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From Melvor Idle
- ammoTypeRequired == ammoType end else --Now for handling armour if type == "Armour" or type == "Melee" then listItem = Items._getItemStat(item22 KB (2,900 words) - 22:35, 5 September 2021
- able to create Hardwood Armour, they are a direct upgrade from your previous Aeris armour. Just note that only the trimmed armour will provide damage reduction4 KB (411 words) - 08:34, 27 November 2022
- Icon({'Shop'})) end if canUpgrade then if item.canUpgrade or (item.type == 'Armour' and item.canUpgrade == nil) then table.insert(categoryArray, '[[Category:Upgradeable26 KB (3,597 words) - 23:28, 2 February 2022
- source item can trigger the upgrade if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then table.insert(upgradeFrom, Icons.Icon({mat42 KB (5,778 words) - 21:45, 2 February 2022
- will be used later --First, the list of columns used by both weapons & armour local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus'24 KB (3,018 words) - 05:08, 14 January 2023
- will be used later --First, the list of columns used by both weapons & armour local statColumns = { 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus'25 KB (3,215 words) - 21:24, 13 January 2024