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Agility: Difference between revisions

From Melvor Idle
1,041 bytes added ,  5 March 2021
Added some more notes on how the mechanics work.
(Added the bottom menu)
(Added some more notes on how the mechanics work.)
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== Obstacles ==
== Obstacles ==
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards.
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.  


When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle.
{{AgilityObstacleTable}}
{{AgilityObstacleTable}}


== Passive Pillars ==
== Passive Pillars ==
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}.
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots.


{{AgilityPillarTable}}
{{AgilityPillarTable}}