Air Rune: Difference between revisions

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{{V0.16}}{{Item|name=Air Rune|imagefile=Air Rune (item).svg|description=No Description|id=389|category=Runecrafting|type=Rune|sellsfor=1|customData=|itemSources=*Killing: [[File:Wizard (monster).svg|25px|middle|link=Wizard]],[[File:Vampire (monster).svg|25px|middle|link=Vampire]]
{{V}}{{ItemBox}}
*Opening: [[File:Magic Chest (item).svg|25px|middle|link=Magic Chest]]
*[[File:Runecrafting (skill).svg|25px|middle|link=Runecrafting]] (Lv. 1)|itemUses=*[[File:Runecrafting (skill).svg|25px|middle|link=Runecrafting]] [[Runecrafting]]
*[[File:Magic (skill).svg|25px|middle|link=Magic]] [[Magic]]
*[[File:Magic (skill).svg|25px|middle|link=Magic]] [[Alternative Magic|Alt. Magic]]}}


==Item Sources==
==Item Sources==
{{Air Rune Sources}}[[Category:Items]]
{{ItemSources}}
{{ItemUses}}[[Category:Items]]
{{RuneNav}}
{{Menu}}
{{Menu}}

Revision as of 14:29, 8 June 2021

This page is up to date (v1.2.2).
Air Rune
Air Rune
No Description
Item ID: melvorD:Air_Rune
Category: Runecrafting
Type: Rune
Sells For: 1
Item Sources:
  • Killing: Wizard,Vampire
  • Opening: Magic Chest
  • Pickpocketing: Acolyte
  • Runecrafting Level 1
  • Tasks
Item Uses:
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements Runecrafting Level 1
Materials 1 Rune Essence
Base Quantity 1
Base Experience 4 XP
Base Creation Time 2s

