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| | --This module contains all sorts of functions for getting data on items |
| | --Several functions related to use tables can be found at Module:Items/UseTables |
| | --Functions related to source tables can be found at Module:Items/SourceTables |
| | --Other functions moved to Module:Items/ComparisonTables |
| | |
| local p = {} | | local p = {} |
|
| |
|
| local MonsterData = mw.loadData('Module:Monsters/data') | | local GameData = require('Module:GameData') |
| local ItemData = mw.loadData('Module:Items/data')
| | local Constants = require('Module:Constants') |
| local SkillData = mw.loadData('Module:Skills/data')
| |
| local Constants = mw.loadData('Module:Constants/data') | |
| | |
| local Shared = require('Module:Shared') | | local Shared = require('Module:Shared') |
| local Magic = require('Module:Magic')
| |
| local Areas = require('Module:CombatAreas')
| |
| local Icons = require('Module:Icons') | | local Icons = require('Module:Icons') |
|
| |
|
| local EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon'}
| | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', |
| local OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
| | 'Abnormal Log', 'Red Herring', 'Cool Glasses'} |
| --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
| | p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater', |
| local GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
| | 'Christmas Wreath', 'Candy Cane', 'Santa Hat', |
| ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
| | 'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2', |
| ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
| | 'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base', |
| ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
| | 'Magical Flavouring', 'Magical Icing', 'Birthday Cake', |
| ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
| | 'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)', |
| --The base chance to receive a gem while mining
| | 'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)', |
| local GemChance = .01
| | 'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021', |
| --The number of different fishing junk items
| | 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', |
| local junkCount = 8
| | 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} |
| --Items (aside from bars & gems) which can be created via Alt Magic
| |
| local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
| |
| --The kinds of gloves with cost & charges
| |
| local GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
| |
| ['Mining Gloves'] = {cost=75000, charges=500},
| |
| ['Smithing Gloves'] = {cost=100000, charges=500},
| |
| ['Thieving Gloves'] = {cost=100000, charges=500},
| |
| ['Gem Gloves'] = {cost=500000, charges=2000}}
| |
| | |
| | |
| local specialFishWt = 6722
| |
| local specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
| |
| | |
| function p.buildSpecialFishingTable()
| |
| --This shouldn't ever be included in a page
| |
| --This is for generating the above 'specialFishLoot' variable if it ever needs to change
| |
| --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
| |
| --Also gives you the total fishing weight for saving time later
| |
| local lootArray = {}
| |
| local totalWt = 0
| |
| | |
| for i, item in pairs(ItemData.Items) do
| |
| if item.fishingCatchWeight ~= nil then
| |
| totalWt = totalWt + item.fishingCatchWeight
| |
| table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
| |
| end
| |
| end
| |
| | |
| local result = 'local specialFishWt = '..totalWt..'\r\n'
| |
| result = result..'local specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
| |
| return result
| |
| end
| |
| | |
| function p.getSpecialAttackByID(ID)
| |
| local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
| |
| if result ~= nil then
| |
| result.id = ID
| |
| end
| |
| return result
| |
| end
| |
|
| |
|
| function p.getItemByID(ID) | | function p.getItemByID(ID) |
| local result = Shared.clone(ItemData.Items[ID + 1])
| | return GameData.getEntityByID('items', ID) |
| if result ~= nil then
| |
| result.id = ID
| |
| end
| |
| return result
| |
| end | | end |
|
| |
|
| function p.getItem(name) | | function p.getItem(name) |
| local result = nil
| | name = string.gsub(name, "%%27", "'") |
| name = string.gsub(name, "%%27", "'")
| | name = string.gsub(name, "'", "'") |
| name = string.gsub(name, "'", "'")
| | return GameData.getEntityByName('items', name) |
| for i, item in pairs(ItemData.Items) do
| |
| if(item.name == name) then
| |
| result = Shared.clone(item)
| |
| --Make sure every item has an id, and account for Lua being 1-index
| |
| result.id = i -1
| |
| break
| |
| end
| |
| end
| |
| return result
| |
| end | | end |
|
| |
|
| function p._getItemStat(item, StatName, ZeroIfNil) | | function p.getItems(checkFunc) |
| local result = item[StatName]
| | return GameData.getEntities('items', checkFunc) |
| --Special Overrides:
| |
| if StatName == 'stabAttackBonus' then
| |
| if item.attackBonus == nil then
| |
| result = nil
| |
| else
| |
| result = item.attackBonus[1]
| |
| end
| |
| elseif StatName == 'slashAttackBonus' then
| |
| if item.attackBonus == nil then
| |
| result = nil
| |
| else
| |
| result = item.attackBonus[2]
| |
| end
| |
| elseif StatName == 'blockAttackBonus' then
| |
| if item.attackBonus == nil then
| |
| result = nil
| |
| else
| |
| result = item.attackBonus[3]
| |
| end
| |
| elseif StatName == 'attackType' then
| |
| result = p._getWeaponAttackType(item)
| |
| elseif StatName == 'description' then
| |
| result = item.description
| |
| if result == nil or result == '' then result = 'No Description' end
| |
| end
| |
