Barrier/Guide: Difference between revisions

No edit summary
(9 intermediate revisions by the same user not shown)
Line 33: Line 33:
Unlock the [[Ancient Market]] digsite and upgrade the map to perfect. It's heavily encouraged to also refine the map and get the +1 artifact bonus. Although it is possible to reduce the Tiny Artefact weight by 10, this generally isn't required as not that many [[Barrier Gem|barrier gems]] are needed for the entire combat portion.
Unlock the [[Ancient Market]] digsite and upgrade the map to perfect. It's heavily encouraged to also refine the map and get the +1 artifact bonus. Although it is possible to reduce the Tiny Artefact weight by 10, this generally isn't required as not that many [[Barrier Gem|barrier gems]] are needed for the entire combat portion.


From this the Ancient Market, collect a whole bunch of barrier gems. These are needed to make Tortoise familiars. These are a must have for all the combat in this expansion. Depending on how many tablets you can make at once, and the preservation chance, more barrier gems should be obtained. 1,000 - 5,000 gems is a good number to aim for, depending on the previous factors.
From the Ancient Market, collect a whole bunch of barrier gems. These are needed to make Tortoise familiars. These are a must have for all the combat in this expansion. Depending on how many tablets you can make at once, and the preservation chance, more barrier gems should be obtained. 1,000 - 5,000 gems is a good number to aim for, depending on the previous factors.


Make Tortoise tablets and an equal amount of Dragon tablets. If possible use the Necromancer outfit, Old Summoning Amulet and the Signet Ring for more tablet output. Equip both the Tortoise and Dragon tablets. These will be used throughout the expansion!
Make Tortoise tablets and an equal amount of Dragon tablets. If possible use the Necromancer outfit, Old Summoning Amulet and the Signet Ring for more tablet output. Equip both the Tortoise and Dragon tablets. These will be used throughout the expansion!
Line 83: Line 83:
** {{SkillReq|Cartography|80}}
** {{SkillReq|Cartography|80}}


This dungeon can be completed by ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle.
This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle.


===Trickery Temple===
===Trickery Temple===
Line 95: Line 95:
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit.
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit.


Although the Trickery Temple also drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the Cult Grounds dungeon is prefered, as the player can focus much more on dealing damage, rather than having to deal with the max hit mechanic instead.
Although the Trickery Temple also drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the Cult Grounds dungeon is preferred, as the player can focus much more on dealing damage, rather than having to deal with the max hit mechanic.


Even with throwing knifes the reflect and enemy max hit still become very high. Always make sure to use the combat simulator beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.
Even with throwing knifes the reflect and enemy max hit still become very high. Always make sure to use the combat simulator beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.
Line 204: Line 204:
|passive1 = Old Summoning Amulet
|passive1 = Old Summoning Amulet
}}
}}
It is advised that the player stays at Cult Grounds until the {{ItemIcon|Summoner's Blessed Ring}} is obtained. This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]] since the {{ItemIcon|Trickery Mirror}} is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.
Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage.


==Melantis?==
==Melantis?==
This section is about unlocking the final combat zone and dungeon from Atlas of Discovery.
'''Requirements'''
'''Requirements'''
* All of the requirements mentioned above.
* All of the requirements mentioned above.
Line 218: Line 224:


The player first needs to find {{ItemIcon|Melantis Clue 1}} from the {{POIIcon|Monuments}} dig site and follow a trail of clues. Alternatively, you can look for the solution [[Melantis Clue 1| here]].
The player first needs to find {{ItemIcon|Melantis Clue 1}} from the {{POIIcon|Monuments}} dig site and follow a trail of clues. Alternatively, you can look for the solution [[Melantis Clue 1| here]].
This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]]. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.


==Underwater Ruins==
==Underwater Ruins==
Line 249: Line 253:
The following gear is recommended for the Mermaid Archer, since she has a very high max hit. Getting the Ultima Godsword is highly recommended to start killing Mermaid Archers. Alternatively, Merman Guards can be killed first to obtain the Hasty Trident.
The following gear is recommended for the Mermaid Archer, since she has a very high max hit. Getting the Ultima Godsword is highly recommended to start killing Mermaid Archers. Alternatively, Merman Guards can be killed first to obtain the Hasty Trident.


The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have  auto-eat threshold and damage reduction to idle this enemy!
''The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have  auto-eat threshold and damage reduction to idle this enemy!''


