Agility/Training: Difference between revisions

From Melvor Idle
(Amend optimal course layout. Corrects for some oddities where continually swapping between some obstacles was suggested)
(Update again following correction of optimal course generation code)
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This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.


* {{GP|41110000}}
* {{GP|46110000}}
* {{SC|150000}}
* {{ItemIcon|Raw Herring|qty=300}}
* {{ItemIcon|Raw Herring|qty=300}}
* {{ItemIcon|Raw Salmon|qty=300}}
* {{ItemIcon|Raw Salmon|qty=300}}
Line 17: Line 18:
* {{ItemIcon|Coal Ore|qty=5000}}
* {{ItemIcon|Coal Ore|qty=5000}}
* {{ItemIcon|Diamond|qty=2000}}
* {{ItemIcon|Diamond|qty=2000}}
* {{ItemIcon|Bones|qty=1000}}
* {{ItemIcon|Dragonite Bar|qty=10000}}
* {{ItemIcon|Dragonite Bar|qty=10000}}
* {{ItemIcon|Redwood Logs|qty=10000}}
* {{ItemIcon|Redwood Logs|qty=10000}}
* {{ItemIcon|Bones|qty=1000}}
* {{ItemIcon|Emerald|qty=2000}}


===Total Skill Requirements===
===Total Skill Requirements===
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* {{SkillReq|Slayer|60}}
* {{SkillReq|Slayer|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Defence|70}}
* {{SkillReq|Prayer|70}}
* {{SkillReq|Firemaking|99}}
* {{SkillReq|Firemaking|99}}
* {{SkillReq|Woodcutting|99}}
* {{SkillReq|Woodcutting|99}}
Line 85: Line 89:
|-
|-
!80-90
!80-90
|Build Ice Jump
|Build Ice Jump<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|{{GP|10000000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}
|{{GP|11500000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|-
|-
!90-99
!90-99
|Build Boulder Move<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|Build Boulder Move<br/>Swap Tree Hang for Spike Jump
|{{GP|21500000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{GP|25000000}}<br/>{{SC|150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}<br/>{{ItemIcon|Emerald|qty=2000}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}<br/>{{SkillReq|Defence|70}}<br/>{{SkillReq|Prayer|70}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump, Boulder&nbsp;Move
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move
|}
|}



Revision as of 21:03, 15 August 2022

This page was last updated for (v1.0.5).
This article is about training the Agility skill. For the skill itself, see Agility.

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Total Skill Requirements

In order to follow this guide, you'll need the following skills.

  • Cooking Level 60
  • Farming Level 60
  • Mining Level 60
  • Slayer Level 60
  • Thieving Level 60
  • Defence Level 70
  • Prayer Level 70
  • Firemaking Level 99
  • Woodcutting Level 99

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes at the level 80-90 and level 90-99 sections, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Boosters

XP

GP

The Fine Coinpurse can replace the Book of Scholars depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.

Action Time


Melvor Idle Skill Guides
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Firemaking
Cooking
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