| if result == nil and ZeroIfNil then result = 0 end
| |
| return result
| |
| end | | end |
|
| |
|
| function p.getItemStat(frame) | | function p._canItemUseSlot(item, equipSlot) |
| local args = frame.args ~= nil and frame.args or frame
| | --Function to easily check if an item can fit in a given equipment slot |
| local ItemName = args[1]
| | --Ex: p._canItemUseSlot({Bronze Platebody}, 'Platebody') returns true |
| local StatName = args[2]
| | if type(item) == 'string' then |
| local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
| | item = p.getItem(item) |
| local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
| | end |
| local item = p.getItem(ItemName)
| | return item.validSlots ~= nil and Shared.contains(item.validSlots, equipSlot) |
| if item == nil then
| |
| return "ERROR: No item named "..ItemName.." exists in the data module"
| |
| end
| |
| local result = p._getItemStat(item, StatName, ZeroIfNil)
| |
| if formatNum then result = Shared.formatnum(result) end
| |
| return result
| |
| end | | end |
|
| |
|
| function p._getWeaponAttackType(item) | | function p._getItemEquipSlot(item) |
| if item.type == 'Weapon' then
| | --Function to return the (non-Passive) equipment slot that an item occupies |
| return Icons.Icon({'Melee', nolink='true'})
| | if type(item) == 'string' then |
| elseif item.type == 'Ranged Weapon' then
| | item = p.getItem(item) |
| return Icons.Icon({'Ranged', type='skill', nolink='true'})
| | end |
| elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
| | if item == nil or item.validSlots == nil then |
| return Icons.Icon({'Magic', type='skill', nolink='true'})
| | return 'Invalid' |
| else
| | end |
| return "Invalid"
| | for i, slot in pairs(item.validSlots) do |
| end
| | if slot ~= 'Passive' then |
| | return slot |
| | end |
| | end |
| end | | end |
|
| |
|
| | | function p._getItemStat(item, StatName, ZeroIfNil) |
| function p.getWeaponAttackType(frame) | | local result = item[StatName] |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | --Special Overrides: |
| local item = p.getItem(itemName)
| | -- Equipment stats first |
| if item == nil then
| | if item.equipmentStats ~= nil and item.equipmentStats[StatName] ~= nil then |
| return "ERROR: No item named "..ItemName.." exists in the data module"
| | result = item.equipmentStats[StatName] |
| end
| | elseif StatName == 'attackSpeed' and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then |
| return p._getWeaponAttackType(item)
| | -- Item can be equipped as a weapon but has no attack speed, so use default of 4000ms |
| | result = 4000 |
| | elseif StatName == 'isTwoHanded' then |
| | if item.validSlots ~= nil and item.occupiesSlots ~= nil then |
| | result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') |
| | else |
| | result = false |
| | end |
| | elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil then |
| | local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) |
| | if skillName ~= nil then |
| | local skillID = Constants.getSkillID(skillName) |
| | if skillID ~= nil then |
| | for i, requirement in ipairs(item.equipRequirements) do |
| | if requirement.type == "SkillLevel" and requirement.skillID == skillID then |
| | result = requirement.level |
| | break |
| | end |
| | end |
| | end |
| | end |
| | elseif StatName == 'attackType' then |
| | result = p._getWeaponAttackType(item) |
| | elseif StatName == 'description' then |
| | result = item.customDescription |
| | if result == nil or result == '' then result = 'No Description' end |
| | elseif StatName == 'completionReq' then |
| | if item.ignoreCompletion == nil or not item.ignoreCompletion then |
| | result = 'Yes' |
| | else |
| | result = 'No' |
| | end |
| | elseif StatName == 'slayerBonusXP' then |
| | return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false) |
| | elseif StatName == 'hasCombatStats' then |
| | return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item)) |
| | elseif StatName == 'category' then |
| | -- Some categories have a namespace for some reason, remove it |
| | local _, localID = GameData.getLocalID(result) |
| | return localID |
| | end |
| | if result == nil and ZeroIfNil then result = 0 end |
| | return result |
| end | | end |
|
| |
|
| function p.getPotionTable(frame) | | function p.getItemValue(item) |
| local potionName = frame.args ~= nil and frame.args[1] or frame
| | if type(item) == 'string' then |
| local tiers = {'I', 'II', 'III', 'IV'}
| | -- Specific check if the item is GP (value of 1) |
| | if Shared.compareString('GP', item, true) |
| | or Shared.compareString('Gold Pieces', item, true) then |
| | return 1 |
| | end |
|
| |
|
| local result = '{| class="wikitable"'
| | item = p.getItem(item) |
| result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
| | end |
| | |
| | if item then |
| | return item.sellsFor |
| | end |
| | |
| | return nil |
| | end |
|
| |
|
| local tier1potion = p.getItem(potionName..' I')
| | function p.getItemStat(frame) |
| for i, tier in pairs(tiers) do
| | local args = frame.args ~= nil and frame.args or frame |
| local tierName = potionName..' '..tier
| | local ItemName = args[1] |
| local potion = p.getItemByID(tier1potion.id + i - 1)
| | local StatName = args[2] |
| if potion == nil then
| | local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' |
| mw.log("Failed to get tier "..tier)
| | local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' |
| else
| | local item = p.getItem(ItemName) |
| result = result..'\r\n|-'
| | if item == nil then |
| result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
| | return Shared.printError('No item named "' .. ItemName .. '" exists in the data module') |
| result = result..'||'..'[['..tierName..'|'..tier..']]'
