Barrier/Guide: Difference between revisions

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{{Disclaimer|In {{Icon|Ancient Relics}} mode, dungeons only require prior dungeon completion.}}
{{Disclaimer|In {{Icon|Ancient Relics}} mode, dungeons only require prior dungeon completion.}}


The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.
The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]]. This guide is primarily aimed at players who have completed or nearly have nearly completed the base game. Completion to at least the [[Air God Dungeon]] is recommended once you get to the higher levels, but in general, this guide can be followed alongside the main game.


Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. '''Only familiars are able to damage the barrier.''' Starting from the [[Trickery Temple]] dungeon, enemies also regenerate 25% every 7 attack turns.
Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot take damage until the barrier is fully removed, and only familiars are able to damage the barrier. Furthermore, starting from the [[Trickery Temple]] dungeon, enemies will start to regenerate 25% of their barrier every 7 attack turns.


Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
The [[familiar]]'s hit-chance is based on the player's hit chance, and so the higher the hit chance the quicker the barrier will be removed. Two-handed weapons generally have a higher hit chance and so are recommended. However, if [[Damage Reduction]] is needed then this should take priority. Similarly, if barrier weakening shields are used, then these can tear down the barrier quicker in some cases.


Since the combat portion is heavily focused on using familiars the following is strongly recommended:
Since combat is focused on using familiars, the following combo is recommended:
* {{SkillReq|Summoning|90}}
* {{SkillReq|Summoning|90}}
* {{Synergy|Tortoise|Dragon}}
* {{Synergy|Tortoise|Dragon}}


In case the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion is owned, the following is a better alternative:
If {{TotH|}} [[Throne of the Herald]] expansion is owned, the following provides a stronger alternative:
* {{SkillReq|Summoning|115}}
* {{SkillReq|Summoning|115}}
* {{Synergy|Spectre|Spider}}
* {{Synergy|Spectre|Spider}}


Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.
The combat mechanics in this expansion are more complex than the base game. Small changes in the enemy, equipment and player stats can make some items significantly stronger/weaker, and so it is recommended that the Combat Simulator is used to check if there are improvements that can be made e.g. higher kills/hour or drops/hour.


The minimal and recommended requirements for every individual section is listed within the sections below.
Good Luck!


==Preparing for combat==
==Preparing for combat==
In all of the following sections, the minimum and recommended requirements are listed.
'''Required:'''
'''Required:'''
* {{SkillReq|Archaeology|6}}
* {{SkillReq|Archaeology|6}}
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* {{ItemIcon|Ring of Summoning}} or {{ItemIcon|Aorpheat's Signet Ring}}
* {{ItemIcon|Ring of Summoning}} or {{ItemIcon|Aorpheat's Signet Ring}}
* {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|notext=true}} Necromancer outfit
* {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|notext=true}} Necromancer outfit
Unlock the [[Ancient Market]] digsite and upgrade the map to perfect. It's heavily encouraged to also refine the map and get the +1 artifact bonus. Although it is possible to reduce the Tiny Artefact weight by 10, this generally isn't required as not that many [[Barrier Gem|barrier gems]] are needed for the entire combat portion.
Unlock the {{POIIcon|Ancient Market}} dig-site and upgrade the map to perfect using {{Skill|Cartography}}. Ideally, refine the map and get the +1 artefact bonus too. Optionally, refine the Tiny Artefact, however this is not necessary as there are many ways to obtain {{ItemIcon|Barrier Gem}} as combat progresses.
 
From the Ancient Market, collect at least {{ItemIcon|Barrier Gem|qty=1000}}. These will be used to make Tortoise familiars and you need enough for the the combat in this first section.
 
Depending on your skill in {{Skill|Summoning}}, you will want to aim for around {{ItemIcon|Tortoise|qty=50000}} and higher preservation chances, increased doubling or more summons will make this easier. If possible, equip the {{ItemIcon|Necromancer Hat|Necromancer}} outfit, {{ItemIcon|Old Summoning Amulet}}, {{ItemIcon|Aorpheat's Signet Ring}} and any potions that can be used to increase tablet output.


From the Ancient Market, collect a whole bunch of barrier gems. These are needed to make Tortoise familiars. These are a must have for all the combat in this expansion. Depending on how many tablets you can make at once, and the preservation chance, more barrier gems should be obtained. 1,000 - 5,000 gems is a good number to aim for, depending on the previous factors.
Similarly, make {{ItemIcon|Dragon|qty=50000}} tablets. If you do not have enough {{ItemIcon|Dragon Bones}} then other familiars can be used, but note that it will take longer to break down the barrier.


Make Tortoise tablets and an equal amount of Dragon tablets. If possible use the Necromancer outfit, Old Summoning Amulet and the Signet Ring for more tablet output. Equip both the Tortoise and Dragon tablets. These will be used throughout the expansion!
Equip both the {{ItemIcon|Tortoise}} and {{ItemIcon|Dragon}} tablets. These will be used for all combat encounters.


==Entry barrier equipment==
==Entry barrier equipment==
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* {{ItemIcon|Old Summoning Amulet}}
* {{ItemIcon|Old Summoning Amulet}}


This portion of the guide aims at getting the very entry barrier equipment items, outside of the familiars of course. Gear doesn't matter much at this point, so prefer melee because it doesn't use resources. Use the melee weapon that provides the highest hit-chance.
This portion of the guide focusses on some of the early barrier damaging items, outside of the familiars of course. Gear is less important, but melee is recommended because it doesn't use as many resources. Use melee weapon that provides a good hit-chance, ideally 75% or higher.
 
