Ancient Sanctuary/Guide: Difference between revisions

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{{V|1.1}}
{{V|1.1.1}}
==Manual Build==
At the moment the best option is to go through {{ZoneIcon|Ancient Sanctuary}} manually if you want to get access to the next dungeon {{ZoneIcon|Underground Lava Lake}} as soon as possible.


With optimal setup you should be able to idle most of it barring equipment switches for optimal combat triangle.
==Dungeon Mechanics==
 
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
There are a total of 6 different monsters you will be fighting and they are all from the slayer area {{ZoneIcon|Jungle Labyrinth}}
 
Maxed out {{Skill|Astrology}} perks to at least lvl 99 is optimal as well as the same {{Skill|Agility}} bonuses used in {{ZoneIcon|Impending Darkness Event}}
 
Recommended {{Skill|Hitpoints}} would be 105 or higher
 
====Magic====
You'll be using this build for only 2 monsters {{MonsterIcon|Kongamato}} (4 times) and {{MonsterIcon|Conda}} (3 times). Both have really low Magic evasiveness so they should be quick kills for either setup.
 
The magic set up is assuming you have above 110 magic and 112 runecrafting. If not then it's certainly possible to complete the dungeon with the same gear as {{ZoneIcon|Impending Darkness Event}} but it's best to try and make as many easy upgrades as possible.
   
   
{{Equipment/Recommended
===Intimidation===
|style=Magic
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]].
|showDR=false
|helm1=Infernal Mythical Wizard Hat
|helm2=Glacia God Helmet
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Magic
|cape2=Maximum Skillcape
|cape1=Skull Cape
|body1=Infernal Mythical Wizard Robes
|body2=Glacia God Platebody
|legs1=Infernal Mythical Wizard Bottoms
|legs2=Glacia God Platelegs
|weapon1=Archaic Wand
|weapon2=Ocean Song
|shield1=(P) Divine Shield
|shield2=Earth Layered Shield
|gloves1=Glacia God Gloves
|boots1=Infernal Mythical Wizard Boots
|boots2=Glacia God Boots
|ring1=Ring of Spirit Power
|passive1=Shield of Magic Power
}}
 
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Divination|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
* {{Icon|Fire Surge|type=spell}}
*{{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
*{{ItemIcon|Witch}} and {{ItemIcon|Dragon}}
 
=====Optional=====
Summoning tablets aren't absolutely necessary for these fights however if you have lower gear then it would be recommended.
 
Use {{Icon|Divination|type=prayer}} and {{Icon|Holy Aegis|type=prayer}} prayers or the highest level appropriate alternatives you have available
 
Unless you have the {{ItemIcon|Meteorite Staff}} to be able to use the archaic spell {{Icon|Meteor Shower|type=spell}} then {{Icon|Fire Surge|type=spell}} is the best spell to use at the moment.
 
The {{ItemIcon|(P) Divine Shield}} has the same debuffs as {{ItemIcon|Earth Layered Shield}} however provides a huge increase in Defense Bonus as well as Damage Reduction making it the optimal shield. If you don't have the smithing level required for Divine then {{ItemIcon|(P) Corundum Shield}} and {{ItemIcon|(P) Augite Shield}} are good upgrades.
 
You can use {{ItemIcon|Calamity Wand}} assuming you have the runecrafting level. Almost any wand above level 100 runecrafting is better than {{ItemIcon|Ocean Song}} so if you're able definitely go for that first.
 
 
====Ranged====
Only used for 1 monster being the {{MonsterIcon|Poison Toad}} (5 times). You should have no trouble with it so just sit back and watch.
 
{{Equipment/Recommended
|style=Ranged
|showDR=false
|helm1=Aeris God Helmet
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Ranged
|cape1=Maximum Skillcape
|cape2=Infernal Cape
|body1=Bundled Protection Body
|body2=(U) Carrion Body
|body3=Aeris God Platebody
|legs1=Perfect Sight Legs
|legs2=(U) Carrion Chaps
|legs3=Aeris God Platelegs
|weapon1=Meteorite Crossbow
|weapon2=Shockwave
|shield1=(U) Carrion Shield
|shield2=Dragonfire Shield
|gloves1=(U) Revenant Vambraces
|gloves2=Aeris God Gloves
|boots1=Aeris God Boots
|ring1=Ring of Barrage
|ammo1=Zephyte Bolts
|ammo2=Jadestone Bolts
|passive1=Shield of Ranged Power
}}
 
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Avidity|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
* {{ItemIcon|Jadestone Bolts}} or anything above like {{ItemIcon|Onyx Bolts}}
*{{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
*{{ItemIcon|Centaur}} and {{ItemIcon|Dragon}}
 
=====Optional=====
Summoning tablets aren't absolutely necessary for these fights however if you have lower gear then it would be recommended.
 