| | end |
| result = result..'||'..potion.potionCharges..'||'..potion.description
| | local result = p._getItemStat(item, StatName, ZeroIfNil) |
| end
| | if formatNum then result = Shared.formatnum(result) end |
| end
| | return result |
| | |
| result = result..'\r\n|}'
| |
| return result
| |
| end | | end |
|
| |
|
| function p._getCreationTable(item) | | --Gets the value of a given modifier for a given itemg |
| local skill = ''
| | --asString is false by default, when true it writes the full bonus text |
| local specialReq = nil
| | function p._getItemModifier(item, modifier, skillID, asString) |
| local time = 0
| | if asString == nil then asString = false end |
| local maxTime = nil
| | if skillID == '' then |
| local lvl = 0
| | skillID = nil |
| local xp = 0
| | elseif string.find(skillID, ':') == nil then |
| local qty = nil
| | -- Try to find a skill ID if it looks like a skill name has been passed |
| local req = nil
| | skillID = Constants.getSkillID(skillID) |
| local result = ''
| | end |
|
| |
|
| local tables = {}
| | local result = 0 |
| --First figure out what skill is used to make this...
| |
| if item.smithingLevel ~= nil then
| |
| skill = 'Smithing'
| |
| lvl = item.smithingLevel
| |
| xp = item.smithingXP
| |
| req = item.smithReq
| |
| qty = item.smithingQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.craftingLevel ~= nil then
| |
| skill = 'Crafting'
| |
| lvl = item.craftingLevel
| |
| xp = item.craftingXP
| |
| req = item.craftReq
| |
| qty = item.craftQty
| |
| time = 3
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.runecraftingLevel ~= nil then
| |
| skill = 'Runecrafting'
| |
| lvl = item.runecraftingLevel
| |
| xp = item.runecraftingXP
| |
| req = item.runecraftReq
| |
| qty = item.runecraftQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fletchingLevel ~= nil then
| |
| skill = 'Fletching'
| |
| lvl = item.fletchingLevel
| |
| xp = item.fletchingXP
| |
| req = item.fletchReq
| |
| qty = item.fletchQty
| |
| time = 2
| |
| if item.name == 'Arrow Shafts' then
| |
| --Arrow Shafts get special (weird) treatment
| |
| req = '1 of any [[Log]]'
| |
| qty = '15 - 135'
| |
| end
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.herbloreReq ~= nil then
| |
| skill = 'Herblore'
| |
| req = item.herbloreReq
| |
| --Currently using 'herbloreMasteryID' as shorthand to find details, could be a better method
| |
| local potionID = item.herbloreMasteryID
| |
| local potionData = SkillData.Herblore.ItemData[potionID + 1]
| |
| lvl = potionData.herbloreLevel
| |
| xp = potionData.herbloreXP
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.miningID ~= nil then
| |
| skill = 'Mining'
| |
| lvl = SkillData.Mining[item.miningID + 1].level
| |
| time = 3
| |
| xp = item.miningXP
| |
| if item.name == 'Dragonite Ore' then
| |
| specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
| |
| end
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
| |
| end
| |
| if item.type == "Logs" then
| |
| --Well this feels like cheating, but for as long as logs are the first items by ID it works
| |
| local treeData = SkillData.Woodcutting[item.id + 1]
| |
| skill = 'Woodcutting'
| |
| lvl = treeData.level
| |
| time = treeData.interval / 1000
| |
| xp = treeData.xp
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fishingLevel ~= nil then
| |
| skill = 'Fishing'
| |
| lvl = item.fishingLevel
| |
| xp = item.fishingXP
| |
| time = item.minFishingInterval/1000
| |
| maxTime = item.maxFishingInterval/1000
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
| |
| end
| |
| if item.type == "Havest" or item.type == "Herb" or item.type == "Logs" then
| |
| --Havest/Herb means farming
| |
| --Logs might mean farming or might not. Depends on the logs
| |
| --Yes, Havest. The typos are coming from inside the source code
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.grownItemID == item.id then
| |
| skill = 'Farming'
| |
| lvl = item2.farmingLevel
| |
| xp = item2.farmingXP
| |
| time = item2.timeToGrow
| |
| qty = 5
| |
| req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item.type == "Food" or item.type == "Cooked Fish" then
| |
| --Food/Cooked Fish is Fishing, need to figure out source item
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.burntItemID == item.id or item2.cookedItemID == item.id then
