Difference between revisions of "Beginners Guide"

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[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed. The [[FAQ]] covers some more specific and meta topics.
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[[Category:Monster Drops]]
 
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Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes.
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Some users may have their game experience slowed when running Melvor Idle in an inactive browser tab. To avoid this, either run the game in an active browser tab or open Melvor Idle in its own window.
 
 
 
== The Interface ==
 
The interface is split into three sections.
 
 
 
==== The Left Menu ====
 
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list.  Please take note of the fact that you can scroll in this window.
 
 
 
==== The Top Bar ====
 
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into [[Melvor Cloud]] on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.
 
 
 
==== The Main Section ====
 
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.
 
 
 
==== The Bank ====
 
{{Main|Reference=Bank}}
 
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of [[Bronze Gloves]] equipped and you Viewed Item Stats for [[Iron Gloves]] in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.
 
 
 
==== The Shop ====
 
{{Main|Reference=Shop}}
 
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.
 
 
 
==== Settings ====
 
{{Main|Reference=Settings}}
 
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. Within the settings area, there are four categories of settings. You can hover over the settings for a more detailed description of their effects.
 
 
 
== Basic Skill Usage ==
 
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.
 
 
 
[[File:Fishing guide 1.png|thumb|The fishing window.]]
 
One of the most simple production lines is with [[Fishing]] and [[Cooking]]. To begin select [[Fishing]] from the left menu to open the fishing skill page. To start fishing, select the fish you want to catch, then select 'Start Fishing'. At fishing level 1 you only have access to [[Raw Shrimp]], so start with catching them.
 
 
 
[[File:Fishing guide 2.png|thumb|Actively fishing.]]
 
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining [[Fishing]] experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for [[Raw Shrimp]] you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.
 
 
 
[[File:Cooking guide 1.png|thumb|The cooking window.]]
 
[[File:Cooking guide 2.png|thumb|Actively cooking.]]
 
Now that you have caught some fish it's time to cook them with the [[Cooking]] skill. When you have opened the cooking window you will notice the cooking page is in three parts. The left tile has a drop-down menu for selecting the food you want to cook, only uncooked food in your bank will be displayed here. The right tile displays your available [[Cooking#Cooking_Fires|Cooking Fire]], which must be manually lit using [[Woodcutting#Logs|Logs]] until a [[Cooking#Cooking_Fires|Normal Cooking Fire]] has been purchased from the [[Shop]]. Once a fish has been selected and the [[Cooking#Cooking_Fires|Cooking Fire]] has been lit, you can select 'Cook' from the middle tile to begin cooking. Please note that you need logs gathered with the [[Woodcutting]] skill to light a cooking fire.
 
 
 
== Offline Progression ==
 
{{Main|Reference=Offline Progression}}
 
Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action, eg. mining [[Copper Ore]], upon returning the game will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal.
 
 
 
== Basic Combat ==
 
{{Main|Reference=Combat}}
 
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however, any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
 
 
 
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].
 
 
 
== Combat Skills ==
 
===== Attack =====
 
[[Attack]] increases your accuracy rating with [[Equipment#Melee_6|melee weapons]] which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.
 
 
 
===== Strength =====
 
[[Strength]] increases your Max Hit with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.
 
 
 
===== Defence =====
 
[[Defence]] increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by melee, ranged, and magic attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.
 
 
 
===== Hitpoints =====
 
[[Hitpoints]] affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies with weapons or spells.
 
 
 
===== Ranged =====
 
[[Ranged]] increases your Accuracy Rating and Max Hit with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.
 
 
 
===== Magic =====
 
[[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic-wielding enemies.  Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.
 
 
 
===== Prayer =====
 
[[Prayer|Prayers]] are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies and is further increased by having [[Prayer#Prayers|prayers]] active at the time damage is dealt.
 
 
 
===== Slayer =====
 
[[Slayer]] experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.
 
 
 
== Skills ==
 
For a more in-depth look at these skills and the mechanics associated with them, please visit their respective pages.
 
===== Woodcutting =====
 
 
 
[[Woodcutting]] is the best way to obtain Wood for [[Firemaking]] and [[Fletching]]. You can cut two trees simultaneously by purchasing the Multi-Tree upgrade from the [[Shop#Miscellaneous|Shop]] for 1 million [[GP]] (1000k).
 
