Agility/Training: Difference between revisions

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{{V|1.1}}
{{V|1.2.2}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}


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|-
|-
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
|-
| {{ItemIcon|Mind Rune}} || 500 ||class="table-na"| N/A || 500
|-  
|-  
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
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** {{SkillReq|Mining|60}}
** {{SkillReq|Mining|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Farming|60}}
** {{SkillReq|Farming|80}}
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
** {{SkillReq|Slayer|100}}
** {{SkillReq|Cooking|100}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Ranged|110}}
** {{SkillReq|Ranged|110}}
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{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
!Levels!!Course Changes!!style="min-width:140px"|Costs!!style="min-width:90px"|Requirements!!Full Course
!Levels!!Course Changes!!style="min-width:190px"|Costs!!style="min-width:90px"|Requirements!!Full Course
|-
|-
!1-10
!1-10
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!30-40
!30-40
|Build Gap Jump
|Build Gap Jump
|{{GP|250000}}||
|{{GP|250000}}<br/>{{ItemIcon|Mind Rune|qty=500}}||
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|-
|-
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|Build Forest Maze
|Build Forest Maze
|{{GP|30000000}}<br/>{{SC|500000}}<br/>{{ItemIcon|Lava Fish|qty=8000}}<br/>{{ItemIcon|Corundumite Bar|qty=6000}}
|{{GP|30000000}}<br/>{{SC|500000}}<br/>{{ItemIcon|Lava Fish|qty=8000}}<br/>{{ItemIcon|Corundumite Bar|qty=6000}}
|
|{{SkillReq|Cooking|100}}<br/>{{SkillReq|Slayer|100}}<br/>{{SkillReq|Smithing|100}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|-
|-
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{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}


The {{ItemIcon|Fine Coinpurse}} can replace the {{ItemIcon|Book of Scholars}} depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.
The {{ItemIcon|Fine Coinpurse}} can be equipped instead of the {{ItemIcon|Book of Scholars}} if the player's preference is a +25% bonus to {{GP}} [[GP]] gained (+10% from the {{ItemIcon|Fine Coinpurse|Coinpurse}}, and effectively +15% from the removal of the {{ItemIcon|Book of Scholars|Book}} which provides a 15% decrease) instead of the +3% skill XP provided by the {{ItemIcon|Book of Scholars|Book}}. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.


===Action Time===
===Action Time===

Latest revision as of 11:07, 1 April 2024

This page is up to date (v1.2.2).
This article is about training the Agility skill. For the skill itself, see Agility.

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Cost Base Game
Level 1-99

Level 100-120
Total
Gold Pieces 46,110,000 510,000,000 556,110,000
Slayer Coins 150,000 500,000 650,000
Raw Herring 300 N/A 300
Raw Salmon 300 N/A 300
Mind Rune 500 N/A 500
Mahogany Logs 1,000 N/A 1,000
Iron Arrows 2,000 N/A 2,000
Chaos Rune 2,000 N/A 2,000
Watermelons 3,000 N/A 3,000
Barrentoe Herb 5,000 N/A 5,000
Crab 2,500 N/A 2,500
Coal Ore 5,000 N/A 5,000
Diamond 2,000 N/A 2,000
Bones 1,000 N/A 1,000
Dragonite Bar 10,000 N/A 10,000
Redwood Logs 10,000 N/A 10,000
Emerald 2,000 N/A 2,000
Lava Fish N/A 8,000 8,000
Corundumite Bar N/A 6,000 6,000
Oricha N/A 5,000 5,000
Magic Logs N/A 5,000 5,000
Cerulean N/A 5,000 5,000
Palladium Bar N/A 15,000 15,000
Pure Essence N/A 20,000 20,000
Meteorite Bar N/A 10,000 10,000
Meteorite Javelin N/A 15,000 15,000
Revenant Logs N/A 25,000 25,000

Total Skill Requirements

In order to follow this guide, you'll need the following skills:

  • Level 1-99 (Base Game)
    • Defence Level 70
    • Prayer Level 70
    • Slayer Level 60
    • Woodcutting Level 99
    • Firemaking Level 99
    • Cooking Level 60
    • Mining Level 60
    • Thieving Level 60
    • Farming Level 80
  • Level 100-120 ( Throne of the Herald Expansion)
    • Slayer Level 100
    • Cooking Level 100
    • Defence Level 110
    • Ranged Level 110
    • Magic Level 110
    • Smithing Level 115
    • Fletching Level 115
    • Crafting Level 115

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes from Agility Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Boosters

XP

GP

The Fine Coinpurse can be equipped instead of the Book of Scholars if the player's preference is a +25% bonus to Coins.svg  GP gained (+10% from the Coinpurse, and effectively +15% from the removal of the Book which provides a 15% decrease) instead of the +3% skill XP provided by the Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.

Action Time


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