{{Equipment/Recommended
{{Equipment/Recommended
Line 271: Line 275:
The best weapon, by far, for killing Mermans is the Engulfing Vortex Longbow. Therefor it is suggested to get this bow from Mermaid Archers before killing Mermans. Mermans have a significantly lower maximum hit. As a result, the player needs a much lower auto-eat threshold and damage reduction. It is suggested to use a {{ItemIcon|Ranged Strength Potion IV}} or {{ItemIcon|Diamond Luck Potion IV}}, whichever results in more kills per hour.
The best weapon, by far, for killing Mermans is the Engulfing Vortex Longbow. Therefor it is suggested to get this bow from Mermaid Archers before killing Mermans. Mermans have a significantly lower maximum hit. As a result, the player needs a much lower auto-eat threshold and damage reduction. It is suggested to use a {{ItemIcon|Ranged Strength Potion IV}} or {{ItemIcon|Diamond Luck Potion IV}}, whichever results in more kills per hour.


The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have  auto-eat threshold and damage reduction to idle this enemy!
''The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have  auto-eat threshold and damage reduction to idle this enemy!''


{{Equipment/Recommended
{{Equipment/Recommended
Line 293: Line 297:
Merman Guards can be killed with the {{ItemIcon|Cloudburst Staff}} or the {{ItemIcon|Water Pulse Staff}} effectively. However, because the Water Pulse Staff provides 8% extra damage reduction over the Cloudburst Staff, a player would need more hitpoints and more damage reduction to idle this enemy effectively.
Merman Guards can be killed with the {{ItemIcon|Cloudburst Staff}} or the {{ItemIcon|Water Pulse Staff}} effectively. However, because the Water Pulse Staff provides 8% extra damage reduction over the Cloudburst Staff, a player would need more hitpoints and more damage reduction to idle this enemy effectively.


Additionally, since the Water Pulse Staff cannot miss, a {{ItemIcon|Magic Damage Potion IV}} can result in more kills per hour over the Cloudburst Staff. The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have auto-eat threshold and damage reduction to idle this enemy!
Additionally, since the Water Pulse Staff cannot miss, a {{ItemIcon|Magic Damage Potion IV}} can result in more kills per hour over the Cloudburst Staff.
 
''The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have auto-eat threshold and damage reduction to idle this enemy!''


{{Equipment/Recommended
{{Equipment/Recommended
Line 315: Line 321:
'''Requirements'''
'''Requirements'''
* Discover {{POIIcon|Melantis}}
* Discover {{POIIcon|Melantis}}
* {{ItemIcon|Damage Reduction Potion IV}}
* 70%+ [[Damage Reduction]] depending on [[hitpoints]]
* 70%+ [[Damage Reduction]] depending on [[hitpoints]]


'''Recommended'''
'''Recommended'''
* {{SkillReq|Smithing|99}} for the {{ItemIcon|Relic Shield}}
* {{SkillReq|Smithing|99}} for the {{ItemIcon|Relic Shield}}
* {{PrayerIcon|Piety}}
* {{PrayerIcon|Battleheart}}
* Agility obstacles that provide damage reduction


The enemies, and especially the {{MonsterIcon|Nagaia}} hit '''very''' hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon.
The enemies, and especially the {{MonsterIcon|Nagaia}} hit '''very''' hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon.


The Relic Shield is preferred over the {{ItemIcon|Earth Layered Shield}}, because it offers 4% more damage reduction at {{SkillIcon|Defence|90}}
The Relic Shield is preferred over the {{ItemIcon|Earth Layered Shield}}, because it offers 4% more damage reduction at {{SkillReq|Defence|90}} and above. Alternatively the {{ItemIcon|Devouring Barrier Shield}} can be used, once the upgrade item has been obtained from this dungeon. However, the player should check if the 4% reduction in DR doesn't result in death. The {{ItemIcon|Eradicating Gloves (m)}} should be equipped immediately when obtained from this dungeon.
 
Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this.
 
''The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have auto-eat threshold and damage reduction to idle this enemy!''
 
{{Equipment/Recommended
|style = Melee
|showDR = true
|helm1 = Terran God Helmet (B)
|body1 = Terran God Platebody (B)
|legs1 = Terran God Platelegs (B)
|gloves1 = (B) Ancient D-hide Vambraces
|boots1 = Terran God Boots (B)
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Summoner's Blessed Ring
|cape1 = Ancient Infernal Cape
|gem1 = Devouring Barrier Gem
|weapon1 = Tidal Edge
|shield1 = Relic Shield
|consumable1 = Melee Hinder Scroll
|passive1 = Barrier Burn Shield
}}
915

edits