| |
| skill = 'Cooking'
| |
| lvl = item2.cookingLevel
| |
| if item2.burntItemID == item.id then
| |
| xp = 1
| |
| else
| |
| xp = item2.cookingXP
| |
| end
| |
| time = 3
| |
| req = {{id = i - 1, qty = 1}}
| |
| break
| |
| end
| |
| end
| |
| if skill ~= '' then
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| end
| |
| --A couple special exceptions for Alt Magic
| |
| --Not Gems or Bars though since those have their own separate thing
| |
| if item.name == 'Rune Essence' then
| |
| table.insert(tables, p.buildAltMagicTable('Just Learning'))
| |
| elseif item.name == 'Bones' then
| |
| table.insert(tables, p.buildAltMagicTable('Bone Offering'))
| |
| elseif item.name == 'Holy Dust' then
| |
| table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
| |
| end
| |
|
| |
|
| if Shared.tableCount(tables) == 0 then
| | if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then |
| return ""
| | if type(item.modifiers[modifier]) == 'table' then |
| else
| | for i, subVal in Shared.skpairs(item.modifiers[modifier]) do |
| return table.concat(tables, '\r\n')
| | if subVal[1] == skillID then |
| end
| | result = subVal[2] |
| end | | break |
| | end |
| | end |
| | else |
| | result = item.modifiers[modifier] |
| | end |
| | end |
|
| |
|
| function p.buildAltMagicTable(spellName)
| | if asString then |
| local spell = Magic.getSpell(spellName, 'AltMagic')
| | if skillID ~= nil then |
| local result = '{|class="wikitable"\r\n|-'
| | return Constants._getModifierText(modifier, {skillID, result}) |
| result = result..'\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'})
| | else |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements'
| | return Constants._getModifierText(modifier, result) |
| result = result..'\r\n|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
| | end |
| -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
| | else |
| -- -1 means no item is needed, so hide this section
| | return result |
| if spell.selectItem == 1 then
| | end |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Materials'
| |
| result = result..'\r\n|1 of any item'
| |
| end
| |
| --Add runes
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Runes\r\n|'
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then result = result..', ' end
| |
| result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
| |
| result = result.."<br/>'''OR'''<br/>"
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then result = result..', ' end
| |
| result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| end
| |
| | |
| --Now just need the output quantity, xp, and casting time (which is always 2)
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s'
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end | | end |
|
| |
|
| function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq) | | function p.hasCombatStats(item) |
| if qty == nil then qty = 1 end
| | -- Checks if the combat stat is a valid, non-zero combat stat |
| local result = '{|class="wikitable"'
| | -- Ensure that, only in the case where the item is a Familar AND |
| if req ~= nil then
| | -- the checked stat is summoningMaxhit, the result is ignored. |
| result = result..'\r\n!colspan="2"|Item Creation'
| | function isNonZeroStat(statName, statVal) |
| else
| | if statName == 'summoningMaxhit' and (p._canItemUseSlot(item, 'Summon1') or p._canItemUseSlot(item, 'Summon2')) then |
| result = result..'\r\n!colspan="2"|Item Production'
| | return false |
| end
| | end |
| result = result..'\r\n|-\r\n!style="text-align: right;"|Requirements'
| | return statVal ~= 0 |
| result = result..'\r\n|'..Icons._SkillReq(skill, lvl)
| | end |
| if specialReq ~= nil then result = result..'<br/>'..specialReq end
| |
|
| |
|
| if req ~= nil then
| | if item.equipmentStats ~= nil then |
| result = result..'\r\n|-\r\n!style="text-align: right;"|Materials\r\n|'
| | -- Ensure at least one stat has a non-zero value |
| if type(req) == 'table' then
| | for statName, statVal in pairs(item.equipmentStats) do |
| for i, mat in pairs(req) do
| | if isNonZeroStat(statName, statVal) then |
| if i > 1 then result = result..'<br/>' end
| | return true |
| local matItem = p.getItemByID(mat.id)
| | end |
| if matItem == nil then
| | end |
| result = result..mat.qty..'x ?????'