# Fight {{MonsterIcon|Blind Ghost}} to get the {{ItemIcon|Barrier Touch Gem}} and {{ItemIcon|Lesser Summoning Amulet}}
## Optionally, kill 100 for a [[Township/Tasks#Atlas_of_Discovery| Township task]]
# Craft the {{ItemIcon|Ring of Barrier Touch}} and equip it.
# Fight {{MonsterIcon|Vampiric Bat}} to get a {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}}
## Optionally, kill 100 for a [[Township/Tasks#Atlas_of_Discovery| Township task]]


# Get the {{ItemIcon|Barrier Touch Gem}} and {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}.
==Dungeons==
## Optionally kill 100 of these for the [[Township/Tasks#Atlas_of_Discovery| Township task]].
The aim of this section is to unlock {{ZoneIcon|Cult Grounds}} dungeon, by completing the dungeons in order. From {{ZoneIcon|Trickery Temple}} onwards, the difficulty level starts ramping up considerably!
# Make a {{ItemIcon|Ring of Barrier Touch}} and equip it.
# Get a {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}.
## Optionally kill 100 of these for the [[Township/Tasks#Atlas_of_Discovery| Township task]].


==Golem Territory==
===Golem Territory===
'''Requirements''':
'''Requirements''':
* All items obtained in the previous section.
* All items obtained in the previous section.
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'''Recommended'''
'''Recommended'''
* {{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}}
* {{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}} for reduced tablet consumption.
* {{ItemIcon|Pure Crystal 2H Axe}}
* {{ItemIcon|Pure Crystal 2H Axe}} for improved accuracy
 
For this dungeon, we still do not require any specific (B) armour. Use the familiars made earlier and let them do most of the work. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
 
Optionally, a Summoning or Maximum Skillcape can be worn to save some familiar tablets, but is by no means required.


Run this dungeon until you have obtained 10 {{ItemIcon|Draining Barrier Gem|}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}}. The Township Task associated with this dungeon will also provide 3 gems.
For the {{ZoneIcon|Golem Territory}} it is not sufficient to wear standard Armoud i.e. without Barrier (B) or Crystallization (c). However, your armour needs to have be sufficient so that the max hit of all monsters are above your auto-eat threshold so that you can idle this dungeon safely. Your weapon choice should give you a decent hit-chance i.e. 75% or higher so that you can quickly kill the monsters once the barrier is drained. The familiars are more than capable of breaking down the barriers.


All other items/loot received from this dungeon can be ignored. Do '''not''' use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
Idle this dungeon until you have obtained {{ItemIcon|Draining Barrier Gem|qty=10}} and use these to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}}. The [[Township Task]] associated with this dungeon provides {{ItemIcon|Draining Barrier Gem|qty=3}}. On average, you will need 48 clears for the upgrade.


==Dungeon Rush==
Other loot from the {{ItemIcon|Golem Chest}} is not that important at this tune, but you should try to keep it all if you have the space as it will be of use later on. For example, the {{ItemIcon|Barrier Pure Shard}} can be used to upgrade armor. You should not switch to any of the familiar weapons or amulets that drop unless they provide a significant boost on your current weapon. Most will either not improve your clear times or result in longer clear times.
The goal of this section is to unlock the [[Cult Grounds]] dungeon as fast as possible. The following two dungeons have to be completed once in order to unlock Cult Grounds. Starting from [[Trickery Temple]] the combat difficulty starts ramping up quite a bit!


===Unholy Forest===
===Unholy Forest===
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** {{SkillReq|Cartography|80}}
** {{SkillReq|Cartography|80}}


This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle.
The {{ZoneIcon|Unholy Forest}} dungeon can be completed using a similar strategy to the first dungeon. Equip {{ItemIcon|Ancient Helmet|Ancient Armor}} or stronger if you have it, and check that you have enough DR to survive the dungeon's max hit which is from the {{MonsterIcon|Grumpy Willow}}/{{MonsterIcon|Furious Mahogany}}. Melee is recommended as you big hitters are melee and ranged.
 
For this guide, you just need one clear of this dungeon to unlock the next dungeon.
 
Optionally, you can idle this dungeon to get the {{ItemIcon|Doubling Gem}} which gives a extra 3% chance of doubling items, but also uses up the gem slot. If you are planning an unholy build, then there are some important items here that you might want to obtain too.


===Trickery Temple===
===Trickery Temple===
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** {{SkillReq|Cartography|80}}
** {{SkillReq|Cartography|80}}


The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit.
The monsters in the trickery temple deal a lot more damage than earlier dungeons. The enemies have a reflect mechanic where part of the damage the player deals is inflicted back upon the player, and a mechanic where the enemies' max hit is proportional to the player's max hit. Enemies in this dungeon are also magic, and so ranged is recommended. For example, using {{ItemIcon|Rune Javelin}} or {{ItemIcon|Rune Throwing Knife}} can help reduce your max hit, and therefore reduce damage taken.


Although the Trickery Temple also drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the Cult Grounds dungeon is preferred, as the player can focus much more on dealing damage, rather than having to deal with the max hit mechanic.
Whilst the Trickery Temple drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the {{ZoneIcon|Cult Grounds}} dungeon is recommended for farming these so that you can focus on dealing more damage to reduce the clear times.


Even with throwing knifes the reflect and enemy max hit still become very high. Always make sure to use the combat simulator beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.
However, even with lower damage weapons, max hit may still be too high for your build. If this is the case, then consider using the combat simulator to check your build, or manual eating so that you can unlock {{ZoneIcon|Cult Grounds}}.


{{Equipment/Recommended
{{Equipment/Recommended
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