Adventure: Difference between revisions

From Melvor Idle
(Added a note about total unlockable skills)
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* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Dagger}}.
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Non-Combat skill levels cannot go above your Combat Level.
* Non-Combat skill levels cannot go above your Combat Level.
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)

Revision as of 16:19, 16 March 2021

Adventure.png

Adventure mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages:

  • Skills are locked and must be purchased using GP to access
  • Start with only Attack, Strength, Defence, and Hitpoints unlocked along with 10 Shrimp and a Bronze Sword.
  • Non-Combat skill levels cannot go above your Combat Level.
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
  • Hitpoints, Damage, and Food Healing values are 10x larger than standard.

Skill Unlock Costs

All skills cost the same amount to unlock, but the price increases for each skill purchased.

* As v0.19.0 there are only 17 skills to unlock, but the source code contains prices for 18.