Difference between revisions of "Alternative Magic"
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[[File:Magic (skill).svg|thumb|right|Magic]] | [[File:Magic (skill).svg|thumb|right|Magic]] | ||
− | Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared. | + | Alternative Magic (Alt. Magic) is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds. |
+ | |||
+ | Alt. Magic can be trained [[Offline Progression|offline]]. | ||
+ | |||
+ | ==Notes== | ||
+ | |||
+ | * The {{ItemIcon|Ancient Ring of Skills}} will boost XP gained from Alt. Magic, but the {{ItemIcon|Gold Emerald Ring}} will not. | ||
+ | * {{ItemIcon|Mystic Air Staff|Staves}}, {{ItemIcon|Air Imbued Wand|Imbued wands}}, and the {{ItemIcon|Magic Skillcape}} can be used to reduce the rune cost of spells. | ||
+ | * {{PetIcon|Magic}} can be received while training Alt. Magic, with the rune preservation bonus also applying to Alt. Magic spells. | ||
+ | * The {{ItemIcon|Crown of Rhaelyx}}'s chance to save materials does not apply to Alt. Magic at all, and neither runes nor non-rune components such as ores for {{Icon|Superheat}} can be saved. | ||
+ | * Global item doubling bonuses such as that provided by {{ItemIcon|Aorpheat's Signet Ring}} will apply to Alt. Magic spells that produce resources. | ||
+ | * {{ItemIcon|Signet Ring Half (a)}} can be earned from Alt. Magic instead of the usual combat {{Skill|Magic}} drop of {{ItemIcon|Signet Ring Half (b)}}. | ||
+ | * Marks of the {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} can be discovered while training Alt. Magic. Tablets for these familiars will neither be consumed nor provide {{Skill|Summoning}} XP if equipped while using Alt. Magic spells. | ||
+ | * [[Magic#Rune Preservation|Rune Preservation]] bonuses apply when casting Alt. Magic spells. | ||
+ | * {{ItemIcon|Amulet of Incantation}} can be used to speed up spells cast with Alt. Magic, and also provides +10% rune preservation chance specifically for Alt. Magic spells. | ||
+ | * [[Currency#GP|GP]] received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the [[Item Alchemy]] page. | ||
+ | * Spells requiring an item selection (such as {{Icon|Just Learning|type=spell}}) will only allow items which are unlocked in the [[Bank]] to be selected. Locked items must first be unlocked before they can be used with such spells. | ||
+ | |||
+ | == Rune Preservation == | ||
+ | In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt Magic also benefits from rune preservation bonuses specifically for Alt Magic spells. These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt Magic spells results in a combined +30% chance to preserve runes when casting Alt Magic spells. | ||
+ | {{ModifierTable|AltMagicRunePreservation|Rune Preservation|true}} | ||
+ | |||
== Spells == | == Spells == | ||
{{AltMagicTable}} | {{AltMagicTable}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 14:26, 6 March 2022
This page is out of date (v1.0.3). |
Alternative Magic (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.
Alt. Magic can be trained offline.
Notes
- The
Ancient Ring of Skills will boost XP gained from Alt. Magic, but the
Gold Emerald Ring will not.
Staves,
Imbued wands, and the
Magic Skillcape can be used to reduce the rune cost of spells.
Salem can be received while training Alt. Magic, with the rune preservation bonus also applying to Alt. Magic spells.
- The
Crown of Rhaelyx's chance to save materials does not apply to Alt. Magic at all, and neither runes nor non-rune components such as ores for
Superheat can be saved.
- Global item doubling bonuses such as that provided by
Aorpheat's Signet Ring will apply to Alt. Magic spells that produce resources.
Signet Ring Half (a) can be earned from Alt. Magic instead of the usual combat
Magic drop of
Signet Ring Half (b).
- Marks of the
Occultist and
Witch can be discovered while training Alt. Magic. Tablets for these familiars will neither be consumed nor provide
Summoning XP if equipped while using Alt. Magic spells.
- Rune Preservation bonuses apply when casting Alt. Magic spells.
Amulet of Incantation can be used to speed up spells cast with Alt. Magic, and also provides +10% rune preservation chance specifically for Alt. Magic spells.
- GP received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the Item Alchemy page.
- Spells requiring an item selection (such as
Just Learning) will only allow items which are unlocked in the Bank to be selected. Locked items must first be unlocked before they can be used with such spells.
Rune Preservation
In addition to the usual Rune Preservation bonuses available when using Magic, Alt Magic also benefits from rune preservation bonuses specifically for Alt Magic spells. These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt Magic spells results in a combined +30% chance to preserve runes when casting Alt Magic spells.
Source | Type | Rune Preservation | Other Modifiers |
---|---|---|---|
Constellation | +1-15% Rune Preservation for Alt. Magic Spells | +1-15% chance to receive random elemental runes per Runecraft +1-15% Chance to Double Items in Runecrafting +1-15% GP From Monsters +1-15% Global Accuracy +1-15 Hidden Magic Level +1-15% Magic Accuracy Bonus +1-15% Magic Damage Bonus from Equipment +1-15% Runecrafting Mastery XP +1-15% Magic Skill XP +1-15% Runecrafting Skill XP | |
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Item (Amulet) | +10% Rune Preservation for Alt. Magic Spells | -0.2s Magic Interval |
Spells
Spell | Requirements | Description | Experience | Runes | |
---|---|---|---|---|---|
Just Learning | Convert selected item into 1 Rune Essence. | 5 | 1 | ||
Superheat I | Create 1 x bars using 1 x required ores. | 8 | 1 OR 1 | ||
Item Alchemy I | Convert selected item into GP worth 40% of the item's base sale price. | 10 | 1 | ||
Bone Offering | Creates 3 x Bones. | 12 | 1 | ||
Superheat II | Create 2 x bars using 1 x required ores. | 15 | 1 OR 1 | ||
Item Alchemy II | Convert selected item into GP worth 100% of the item's base sale price. | 18 | 1 | ||
Rags to Riches I | Convert selected Junk item, obtained from Fishing, into a random Gem. | 21 | 1 OR 1 | ||
Blessed Offering | Creates 3 x Holy Dust. | 24 | 2 | ||
Superheat III | Create 3 x bars using 1 x required ores. | 28 | 1 OR 1 | ||
Rags to Riches II | Convert Coal Ore into a random Gem. | 32 | 2 OR 2 | ||
Item Alchemy III | Convert selected item into GP worth 160% of the item's base sale price. | 39 | 1 | ||
Superheat IV | Create 3 x bars using 1 x required ores, ignoring all Coal Requirements. | 50 | 2 OR 2 |
Melvor Idle version v1.0.4 (Released: 25th May 2022) | ||||||||||||||||
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