Use {{Icon|Avidity|type=prayer}} and {{Icon|Holy Aegis|type=prayer}} prayers or the highest level appropriate alternatives you have available
 
For ammo anything that's {{ItemIcon|Jadestone Bolts}} up to {{ItemIcon|Zephyte Bolts}} is good, just use your most powerful bolt available to you at the moment.  
 
The recommended items in the list are items that are attainable with skilling and are definitely worth the grind to attain them. The dungeon is possible with {{ZoneIcon|Impending Darkness Event}} gear but to maximize the easiness it's recommended to grind out some levels for upgrades.
 
====Melee====
Melee is used the most here so having the best upgrades you can will be crucial to clearing this dungeon.
You'll be facing 3 monsters; {{MonsterIcon|Hungry Plant}} (6 times), {{MonsterIcon|Alraune}} (2 times), and the Dungeon Boss {{MonsterIcon|Morellia}}
 
 
{{Equipment/Recommended
|style=Melee
|showDR=false
|helm1=(P) Divine Helmet
|helm2=Ragnar God Helmet
|neck1=Fury of the Elemental Zodiacs
|neck2=Fighter Amulet
|cape1=Maximum Skillcape
|cape2=Infernal Cape
|body1=(P) Divine Platebody
|body2=Ragnar God Platebody
|legs1=(P) Divine Platelegs
|legs2=Ragnar God Platelegs
|weapon1=Divine Sword
|weapon2=Tidal Edge
|shield1=(P) Divine Shield
|shield2=Dragonfire Shield
|gloves1=Divine Gloves
|gloves2=Ragnar God Gloves
|boots1=(P) Divine Boots
|boots2=Ragnar God Boots
|ring1=Tormented Ring
|ring2=Ring of Blade Echoes
|passive1=Shield of Melee Power
}}
 
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Valor|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
*{{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
*{{ItemIcon|Minotaur}} and {{ItemIcon|Dragon}}
 
=====Necessary=====
Summoning tablets are recommended for these fights especially against {{MonsterIcon|Morellia}}
 
Use {{Icon|Valor|type=prayer}} and {{Icon|Holy Aegis|type=prayer}} prayers or the highest level appropriate alternatives you have available
 
The {{ItemIcon|Tormented Ring}} is recommended because of the maxed out Divine Armour and the defense bonus more than makes up for the (-50) defense loss. If you have anything less than Divine then I would stick with the {{ItemIcon|Ring of Blade Echoes}} as it's still a top ring.


I would also put the {{ItemIcon|Divine Sword}} above the {{ItemIcon|Tidal Edge}} just due to the strength bonus. It has a stab bonus (+120) almost equal to the Tidal Edge's slash (+124) however it also provides a Defense bonus of (+6) and the Special Attack is notable and arguably better than Tidal Edge. You could also use Tidal Edge for the melee evasion debuff and then switch to the Divine Sword to finish the fight.  
===Manual Clear===
Manually clearing the {{ZoneIcon|Ancient Sanctuary}} is a good way to get to the next dungeon, {{ZoneIcon|Underground Lava Lake}}, as soon as possible.


===={{MonsterIcon|Morellia}}====
Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Jungle Labyrinth}}, but they will look similar to the following {{Skill|Melee}} build.
The fight can be little drawn out due to her healing ability from both Poison Lifesteal and Afflicted Vitality. Maxed out DPS is necessary otherwise she will continually heal back to full.
The main attack that can be deadly is Seeking Roots dealing 1000 damage without DR but luckily wont ruin The Game. As long as you have the same food and auto eat efficiency as used in {{ZoneIcon|Impending Darkness Event}} then you shouldn't have to manually eat.