| | end |
| else
| |
| result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty})
| |
| end
| |
| end
| |
| else
| |
| result = result..req
| |
| end
| |
| end
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity'
| |
| result = result..'\r\n|'..qty
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Experience'
| |
| result = result..'\r\n|'..Shared.formatnum(xp)..' XP'
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Creation Time'
| |
| result = result..'\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s'
| |
| if maxTime ~= nil then result = result..' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s' end
| |
| result = result..'\r\n|}'
| |
| | |
| return result
| |
| end | |
|
| |
|
| function p.getCreationTable(frame)
| | return false |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getCreationTable(item)
| |
| end | | end |
|
| |
|
| function p.getEquipmentSlotName(id) | | function p._hasLevelRequirements(item) |
| for slotName, i in Shared.skpairs(Constants.equipmentSlot) do
| | --Function true if an item has at least one level requirement to equip |
| if i == id then
| | if item.equipRequirements ~= nil then |
| return slotName
| | for idx, requirement in ipairs(item.equipRequirements) do |
| end
| | if requirement.type == 'SkillLevel' and requirement.level > 1 then |
| end
| | return true |
| return 'Invalid'
| | end |
| | end |
| | end |
| | return false |
| end | | end |
|
| |
|
| function p._getOtherItemBoxText(item) | | function p.getItemModifier(frame) |
| result = ''
| | local itemName = frame.args ~= nil and frame.args[1] or frame[1] |
| --For equipment, show the slot they go in
| | local modName = frame.args ~= nil and frame.args[2] or frame[2] |
| if item.equipmentSlot ~= nil then
| | local skillName = frame.args ~= nil and frame.args[3] or frame[3] |
| result = result..'\r\n|-\r\n|Equipment Slot: '..p.getEquipmentSlotName(item.equipmentSlot)
| | local asString = frame.args ~= nil and frame.args[4] or frame[4] |
| end
| | if asString ~= nil then |
| --For weapons with a special attack, show the details
| | asString = (string.upper(asString) ~= 'FALSE') |
| if item.hasSpecialAttack then
| | end |
| local spAtt = p.getSpecialAttackByID(item.specialAttackID)
| |
| result = result..'\r\n|-\r\n|Special Attack:'
| |
| result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':'
| |
| result = result..'\r\n** '..spAtt.description
| |
| end
| |
| --For potions, show the number of charges
| |
| if item.potionCharges ~= nil then
| |
| result = result..'\r\n|-\r\n|Charges: '..item.potionCharges
| |
| end
| |
| --For food, show how much it heals for
| |
| if item.healsFor ~= nil then
| |
| result = result..'\r\n|-\r\n|Heals for: '..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
| |
| end
| |
| --For Prayer Points, show how many you get
| |
| if item.prayerPoints ~= nil then
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({'Prayer', type='skill'})..' Points: '..item.prayerPoints
| |
| end
| |
| return result
| |
| end | |
|
| |
|
| function p.getOtherItemBoxText(frame)
| | local item = p.getItem(itemName) |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | if item == nil then |
| local item = p.getItem(itemName)
| | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') |
| local asList = false
| | end |
| if frame.args ~= nil then
| |
| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
|
| return p._getOtherItemBoxText(item, asList)
| | return p._getItemModifier(item, modName, skillName, asString) |
| end | | end |
|
| |
|
| function p._getItemSources(item, asList, addCategories) | | function p._getWeaponAttackType(item) |
| local result = nil
| | if (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or |
| local lineArray = {}
| | (item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then |
| local categoryArray = {}
| | if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then |
| | | local iconType = item.attackType ~= 'melee' and 'skill' or nil |
| --Alright, time to go through all the ways you can get an item...
| | return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) |
| --First up: Can we kill somebody and take theirs?
