runecrafting

Runecrafting uses Rune Essence to create Runes which are used to cast Magic Spells with Magic or make Elemental Potions with Herblore. It is also used to make Staves and Magic Armour.

Herblore

Herblore is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the Settings Menu. Bird Nest Potions are a good example of how useful potions can be in the early game when leveling Woodcutting for extra Seeds or GP.

Agility

Agility allows players to build an agility course from a choice of obstacles, each providing a their own bonuses and penalties to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost and each completion of an obstacle grants GP. As a result, Agility is also a reasonable, low maintenance Money Making method.

Summoning

Summoning involves the creation of Summoning tablets for various familiars, with each familiar providing bonuses to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide synergies which are an additional bonus on top of those already provided by each equipped tablet.

Mastery

- Main article: Mastery

When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that action's Mastery Level. For example, making an Iron Dagger with Smithing would earn 1 experience point towards Iron Dagger Mastery Level.

Early Game Items and Equipment

Mastery Tokens

Mastery Tokens randomly drop while earning experience for non-combat skills other than Alt. Magic and can be used by claiming them in the Bank. When a Mastery Token the Mastery Pool for that skill will be filled by 0.1% of the max pool xp.

Skill Upgrades

Shop Skill Upgrades increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier Skill Upgrades are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.

Skillcapes

When any skill reaches the maximum level of 99 a Skillcape will become available for purchase from the Shop for Coins.svg 1,000,000. Skillcapes often have very powerful effects, like giving you bonus Coal Ore for every mining action or doubling your potion production.

Chapeau Noir

Chapeau Noir has a 1 in 10000 chance to be found when performing a successful Pickpocket with Thieving. Chapeau Noir gives you a 10% chance to receive double loot from Thieving or Combat.

Gold Topaz Ring

The Gold Topaz Ring gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring.

Gold Emerald Ring

Gold Emerald Ring gives you +7% Combat Experience. You can craft one with Crafting Level 50 Crafting or find one by killing Mummys - Combat Level 29 - in the Penumbra.

Amulet of Looting

Amulet of Looting has a 4.55% drop rate from Spider Chests, which are earned from completing the Spider Forest dungeon. This amulet allows you to Autoloot, although you likely won't be able to grind the boss that drops it until the mid-game when you are fairly strong.

Gem Gloves

Gem Gloves are a Money Making staple, costing Coins.svg 500,000 from the Shop and coming with 2000 charges. Once all the charges have been used by Mining Ore and the Gems found are sold you are expected to receive around Coins.svg 762,000, which is a Coins.svg 262,000 profit on your Coins.svg 500,000 purchase.

Upgrading Armour

- Main article: Upgrading Items

Certain types of armour can be upgraded using Silver Bars, Gold Bars, and GP. An armour piece must first be upgraded to (S) using Silver Bars and GP, before it can be upgraded to (G) using Gold Bars and GP. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.

Early Game Goal

Skills in Melvor Idle often follow a natural progression order, you need Mining to get ore for Smithing, which allows you to make armour and weapons for Combat. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level Woodcutting, Mining, or Fishing first, because they are a great starting point for several progression routes and also have efficient Money Making strategies associated with them.

If your goal is to prepare yourself for Combat you'll probably want some Equipment and food. You can find equipment while fighting monsters, however it's slow going to begin Combat without any weapons or armour. First, you'll need to do some Mining to collect ore, once you have some ore you can move onto Smithing, using the ore you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the Bank and start fighting Monsters.

Without food you'll only be able to fight for short periods, before having to wait for your health to regenerate naturally. Food allows you to heal during Combat, so you can keep fighting without the need to take breaks. You can get food through Cooking, which requires Fishing and some Woodcutting, or through Farming, which requires Seeds found through Thieving in the early game. To use Cooking for food, you'll need to do some Fishing to catch raw fish, then cut a few logs with Woodcutting to light a fire with Cooking to turn the raw fish into edible food. Now you have some food which you can equip from the Bank and along with your other equipment, you're properly prepared for Combat.