Loot

Uses

Magic

Spell Requirements Type Description Runes Item Cost
Wind Strike Wind Strike Magic Level 1 Standard Combat spell with a max hit of 20 2 Air Rune, 1 Mind Rune
Water Strike Water Strike Magic Level 3 Standard Combat spell with a max hit of 45 1 Air Rune, 1 Mind Rune, 1 Water Rune
OR
1 Mist Rune, 1 Mind Rune
Earth Strike Earth Strike Magic Level 6 Standard Combat spell with a max hit of 70 1 Air Rune, 1 Mind Rune, 1 Earth Rune
OR
1 Dust Rune, 1 Mind Rune
Fire Strike Fire Strike Magic Level 10 Standard Combat spell with a max hit of 95 1 Air Rune, 1 Mind Rune, 1 Fire Rune
OR
1 Smoke Rune, 1 Mind Rune
Wind Bolt Wind Bolt Magic Level 14 Standard Combat spell with a max hit of 90 4 Air Rune, 1 Chaos Rune
Water Bolt Water Bolt Magic Level 16 Standard Combat spell with a max hit of 105 2 Air Rune, 1 Chaos Rune, 2 Water Rune
OR
2 Mist Rune, 1 Chaos Rune
Earth Bolt Earth Bolt Magic Level 19 Standard Combat spell with a max hit of 120 2 Air Rune, 1 Chaos Rune, 3 Earth Rune
OR
2 Dust Rune, 1 Chaos Rune
Fire Bolt Fire Bolt Magic Level 23 Standard Combat spell with a max hit of 135 3 Air Rune, 1 Chaos Rune, 4 Fire Rune
OR
3 Smoke Rune, 1 Chaos Rune
Wind Blast Wind Blast Magic Level 28 Standard Combat spell with a max hit of 130 6 Air Rune, 1 Death Rune
Water Blast Water Blast Magic Level 30 Standard Combat spell with a max hit of 145 3 Air Rune, 1 Death Rune, 4 Water Rune
OR
3 Mist Rune, 1 Death Rune
Earth Blast Earth Blast Magic Level 33 Standard Combat spell with a max hit of 160 3 Air Rune, 1 Death Rune, 4 Earth Rune
OR
3 Dust Rune, 1 Death Rune
Fire Blast Fire Blast Magic Level 37 Standard Combat spell with a max hit of 175 4 Air Rune, 1 Death Rune, 5 Fire Rune
OR
4 Smoke Rune, 1 Death Rune
Nature's Call Nature's Call Magic Level 40
Nature's Call Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2 Air Rune, 2 Water Rune, 2 Earth Rune, 2 Fire Rune, 2 Nature Rune
OR
2 Steam Rune, 2 Dust Rune, 2 Nature Rune
Wind Wave Wind Wave Magic Level 43 Standard Combat spell with a max hit of 170 10 Air Rune, 1 Blood Rune
Water Wave Water Wave Magic Level 45 Standard Combat spell with a max hit of 185 5 Air Rune, 1 Blood Rune, 7 Water Rune
OR
5 Mist Rune, 1 Blood Rune
Earth Wave Earth Wave Magic Level 48 Standard Combat spell with a max hit of 200 5 Air Rune, 1 Blood Rune, 7 Earth Rune
OR
5 Dust Rune, 1 Blood Rune
Fire Wave Fire Wave Magic Level 52 Standard Combat spell with a max hit of 215 5 Air Rune, 1 Blood Rune, 7 Fire Rune
OR
5 Smoke Rune, 1 Blood Rune
Wind Surge Wind Surge Magic Level 57 Standard Combat spell with a max hit of 210 10 Air Rune, 1 Ancient Rune
Water Surge Water Surge Magic Level 61 Standard Combat spell with a max hit of 225 7 Air Rune, 1 Ancient Rune, 10 Water Rune
OR
7 Mist Rune, 1 Ancient Rune
Earth Surge Earth Surge Magic Level 64 Standard Combat spell with a max hit of 240 7 Air Rune, 1 Ancient Rune, 10 Earth Rune
OR
7 Dust Rune, 1 Ancient Rune
Nature's Wrath Nature's Wrath Magic Level 65
Nature's Wrath Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4 Air Rune, 4 Water Rune, 4 Earth Rune, 4 Fire Rune, 4 Nature Rune
OR
4 Steam Rune, 4 Dust Rune, 4 Nature Rune
Fire Surge Fire Surge Magic Level 68 Standard Combat spell with a max hit of 255 7 Air Rune, 1 Ancient Rune, 10 Fire Rune
OR
7 Smoke Rune, 1 Ancient Rune
Slicing Winds Slicing Winds Magic Level 70
Complete Volcanic Cave 100 times
Ancient Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. 20 Air Rune, 5 Ancient Rune
Crushing Waves Crushing Waves Magic Level 78
Ancient Arcana Equipped
Ancient An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. 10 Air Rune, 10 Water Rune, 5 Ancient Rune
Gust Gust Magic Level 86
Complete Air God Dungeon 100 times
Ancient Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. 25 Air Rune, 5 Ancient Rune, 5 Havoc Rune
Whirlpool Whirlpool Magic Level 96
Ancient Arcana Equipped
Ancient Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. 15 Air Rune, 15 Water Rune, 10 Ancient Rune, 10 Havoc Rune
Surge I Surge I Magic Level 15 Aurora -0.1s Attack Interval
+5% Ranged Evasion
3 Air Rune, 1 Light Rune
Surge II Surge II Magic Level 40 Aurora -0.2s Attack Interval
+10% Ranged Evasion
4 Air Rune, 2 Light Rune
Surge III Surge III Magic Level 65
Book of Eli Equipped
Aurora -0.3s Attack Interval
+15% Ranged Evasion
5 Air Rune, 3 Light Rune
Fury IV Fury IV Magic Level 102
Book of the Ancients Equipped
Aurora +25% Magic Evasion
+125 Maximum Hit
5 Air Rune, 5 Earth Rune, 5 Fire Rune, 5 Light Rune, 3 Infernal Rune
Surge IV Surge IV Magic Level 112
Book of the Ancients Equipped
Aurora -0.4s Attack Interval
+25% Ranged Evasion
8 Air Rune, 5 Light Rune, 8 Calamity Rune
Just Learning Just Learning Magic Level 1 Alt. Magic Convert selected item into 1 Rune Essence. 1 Nature Rune, 1 Air Rune
Superheat V Superheat V Magic Level 110 Alt. Magic Create 5 x bars using 1 x required ores, ignoring all Coal Requirements. 16 Air Rune, 16 Earth Rune, 16 Fire Rune, 10 Soul Rune
OR
8 Infernal Rune, 10 Soul Rune
Embellish Embellish Magic Level 114 Alt. Magic Converts 500 Non-Perfect food into 300 of its Perfect version. 30 Nature Rune, 30 Air Rune, 30 Earth Rune, 30 Fire Rune
OR
20 Nature Rune, 15 Infernal Rune
2 Runestone
100 Charcoal
Rags to Riches III Rags to Riches III Magic Level 116 Alt. Magic Converts 5 x Meteorite Ore into a random Superior Gem. 25 Nature Rune, 40 Air Rune, 40 Earth Rune, 40 Fire Rune
OR
25 Nature Rune, 20 Infernal Rune
5 Meteorite Ore
Item Alchemy IV Item Alchemy IV Magic Level 118 Alt. Magic Convert selected item into GP worth 250% of the item's base sale price. 15 Soul Rune, 24 Air Rune, 24 Earth Rune, 24 Fire Rune
OR
15 Soul Rune, 12 Infernal Rune