| | end |
| local killStr = ''
| | end |
| local dungeonStr = ''
| | return 'Invalid' |
| local count1 = 0
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| local isDrop = false
| |
| if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, "Shard")) then
| |
| isDrop = true
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| if loot[1] == item.id then
| |
| isDrop = true
| |
| end
| |
| end
| |
| end
| |
| if isDrop then
| |
| if monster.isBoss then
| |
| local areaList = Areas.getMonsterAreas(i - 1)
| |
| --If this is a boss then we actually are completing dungeons for this and need to figure out which one
| |
| for j, dung in pairs(areaList) do
| |
| if string.len(dungeonStr) > 0 then
| |
| dungeonStr = dungeonStr..','
| |
| else
| |
| dungeonStr = 'Completing: '
| |
| end
| |
| dungeonStr = dungeonStr..Icons.Icon({dung.name, type="dungeon", notext=true})
| |
| end
| |
| else
| |
| count1 = count1 + 1
| |
| if string.len(killStr) > 0 then
| |
| killStr = killStr..','
| |
| if count1 % 3 == 1 and count1 > 1 then killStr = killStr..'<br/>' end
| |
| killStr = killStr..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| else
| |
| killStr = killStr..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if string.len(dungeonStr) > 0 then table.insert(lineArray, dungeonStr) end
| |
| if string.len(killStr) > 0 then table.insert(lineArray, killStr) end
| |
| | |
| --Next: Can we find it in a box?
| |
| --While we're here, check for upgrades, cooking, and growing
| |
| local lootStr = ''
| |
| local upgradeStr = ''
| |
| local cookStr = ''
| |
| local burnStr = ''
| |
| local growStr = ''
| |
| local count2 = 0
| |
| count1 = 0
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.dropTable ~= nil then
| |
| for j, loot in pairs(item2.dropTable) do
| |
| if loot[1] == item.id then
| |
| count1 = count1 + 1
| |
| if string.len(lootStr) > 0 then
| |
| lootStr = lootStr..','
| |
| if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
| |
| lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if item2.trimmedItemID == item.id then
| |
| count2 = count2 + 1
| |
| if string.len(upgradeStr) > 0 then
| |
| upgradeStr = upgradeStr..','
| |
| if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
| |
| upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Upgraded Items]]')
| |
| upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.cookedItemID == item.id then
| |
| if string.len(cookStr) > 0 then
| |
| cookStr = cookStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Cooked Items]]')
| |
| cookStr = cookStr..'Cooking: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.burntItemID == item.id then
| |
| if string.len(burnStr) > 0 then
| |
| burnStr = burnStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Burnt Items]]')
| |
| burnStr = burnStr..'Burning: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.grownItemID == item.id then
| |
| if string.len(growStr) > 0 then
| |
| growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Harvestable Items]]')
| |
| growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
| |
| if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
| |
| if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
| |
| if string.len(burnStr) > 0 then table.insert(lineArray, burnStr) end
| |
| if string.len(growStr) > 0 then table.insert(lineArray, growStr) end
| |
| | |
| --Next: Can we take it from somebody else -without- killing them?
| |
| local thiefStr = ''
| |
| for i, npc in pairs(SkillData.Thieving) do
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| if loot[1] == item.id then
| |
| if string.len(thiefStr) > 0 then
| |
| thiefStr = thiefStr..','..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| else
| |
| thiefStr = thiefStr..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end
| |
| | |
| --If all else fails, I guess we should check if we can make it ourselves
| |
| --SmithCheck:
| |
| if item.smithingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
| |
| end
| |
| | |
| --CraftCheck:
| |
| if item.craftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
| |
| end
| |
| | |
| --FletchCheck:
| |
| if item.fletchingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
| |
| end
| |
| | |
| --RunecraftCheck:
| |
| if item.runecraftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
| |
| end
| |
| | |
| --MineCheck:
| |
| if item.miningID ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining[item.miningID + 1].level))
| |