 
 
Cutting Logs from Yew and Magic Trees to sell for [[GP]] is a decent early game [[Money Making]] strategy. This will earn you between 150,000 and 220,000 [[GP]] per hour with a [[Woodcutting#Shop_Upgrades|Dragon Axe]] depending on your Tree Mastery Levels. At level 99 Woodcutting you can purchase a [[Woodcutting Skillcape]] from the [[Shop]] to increase your [[Woodcutting]] speed, further increasing your profits.
 
 
 
===== Fishing =====
 
 
 
[[Fishing]] is a strong choice as a first skill to level first and allows you to catch [[Fishing#Fish|raw fish]] which can be [[Cooking|Cooked]] for [[food]]. [[Treasure Chest|Treasure Chests]] are special items found randomly through Fishing, [[Thieving]] [[Fisherman]], or killing [[Giant Crab|Giant Crabs]]. The [[Treasure Chest]] will contain an [[Amulet of Fishing]] 1% of the time, which increases your base fishing speed by +20%. [[Fishing]] is also the only way to obtain the [[Ancient Ring of Skills]], which provides a +8% XP bonus to non-combat skills.  [[Fishing]] for [[Raw Whale|Raw Whales]] (95 Fishing requirement) is one of the most profitable [[Money Making]] strategies.
 
 
 
===== Firemaking =====
 
 
 
[[Firemaking]] is levelled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create [[Coal Ore]]. [[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in [[Cooking]] to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as [[Mining]] - are more efficient for gathering coal. The [[Firemaking Skillcape]] provides a +5% global XP bonus, which is unlocked for purchase at 99 [[Firemaking]].
 
 
 
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to [[Firemaking]] while active.
 
 
 
===== Cooking =====
 
 
 
[[Cooking]] is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].
 
 
 
Food burns 30% of the time until 50 [[Mastery|Mastery Level]] when food will burn 1% of the time. Burnt food is inedible and can be sold from the [[Bank]]. [[Cooking Gloves]] can be purchased from the [[Shop]] will prevent food from burning when worn.
 
 
 
===== Mining =====
 
 
 
[[Mining]] is another strong option to level first. Mining is used for mining ore, rune essence, and gems.  The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].
 
 
 
Mining with [[Gem Gloves]] is one of the most effective [[Money Making]] strategies available in the early game. [[Gem Gloves]] will not work when mining [[Rune Essence]]. At 99 Mining with Gem Gloves and a [[Mining Skillcape]] you can earn up to 500k [[GP]] an hour while idle mining. Purchasing multiple [[Gem Gloves]] will stack the charges.
 
 
 
===== Smithing =====
 
 
 
[[Smithing]] is used to turn [[Mining#Ores|ore]] into weapons, armour, headless bolts, arrowtips, and throwing weapons.
 
 
 
[[Smithing#Dragon_Gear|Armour]] made with [[Smithing]] is powerful although the best armour in the game can only be obtained using [[Shop#Slayer|Slayer Coins at the Shop]] or by killing [[Monsters|enemies]].
 
 
 
===== Thieving =====
 
 
 
[[Thieving]] lets you Pickpocket for [[GP]] and items. [[Thieving Gloves]] sold at the [[Shop]] give you +10% to your [[Thieving]] success rate when equipped. [[Thieving]] is the only way to find the [[Chapeau Noir]] hat and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. At level 30 [[Thieving]] the [[Farmer]] will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience and on successful Pickpocket attempts.
 
 
 
===== Farming =====
 
 
 
You can [[Farming|Farm]] and complete other tasks simultaneously, Fertilising, Planting, and Harvesting does not interrupt other skills. [[Farming]] is one of the most time-efficient ways to obtain [[food]], which is used for healing in [[Combat]]. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with [[Herblore]].
 
 
 
[[Farming#Seeds|Seeds]] planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the [[Farming#Seeds|Seeds]] using [[Compost]]. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually.
 
 
 
To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to level [[Thieving]] to 30 and Pickpocket the [[Farmer]]. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the [[Junior Farmer|Junior]], [[Adult Farmer|Adult]], and [[Master Farmer]], in the [[Farmlands]], from [[Bird Nest|Bird Nests]] found during [[Woodcutting]], and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start levelling [[Farming]] early on as the levelling process is fairly active and lengthy.
 
 
 
===== Fletching =====
 
 
 
[[Fletching]] is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].
 
 
 
[[Fletching]] [[Magic Longbow|Magic Longbows]] using [[Magic Logs]] and [[Bowstring]] is one of the most profitable [[Money Making]] Strategies, although this method requires 99 [[Woodcutting]] and [[Fletching]] to be the most efficient.
 
