Agility/Training: Difference between revisions

From Melvor Idle
m (Gap Jump was renamed to Pit Jump.)
m (I'm dumb, those are 2 different things. Undo revision 46133 by Chish (talk))
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|Build Pit Jump
|Build Pit Jump
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|{{GP|150000}}<br/>{{ItemIcon|Raw Herring|qty=300}}<br/>{{ItemIcon|Raw Salmon|qty=300}}||
|Cargo Net, Balance Beam, Pit&nbsp;Jump
|Cargo Net, Balance Beam, Pit Jump
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!30-40
|Build Pit&nbsp;Jump.<br/>Swap Balance Beam for Monkey Bars
|Build Gap Jump.<br/>Swap Balance Beam for Monkey Bars
|{{GP|300000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{GP|300000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{SkillReq|Firemaking|15}}
|{{SkillReq|Firemaking|15}}
|Cargo Net, Monkey Bars, Pit&nbsp;Jump, Pit&nbsp;Jump
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump
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|{{GP|550000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{SkillReq|Firemaking|60}}
|{{SkillReq|Firemaking|60}}
|Cargo Net, Balance Beam, Pit&nbsp;Jump, Pit&nbsp;Jump, Tree&nbsp;Climb
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
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|{{SkillReq|Farming|60}}
|Cargo Net, Balance Beam, Pit&nbsp;Jump, Pit&nbsp;Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
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|{{SkillReq|Firemaking|15}}
|Cargo Net, Monkey Bars, Pit&nbsp;Jump, Pit&nbsp;Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
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|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|Cargo Net, Balance Beam, Pit&nbsp;Jump, Pit&nbsp;Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
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|{{GP|11500000}}<br/>{{ItemIcon|Crab|qty=5000}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|Cargo Net, Balance Beam, Pit&nbsp;Jump, Pit&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
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!90-99
|Build Boulder Move<br/>Swap Pit&nbsp;Jump for Balance Seesaw
|Build Boulder Move<br/>Swap Pit Jump for Balance Seesaw
|{{GP|20150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}
|{{GP|20150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}
|Cargo Net, Balance Beam, Balance Seesaw, Pit&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump, Boulder&nbsp;Move
|Cargo Net, Balance Beam, Balance Seesaw, Gap&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump, Boulder&nbsp;Move
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Revision as of 19:50, 23 August 2021

This page was last updated for (v0.20).
This article is about training the Agility skill. For the skill itself, see Agility.

Boosts

There are several items you can use to increase the rate at which you train the Agility skill:

Name Description
Ancient Ring of Skills The Ancient Ring of Skills is a rare drop that can be found while Fishing. It increases the XP gained from non-combat skills by 8%.
Pyro The Firemaking pet provides a +1% boost to XP gained in any skill.
Firemaking Skillcape The Firemaking Skillcape provides a +5% boost to XP gained in any skill when worn.
Performance Enhancing Potion The Performance Enhancing Potion can be made at Herblore Level 62 and decreases the amount of time it takes to complete Agility obstacles.

Best Courses for XP/hr

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes at the level 80-90 and level 90-99 sections, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Total Costs

This is the total cost to build or change all obstacles as listed in the guide above, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Total Skill Requirements

In order to follow this guide, you'll need the following skills (Agility levels aren't listed as you will gain them while following the guide)

  • Cooking Level 60
  • Mining Level 60
  • Slayer Level 60
  • Thieving Level 60
  • Firemaking Level 99
  • Woodcutting Level 99