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Agility: Difference between revisions

From Melvor Idle
260 bytes added ,  15 April 2021
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Added Skill to skills category
(Added reference to the new Agility training guide)
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[[File:Agility (skill).svg|thumb|right|Agility]]
[[File:Agility (skill).svg|thumb|right|Agility]]
{{Otheruses|the Agility skill|a guide to leveling the skill|Agility/Training}}
{{Otheruses|the Agility skill|a guide to leveling the skill|Agility/Training}}
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== Obstacles ==
== Obstacles ==
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.  
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards. '''In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.'''  Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.


When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.


Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle.
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle.
{{AgilityObstacleTable}}
{{AgilityObstacleTable}}


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The [[Performance Enhancing Potion]] can be used to decrease the interval of Agility obstacles.
The [[Performance Enhancing Potion]] can be used to decrease the interval of Agility obstacles.
{{PotionTable|Performance Enhancing Potion}}
{{PotionTable|Performance Enhancing Potion}}
[[Category:Skills]]


{{Menu}}
{{Menu}}
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