Difference between revisions of "Agility"

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(→‎Obstacles: clarified that building an obstacle does not make it cost less GP)
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When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
 
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
  
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction.
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Each time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction, and a practical maximum of 50% GP and Slayer Coin cost reduction.
  
 
'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''
 
'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''

Revision as of 20:03, 17 July 2022

This page is out of date (v1.0.4).
Agility
This article is about the Agility skill. For a guide to leveling the skill, see Agility/Training.

Agility is a skill that provides global bonuses to other aspects of the game.

Obstacles

Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle. Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.

When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.

Each time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the Mastery Unlocks and Agility Skillcape (item).svg Agility Skillcape to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction, and a practical maximum of 50% GP and Slayer Coin cost reduction.

Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.

Passive Pillars

Passive pillars provide global bonuses and can be purchased upon reaching Agility Level 99. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots. Only one pillar can be active at a time, and the cost must be paid each time the active pillar is changed.

Mastery Unlocks

Obstacle Mastery Unlocks

Level Unlock
10 -3% Agility Interval for this Obstacle only.
20 -3% Agility Interval for this Obstacle only.
30 -3% Agility Interval for this Obstacle only.
40 -3% Agility Interval for this Obstacle only.
50 -3% Agility Interval for this Obstacle only.
60 -3% Agility Interval for this Obstacle only.
70 -3% Agility Interval for this Obstacle only.
80 -3% Agility Interval for this Obstacle only.
80 +10% Agility Obstacle cost reduction for this Obstacle only.
90 -3% Agility Interval for this Obstacle only.
95 +10% Agility Obstacle cost reduction for this Obstacle only.
99 Passive Debuffs (Red) are halved for this Obstacle only.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,550,000 xp +5% increased Agility Mastery XP
25% 6,375,000 xp +10% GP from Agility
50% 12,750,000 xp +10% Global Agility Obstacle cost reduction.
95% 24,225,000 xp +15% Agility Obstacle Item cost reduction
Total Mastery Pool XP 25,500,000

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Agility Level 99.

Skillcape Name Effect
Agility Skillcape (item).svg Agility Skillcape -20% Agility Obstacle Build Costs and +10% GP From Agility

Pet

The pet can be unlocked by completing any Agility obstacle.

Pet Name Effect
Sam (pet).svg Sam +15% GP From Agility

Potion

The Performance Enhancing Potion can be used to decrease the interval of Agility obstacles.

Potion Tier Charges Effect
Performance Enhancing Potion I (item).svg I 10 -2% Agility Interval
Performance Enhancing Potion II (item).svg II 20 -4% Agility Interval
Performance Enhancing Potion III (item).svg III 30 -6% Agility Interval
Performance Enhancing Potion IV (item).svg IV 50 -8% Agility Interval

Skill Boosts

This table lists most sources of Agility-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery.svg Mastery rewards.