Bane: Difference between revisions

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{{MonsterStats}}
{{MonsterStats}}
==Drops==
==Drops==
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{{TownshipMonsterTasks}}[[Category:Monsters]]{{CombatNav}}{{Menu}}

Latest revision as of 19:12, 22 November 2022

This page is up to date (v1.2.2).
Bane
Bane
Monster ID: melvorF:Bane
Zones:


Monster Types: Boss
Slayer Tier: N/A

Combat

Combat Stats
Combat Level: 1,250
Hitpoints: 14,000
Attack Speed: 3s
Max Hit: Bane 720
Accuracy Rating: 64,576
Damage Reduction: 40%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
64,576 64,576 64,576
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
1,000 1,000 1,000 1,000 1,000

Attacks

  • Bane Normal Attack
    • 1 - 402 Random Damage (Instead of repeating Mist Walk while the effect is already active)
  • 40% Bane Fragile Mind
    • An avoidable attack that deals 600 damage. On a hit, gives you -30% Global Accuracy,-30% Global Evasion and -30% Damage Reduction for 3 of your turns.
  • 25% Bane Unknown Threat
    • 2 avoidable attacks lash out from the mist, dealing 100% of the enemy's normal damage each. Each attack has +5% chance to apply affliction. On use, gives the enemy -20% Attack Interval for 2 of the enemy's turns
  • 15% Bane Mist Walk
    • Gives the enemy immunity to their own attack type for 5 of their turns and gives them Regen that heals 20% of the enemy's max hitpoints over 18s. If the evasion buff is already active perform a NORMAL attack instead.
  • 20% Bane Suffocate
    • The mist surrounds and suffocates you, dealing 0.5% of the enemy's max hitpoints damage 12 times over 3.3s. Applies sleep for 2 turns if your hitpoints are below 50%.

Passives

  • Afflicted Might
    • All attacks have +50% chance to inflict affliction. Immune to all attack types other than their own. Immune to Stun, Freeze, Sleep, Curses and Slow.

Drops

Loot: In addition to loot, the monster will also drop GP 1.

Item Qty Price Chance

The loot dropped by the average kill is worth GP 0 if sold.
Including GP, the average kill is worth GP 1.