Attack: Difference between revisions

From Melvor Idle
(Manual Review: No Changes. Updating Version.)
(Manual Review: No Changes. Updating Version.)
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[[File:Attack (skill).svg|thumb|right|Attack]]
[[File:Attack (skill).svg|thumb|right|Attack]]
The Attack skill determines what weapon materials the player can use. Attack experience can be earned by using the Stab attack style in the combat section. 0.4 XP is awarded per point of damage done to enemies. Higher levels of Attack will increase the player's accuracy rating with melee weapons. Raising attack to level 99 will unlock the [[Attack Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape raises melee attack by 10.
The Attack skill determines what weapon materials the player can use. Attack experience can be earned by using the Stab attack style in the combat section. 0.4 XP is awarded per point of damage done to enemies. Higher levels of Attack will increase the player's accuracy rating with melee weapons. Raising attack to level 99 will unlock the [[Attack Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape raises melee attack by 10.

Revision as of 14:47, 26 June 2020

Template:V0.15.4

Attack

The Attack skill determines what weapon materials the player can use. Attack experience can be earned by using the Stab attack style in the combat section. 0.4 XP is awarded per point of damage done to enemies. Higher levels of Attack will increase the player's accuracy rating with melee weapons. Raising attack to level 99 will unlock the Attack Skillcape for purchase from the Shop. Equipping the skillcape raises melee attack by 10.

Weapon Materials

Each weapon material requires a certain attack level to be equipped. Below is a table detailing which attack level is required for which weapon material.

Level Requirement Material
1 Bronze
1 Iron
5 Steel
10 Black
20 Mithril
30 Adamant
40 Ice
40 Rune
60 Dragon
70 Ancient, Sunset Rapier, Twin Exiles
80 Big ol Ron
85 Godswords