Ancient Relics/Guide: Difference between revisions

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==Ancient Relics==
==Dungeons==
 
===Dungeons===
While dungeons are unchanged, the [[Ancient Relics]] gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level.  
While dungeons are unchanged, the [[Ancient Relics]] gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level.  


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==Skills==
Throughout the game the skills level are capped (initially to 10) which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps and so this is a good first goal. Fishing and cooking are locked out until much later making dungeons considerably harder, and you will need creative ways of getting those foods with higher HP.
Any skill XP earned over the ceiling cap will be deleted, but the mastery and global mastery XP work as normal.
=== Ancient Relics ===
Performing any skill will give you a (low) chance of discovering an [[Ancient Relic]]. Whilst it is possible to get all of the [[Ancient Relics]] without completing dungeons, it is not recommended. There is however a guaranteed [[Ancient Relic]] when you reach skill level 20 which is likely to happen after completing your first dungeon.
=== Lesser Relics ===
While skilling you will be rewarded with [[Lesser Relics]] which can be equipped to give boosts to that skill. One [[Lesser Relic]] will be used for every action.
=== Skill Balancing ===
When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smithing}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Thieving}}) to balance out this skill.
=== When to fully explore cartography ===
Early exploration of {{Skill|Cartography}} is recommended as it unlocks many great rewards.
However, it is not strongly recommended that you do not attempt to fully explore {{Skill|Cartography}} (or use Auto Survey) until you are able to reach {{SkillReq|Cartography|100}}. Surveying has a finite amount of XP available, and any that you waste early on could limit how much of the map you ultimately reveal.
Map creation and upgrades have unlimited XP, but these are not a generous source of XP, and will consume a lot of {{ItemIcon|Paper}}.
=== Levels 1 to 10: Starting tips ===
Some helpful things to get you started:
* '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on.
* '''Cartography:''' Survey the POI close to your starting position in {{Skill|Cartography}} to obtain {{ItemIcon|Shrimp|50}} and {{ItemIcon|Potatoes|2000}}.
* '''Bronze Dagger:''' Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}. Try to avoid eating your {{ItemIcon|Shrimp}} as these are best used in the early dungeons.
* '''Runecrafting:''' Magic is relatively powerful when starting out in this game mode, and {{Skill|Runecrafting}} will let you unlock more damaging spells. Mine plenty of {{ItemIcon|Rune Essence}} to create runes and obtains staves such as the {{ItemIcon|Staff of Earth}} which give a high damage at relative low levels. You can train {{SkillReq|Magic|10}} on the {{MonsterIcon|Cow}}.
For combat, it is recommended that stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}} until you have completed the {{ZoneIcon|Chicken Coop}} dungeon.
=== Levels 11 to 29: Skilling recommendations ===
After completing a dungeon, you will be offered a randomized selection of skills and level caps to select from. Whilst some choices might be straight-forward, it can be challenging weighing up the benefits and of each skill.
Here are some things to consider:
* '''Thieving:''' Once you get to {{SkillReq|Thieving|25}} you will unlock {{Icon|Assistant Cook|type=thieving}} which will be a great source of food. Also, you can use {{Skill|Thieving}} to get {{GP}} as well as some useful drops or ammo, as there are very few other ways to make money at this time.
* '''Farming:''' This provides a passive source of food, herbs, and logs. For example, killing {{MonsterIcon|Junior Farmer}} until you have {{ItemIcon|Potato Seeds|qty=3}} so that you can start {{Skill|Farming}} for extra food. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out .
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{ItemIcon|Golbin Thief}} is a good early summon that will help give the advantage in combat.
* '''Slayer:''' The [[Slayer tasks]] will reward you with {{Icon|Slayer Coins}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.
=== Levels 30+: Places of Interest ===
At this point you will have found some [[Ancient Relics]] which will give you passive benefits. but there is still a lot to discover.
Here are some suggestions on where to go next:
*Discovering the {{POIIcon|Wet Forest}} at {{Hex|9|16}} will reward {{ItemIcon|Oxilyme Seeds|qty=60}}, {{ItemIcon|Mantalyme Seeds|qty=60}} and {{ItemIcon|Lemontyle Seeds|qty=60}} which can help you get started in {{Skill|Farming}} and {{Skill|Herblore}}.
* {{POIIcon|The Runed Battlefield}} at {{Hex|7|15}} provides {{ItemIcon|Mind Rune|qty=1000}}, {{ItemIcon|Chaos Rune|qty=1000}} and {{ItemIcon|Death Rune|qty=1000}} which will give added boosts to {{Skill|Magic}} for the early bosses.
* The {{POIIcon|Holy Isles}} at {{Hex|17|17}} will reward {{ItemIcon|Medium Urn|qty=100}} and if buried will give you a big {{Skill|Prayer}} advantage.
* The {{POIIcon|Castle of Kings}} at{{Hex|21|16}} gives you {{ItemIcon|Knight's Cape}} and {{ItemIcon|(G) Mithril Platebody}} which is a great way to get some early damage reduction (DR). You will need {{SkillReq|Defence|20}}.
* Discovering {{POIIcon|Mucky Cave}} at {{hex|22|18}} in {{Skill|Cartography}} unlocks the {{ZoneIcon|Mucky Cave}} combat area which provides {{ItemIcon|Barrier Gem|Barrier Dust}}, {{ItemIcon|Barrier Sapping Gloves}} and consumables such as {{ItemIcon|Leeching Bolts}}, {{ItemIcon|Vial of Goo}}, and {{ItemIcon|Vial of Acid}}.
* Discovering {{POIIcon|Monuments}} at {{Hex|6|11}} in {{Skill|Cartography}} unlocks a dig site. Excavating for the dig site in {{Skill|Archaeology}} to uncover the {{ItemIcon|Ancient Stone Tablet}} which unlocks {{AoD}} {{ZoneIcon|Golem Territory}} dungeon. You must complete this dungeon to unlock all of the other {{AoD}} [[Dungeons]].
Continue defeating dungeons to increase your skill caps and along the way you will discover the [[Ancient Relics]]. Good luck!


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[[Category:Guides]]
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