| end
| |
| | |
| --FishCheck:
| |
| if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", 1))
| |
| elseif item.fishingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
| |
| end
| |
| | |
| --HerbCheck:
| |
| if item.herbloreMasteryID ~= nil then
| |
| local potionData = SkillData.Herblore.ItemData[item.herbloreMasteryID + 1].herbloreLevel
| |
| table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
| |
| end
| |
| | |
| --WoodcuttingCheck
| |
| if item.type == 'Logs' then
| |
| local treeData = SkillData.Woodcutting[item.id + 1]
| |
| local lvl = treeData.level
| |
| table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
| |
| end
| |
| | |
| --Finally there are some weird exceptions:
| |
| --Coal can be acquired via firemaking
| |
| if item.name == "Coal Ore" then
| |
| table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
| |
| end
| |
| | |
| --Gems can be acquired from mining, fishing, and alt. magic
| |
| if item.type == 'Gem' then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", 1))
| |
| table.insert(lineArray, Icons._SkillReq("Mining", 1))
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
| | |
| --Bars and some other stuff can also be acquired via Alt. Magic
| |
| if type == 'Bar' or Shared.contains(AltMagicProducts, item.name) then
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
| | |
| --Chapeau Noir & Bobby's Pocket are special Thieving items
| |
| if item.name == "Chapeau Noir" or item.name == "Bobby's Pocket" then
| |
| table.insert(lineArray, Icons._SkillReq("Thieving", 1))
| |
| end
| |
| | |
| --Rhaelyx pieces are also special
| |
| if item.name == 'Jewel of Rhaelyx' then
| |
| local rhaStr = 'Any action in: '
| |
| rhaStr = rhaStr..Icons.Icon({'Firemaking', type = 'skill', notext = true})..', '..Icons.Icon({'Cooking', type = 'skill', notext = true})..', '..Icons.Icon({'Smithing', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Fletching', type = 'skill', notext = true})..', '..Icons.Icon({'Crafting', type = 'skill', notext = true})..', '..Icons.Icon({'Runecrafting', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Herblore', type='skill'})
| |
| table.insert(lineArray, rhaStr)
| |
| elseif item.name == 'Circlet of Rhaelyx' then
| |
| local rhaStr = 'Any action in: '
| |
| rhaStr = rhaStr..Icons.Icon({'Woodcutting', type = 'skill', notext = true})..', '..Icons.Icon({'Fishing', type = 'skill', notext = true})..', '..Icons.Icon({'Mining', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Thieving', type = 'skill', notext = true})..', '..Icons.Icon({'Farming', type = 'skill', notext = true})
| |
| table.insert(lineArray, rhaStr)
| |
| elseif item.name == 'Mysterious Stone' then
| |
| local rhaStr = 'Any action in: '
| |
| rhaStr = rhaStr..Icons.Icon({'Firemaking', type = 'skill', notext = true})..', '..Icons.Icon({'Cooking', type = 'skill', notext = true})..', '..Icons.Icon({'Smithing', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Fletching', type = 'skill', notext = true})..', '..Icons.Icon({'Crafting', type = 'skill', notext = true})..', '..Icons.Icon({'Runecrafting', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Herblore', type='skill'})..', '..Icons.Icon({'Woodcutting', type = 'skill', notext = true})..', '..Icons.Icon({'Fishing', type = 'skill', notext = true})..',<br/>'
| |
| rhaStr = rhaStr..Icons.Icon({'Mining', type = 'skill', notext = true})..', '..Icons.Icon({'Thieving', type = 'skill', notext = true})..', '..Icons.Icon({'Farming', type = 'skill', notext = true})
| |
| rhaStr = rhaStr..'<br/>after finding '..Icons.Icon({'Crown of Rhaelyx', type='item'})
| |
| table.insert(lineArray, rhaStr)
| |
| end
| |
| --Tokens are from the appropriate skill
| |
| if item.isToken then
| |
| for skill, id in pairs(Constants.skill) do
| |
| if id == item.skill then
| |
| table.insert(lineArray, Icons._SkillReq(skill, 1))
| |
| end
| |
| end
| |
| end
| |
| | |
| --Shop items (including special items like gloves that aren't otherwise listed)
| |
| if item.slayerCost ~= nil or item.buysFor ~= nil or Shared.contains(OtherShopItems, item.name) then
| |
| table.insert(lineArray, '[[Shop]]')
| |
| end
| |
| | |
| --Easter Eggs (manual list 'cause don't have a better way to do that)
| |
| if Shared.contains(EasterEggs, item.name) then
| |
| table.insert(lineArray, '[[Easter Eggs]]')
| |
| end
| |
| | |
| local result = ''
| |
| if asList then
| |
| result = '* '..table.concat(lineArray, "\r\n* ")
| |
| else
| |
