Bandit Thug

From Melvor Idle
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This page is up to date (v1.2.2).
Bandit Thug
Bandit Thug
Area: Bandit Hideout
Requirements: Thieving Level 12
Perception: 220
Max Hit: 54
Experience: 13 XP

The Bandit Thug is one of the NPCS in the Thieving skill.

Loot

Successfully pickpocketing the Bandit Thug will always give 1 - 200 GP

Possible Common Drops:

Up to one of these will be received on a successful pickpocket:

Item Qty Price Chance
Normal Shortbow 1 GP 3/19 15.79%
Iron Arrows 1 - 10 2 - 20 GP 3/19 15.79%
Bronze Arrows 1 - 10 1 - 10 GP 3/19 15.79%
Normal Longbow 1 GP 3/19 15.79%
Steel Arrows 1 - 10 3 - 30 GP 3/95 3.16%
Oak Longbow 1 10 GP 3/95 3.16%
Oak Shortbow 1 10 GP 3/95 3.16%
Willow Shortbow 1 15 GP 3/380 0.79%
Willow Longbow 1 15 GP 3/380 0.79%
Mithril Arrows 1 - 10 8 - 80 GP 3/380 0.79%
Total: 3/4 75.00%

The loot obtained from the average successful pickpocket is worth 5.92 GP if sold.

Including GP, the average successful pickpocket is worth 106.42 GP.

Possible Rare Drops:

Any of these can be received after a successful pickpocket:

Item Qty Price Chance
Bobby's Pocket 1 4,000 GP 1/120 0.8333%
Chapeau Noir 1 32,000 GP 1/20,000 0.0050%
Sneak-Ers 1 15,000 GP 1/15,000 0.0067%

Possible Area Unique Drops

Any Area Unique Drop is equally likely to be obtained after a successful pickpocket. Each Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.

Item Qty Price Chance
Thiever's Cape 1 3,900 GP 1/500 0.20%
Marksman's Sigil 1 5,000 GP 1/500 0.20%