==Idle Build==
==Rewards==
Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion.


Now I tried to keep the idle build to be nothing too outrageous and pretty attainable even after just completing the dungeon for the first time.
==Stats and Buffs==
===Prayer===
* {{PrayerIcon|Battleborn}} > {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Valor}} > {{PrayerIcon|Piety}}


'''Recommended stats:'''
===Potions===
*{{Skill|Hitpoints}} lvl 115
If the {{Skill|Agility|Waterfall Crossing}} obstacle is active use {{ItemIcon|Damage Reduction Potion IV}} or {{ItemIcon|Melee Strength Potion IV}}, otherwise use {{ItemIcon|Diamond Luck Potion IV}}.
*{{Skill|Attack}} lvl 110
*{{Skill|Strength}} lvl 110
*{{Skill|Defence}} lvl 110
*{{Skill|Prayer}} lvl 115


We will be using the Melee build as it is the style used for the majority of the fights as well as the boss.
===Summoning===
* {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Minotaur}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Minotaur}} and {{ItemIcon|Lightning Spirit}}
* {{ItemIcon|Minotaur}} and {{ItemIcon|Siren}}


{{Equipment/Recommended
==Equipment==
|style=Melee
|showDR=false
|helm1=(P) Divine Helmet
|neck1=Fighter Amulet
|cape1=Maximum Skillcape
|body1=(P) Divine Platebody
|legs1=(P) Divine Platelegs
|weapon1=Ultima Godsword
|weapon2=Spectral Ice Sword
|shield1=(P) Divine Shield
|gloves1=Ragnar God Gloves
|boots1=(P) Divine Boots
|ring1=Tormented Ring
|ring2=Ring of Blade Echoes
|passive1=Shield of Melee Power
}}


Note: The {{ItemIcon|Ultima Godsword}} is a 2H weapon and cannot be used in conjunction with a shield. If the {{ItemIcon|Spectral Ice Sword}} is to be used, it should be used with the {{ItemIcon|(P) Divine Shield}}.
{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
| {{ItemIcon|Blazing Helmet}}
| {{ItemIcon|(P) Divine Helmet}}
| {{ItemIcon|Meteorite Helmet}}
|-
! Body
| {{ItemIcon|Ward of Flame Platebody}}
| {{ItemIcon|(P) Divine Platebody}}
| {{ItemIcon|Meteorite Platebody}}
|-
! Leggings
| {{ItemIcon|Burning Protection Platelegs}}
| {{ItemIcon|(P) Divine Platelegs}}
| {{ItemIcon|Meteorite Platelegs}}
|-
! Boots
| {{ItemIcon|Frost Walker Boots}}
| {{ItemIcon|(P) Divine Boots}}
| {{ItemIcon|(P) Augite Boots}}
|-
! Hands
| {{ItemIcon|Relentless Fury Gloves}}
| {{ItemIcon|Ragnar God Gloves}}
| {{ItemIcon|Divine Gloves}}
|-
! Cape
| {{ItemIcon|Maximum Skillcape}}
| colspan=2| {{ItemIcon|Infernal Cape}}
|-
! Neck
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| {{ItemIcon|Allure Amulet}}
| {{ItemIcon|Guardian Amulet}}
|-
! Ring
| {{ItemIcon|Relentless Fury Ring}}
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Meteorite Warrior Ring}}
|-
! Passive
| {{ItemIcon|Fighter Amulet}}
| {{ItemIcon|Chapeau Noir}}
| {{ItemIcon|Elder Crown}}
|-
! Weapon
| rowspan=2| {{ItemIcon|Ultima Godsword}}
| {{ItemIcon|Divine Sword|notext=true}} / {{ItemIcon|Divine Scimitar|Divine Weapons}}
| rowspan=2| {{ItemIcon|Meteorite 2H Sword}}
|-
! Offhand
| {{ItemIcon|(P) Divine Shield}}
|-
|}


'''Consumables''':
The above table includes equipment from slayer areas and dungeons unlocked by completing this dungeon, this is because they are often direct upgrades and it would be silly to not mention them. Clearing the {{ZoneIcon|Ancient Sanctuary}} once for its unlocks, getting as many upgrades as possible, and coming back will often be more efficient than continuing to use the relatively mediocre stats from {{ItemIcon|(P) Divine Helmet|Divine Armor}}
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
*{{Icon|Valor|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
*{{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
*{{ItemIcon|Minotaur}} and {{ItemIcon|Dragon}}