 
 
===== Crafting =====
 
 
 
[[Crafting]] is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of [[Ranged]] attacks. Using [[Crafting]] to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.
 
 
 
===== Runecrafting =====
 
 
 
[[Runecrafting]] uses [[Rune Essence]] to create Runes which are used to cast [[Magic#Spells|Magic Spells]] with [[Magic]] or make [[Elemental_Potion_IV|Elemental Potions]] with [[Herblore]]. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]
 
 
 
===== Herblore =====
 
 
 
[[Herblore]] is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion I|Bird Nest Potions]] are a good example of how useful potions can be in the early game when levelling [[Woodcutting]] for extra Seeds or [[GP]].
 
 
 
== Mastery ==
 
{{Main|Reference=Mastery}}
 
When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that action's Mastery Level. For example, making an [[Iron Dagger]] with [[Smithing]] would earn 1 experience point towards [[Iron Dagger]] Mastery Level.
 
 
 
== Early Game Items and Equipment ==
 
===== Mastery Tokens =====
 
[[Mastery tokens|Mastery Tokens]] randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. When a [[Mastery tokens|Mastery Token]] the Mastery Pool for that skill will be filled by 0.1% of the max pool xp.
 
 
 
===== Skill Upgrades =====
 
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.
 
 
 
===== Skillcapes =====
 
When any skill reaches the maximum level of 99 a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] for 1000k [[GP]]. [[Skillcapes]] often have very powerful effects, like giving you [[Mining Skillcape|bonus Coal Ore for every mining action]] or [[Herblore Skillcape|doubling your potion production]].
 
 
 
===== Chapeau Noir =====
 
[[Chapeau Noir]] has a 1 in 10000 chance to be found when performing a successful Pickpocket with [[Thieving]]. [[Chapeau Noir]] gives you a 10% chance to receive double loot from [[Thieving]] or [[Combat]].
 
 
 
=====Gold Topaz Ring=====
 
This ring gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of [[Aorpheats Signet Ring]].
 
 
 
===== Gold Emerald Ring =====
 
[[Gold Emerald Ring]] gives you +7% [[Combat]] Experience. You can craft one with 50 [[Crafting]] skill or find one by killing [[Mummy|Mummys]] - Combat Level 29 - in the [[Penumbra]].
 
 
 
===== Amulet of Looting =====
 
[[Amulet of Looting]] has a 4.55% drop rate from [[Spider Chest|Spider Chests]], which are earned from completing the [[Spider Forest]] [[dungeon]]. This amulet allows you to Autoloot, although you likely won't be able to grind the [[Spider King|boss]] that drops it until the mid-game when you are fairly strong.
 
 
 
===== Gem Gloves =====
 
[[Gem Gloves]] are a [[Money Making]] staple, costing 500k [[GP]] from the Shop and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around 762k [[GP]], which is a 262,000 [[GP]] profit on your 500k purchase.
 
 
 
== Upgrading Armour ==
 
{{Main|Reference=Upgrading Items}}
 
Certain types of armour can be upgraded using [[Silver Bar|Silver Bars]], [[Gold Bar|Gold Bars]], and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.
 
 
 
== Early Game Goal ==
 
Skills in Melvor Idle often follow a natural progression order, you need [[Mining]] to get [[Mining#Ores|ore]] for [[Smithing]], which allows you to make armour and weapons for [[Combat]]. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level [[Woodcutting]], [[Mining]], or [[Fishing]] first, because they are a great starting point for several progression routes and also have efficient [[Money Making]] strategies associated with them.
 
 
 
If your goal is to prepare yourself for [[Combat]] you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it's slow going to begin [[Combat]] without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. First, you'll need to do some [[Mining]] to collect [[Mining#Ores|ore]], once you have some [[Mining#Ores|ore]] you can move onto [[Smithing]], using the [[Mining#Ores|ore]] you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].
 
 
 
Without [[food]] you'll only be able to fight for short periods, before having to wait for your health to regenerate naturally. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get [[food]] through [[Cooking]], which requires [[Fishing]] and some [[Woodcutting]], or through [[Farming]], which requires [[Farming#Seeds|Seeds]] found through [[Thieving]] in the early game. To use [[Cooking]] for [[food]], you'll need to do some [[Fishing]] to catch raw fish, then cut a few logs with [[Woodcutting]] to light a fire with [[Cooking]] to turn the raw fish into edible [[food]]. Now you have some [[food]] which you can equip from the [[Bank]] and along with your other equipment, you're properly prepared for [[Combat]].
 
 
 
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Revision as of 23:58, 27 November 2020

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