Summoning tablets are recommended for idling but with the setup above not absolutely necessary.
{{ItemIcon|Meteorite 2H Sword}} when used with the {{ItemIcon|Meteorite Warrior Ring}} should clear quicker than {{ItemIcon|Divine Sword|notext=true}}{{ItemIcon|Divine Scimitar|Divine Weapons}}, but as it does not have any damage reduction, can be more dangerous.


If you don't have the {{ItemIcon|Ultima Godsword}} then it is HIGHLY recommended to grind {{MonsterIcon|Spectral Ice Wolf}} for the {{ItemIcon|Spectral Ice Sword}} as it is a huge upgrade and the future upgrade off that will be desired.  
The {{ItemIcon|Ultima Godsword}} is the best available weapon at this point, and should make clearing the dungeon very simple. Ultima also comes with 8% damage reduction, making the loss of a shield less impactful


Note: With this build above I was able to complete 285 dungeons in 24 hours idle. So 11 clears an hour. With the {{ItemIcon|Spectral Ice Sword}} it was ~9 clears an hour.
The {{ItemIcon|Spectral Ice Sword}} is another upgrade that is unlocked by completing this dungeon once, but it is typically worse than {{ItemIcon|Ultima Godsword}} at this stage.




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[[Category:Guides]]
[[Category:Guides]]

Revision as of 23:58, 21 January 2023

This page was last updated for (v1.1.1).

Dungeon Mechanics

This Dungeon harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.

Intimidation

Just like every other monster in the , each enemy in the Ancient Sanctuary has a passive effect that reduces the player's Damage Reduction. When in combat with Morellia, the player's base damage reduction is reduced by 21%, before any modifiers from the Combat Triangle.

Manual Clear

Manually clearing the Ancient Sanctuary is a good way to get to the next dungeon, Underground Lava Lake, as soon as possible.

Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially Hitpoints required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the Jungle Labyrinth, but they will look similar to the following Melee build.

Rewards

Completing this dungeon unlocks Lava Lake and Forsaken Tundra, which unlocks more equipment for Melee and Magic and starts the player's journey through the rest of the expansion.

Stats and Buffs

Prayer

Potions

If the Waterfall Crossing obstacle is active use Damage Reduction Potion IV or Melee Strength Potion IV, otherwise use Diamond Luck Potion IV.

Summoning

Equipment

Slot Better to Worse
Head Blazing Helmet (P) Divine Helmet Meteorite Helmet
Body Ward of Flame Platebody (P) Divine Platebody Meteorite Platebody
Leggings Burning Protection Platelegs (P) Divine Platelegs Meteorite Platelegs
Boots Frost Walker Boots (P) Divine Boots (P) Augite Boots
Hands Relentless Fury Gloves Ragnar God Gloves Divine Gloves
Cape Maximum Skillcape Infernal Cape
Neck Fury of the Elemental Zodiacs Allure Amulet Guardian Amulet
Ring Relentless Fury Ring Ring of Power Meteorite Warrior Ring
Passive Fighter Amulet Chapeau Noir Elder Crown
Weapon Ultima Godsword / Divine Weapons Meteorite 2H Sword
Offhand (P) Divine Shield

The above table includes equipment from slayer areas and dungeons unlocked by completing this dungeon, this is because they are often direct upgrades and it would be silly to not mention them. Clearing the Ancient Sanctuary once for its unlocks, getting as many upgrades as possible, and coming back will often be more efficient than continuing to use the relatively mediocre stats from Divine Armor

Meteorite 2H Sword when used with the Meteorite Warrior Ring should clear quicker than Divine Weapons, but as it does not have any damage reduction, can be more dangerous.

The Ultima Godsword is the best available weapon at this point, and should make clearing the dungeon very simple. Ultima also comes with 8% damage reduction, making the loss of a shield less impactful

The Spectral Ice Sword is another upgrade that is unlocked by completing this dungeon once, but it is typically worse than Ultima Godsword at this stage.