| result = table.concat(lineArray, "<br/>")
| |
| result = '<div style="max-width:180px;text-align:right">'..result..'</div>'
| |
| end
| |
| if addCategories then result = result..table.concat(categoryArray, '') end
| |
| return result
| |
| end | | end |
|
| |
|
| | | function p.getWeaponAttackType(frame) |
| function p.getItemSources(frame) | | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | local item = p.getItem(itemName) |
| local item = p.getItem(itemName)
| | if item == nil then |
| local asList = false
| | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') |
| local addCategories = false
| | end |
| if frame.args ~= nil then
| | return p._getWeaponAttackType(item) |
| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
| | |
| return p._getItemSources(item, asList, addCategories)
| |
| end | | end |
|
| |
|
| --Brute forcing some item uses to make things easier
| | local statChangeDefs = { |
| local itemUseArray = { | | { |
| Combat = {},
| | stat = 'stabAttackBonus', |
| Cooking = {'Cooking Gloves', 'Crown of Rhaelyx'},
| | suffix = ' ' .. Icons.Icon({'Melee', notext=true}) .. ' Stab Bonus' |
| Crafting = {'Crown of Rhaelyx'},
| | }, |
| Farming = {'Compost', 'Weird Gloop', 'Bob's Rake'},
| | { |
| Firemaking = {'Crown of Rhaelyx'},
| | stat = 'slashAttackBonus', |
| Fishing = {'Amulet of Fishing', 'Message in a Bottle'},
| | suffix = ' ' .. Icons.Icon({'Melee', notext=true}) .. ' Slash Bonus' |
| Fletching = {'Crown of Rhaelyx'},
| | }, |
| Herblore = {'Crown of Rhaelyx'},
| | { |
| Mining = {'Mining Gloves', 'Gem Gloves'},
| | stat = 'blockAttackBonus', |
| Prayer = {},
| | suffix = ' ' .. Icons.Icon({'Melee', notext=true}) .. ' Block Bonus' |
| Runecrafting = {'Crown of Rhaelyx'},
| | }, |
| Slayer = {},
| | { |
| Smithing = {'Smithing Gloves', 'Crown of Rhaelyx'},
| | stat = 'meleeStrengthBonus', |
| Thieving = {'Chapeau Noir', 'Thieving Gloves'},
| | suffix = ' ' .. Icons.Icon({'Strength', type='skill', notext=true}) .. ' Strength Bonus' |
| Woodcutting = {},
| | }, |
| }
| | { |
| local potionUseArray = {
| | stat = 'rangedStrengthBonus', |
| [0] = 'Combat',
| | suffix = ' ' .. Icons.Icon({'Ranged', type='skill', notext=true}) .. ' Strength Bonus' |
| [1] = 'Combat',
| | }, |
| [2] = 'Combat',
| | { |
| [3] = 'Combat',
| | stat = 'magicStrengthBonus', |
| [4] = 'Combat',
| | suffix = '% ' .. Icons.Icon({'Magic', type='skill', notext=true}) .. ' Damage Bonus' |
| [5] = 'Combat',
| | }, |
| [6] = 'Combat',
| | { |
| [7] = 'Woodcutting',
| | stat = 'meleeDefenceBonus', |
| [8] = 'Fishing',
| | suffix = ' ' .. Icons.Icon({'Defence', type='skill', notext=true}) .. ' Defence Bonus' }, |
| [9] = 'Firemaking',
| | { |
| [10] = 'Cooking',
| | stat = 'rangedDefenceBonus', |
| [11] = 'Mining',
| | suffix = ' ' .. Icons.Icon({'Ranged', type='skill', notext=true}) .. ' Defence Bonus' |
| [12] = 'Smithing',
| | }, |
| [13] = 'Thieving',
| | { |
| [14] = 'Farming',
| | stat = 'magicDefenceBonus', |
| [15] = 'Fletching',
| | suffix = ' ' .. Icons.Icon({'Magic', type='skill', notext=true}) .. ' Defence Bonus' |
| [16] = 'Crafting',
| | }, |
| [17] = 'Runecrafting',
| | { |
| [18] = 'Herblore',
| | stat = 'damageReduction', |
| [19] = 'Combat',
| | suffix = '% Damage Reduction' |
| [20] = 'Combat',
| | }, |
| [21] = 'Combat',
| | { |
| [22] = 'Combat',
| | stat = 'levelRequired', |
| [23] = 'Combat',
| | suffix = ' Level Required' |
| | } |
| } | | } |
|
| |
|
| function p._getItemUses(item, addCategories) | | -- Produces a list of stat & modifier changes between two items of equipmednt |
| local useArray = {}
| | function p.getStatChangeString(item1, item2) |
| local categoryArray = {}
| | local changeArray = {} |
| --Another fun one. This time getting all the different possible ways an item can be used
| |
|
| |
|
| --Before anything else, if this is a potion add it to the appropriate override section
| | local equipStats = { |
| if item.herbloreMasteryID ~= nil then
| | type(item1.equipmentStats) == 'table' and item1.equipmentStats or {}, |
| table.insert(itemUseArray[potionUseArray[item.herbloreMasteryID]], item.name)
| | type(item2.equipmentStats) == 'table' and item2.equipmentStats or {} |
| end
| | } |
| | for i, statDef in ipairs(statChangeDefs) do |
| | local val1, val2 = 0, 0 |
| | if statDef.stat == 'levelRequired' then |
| | -- Iterate over equipment stats for both items, determining level requirements |
| | local levelReqs = {} |
| | for itemNum, item in ipairs({item1, item2}) do |
| | levelReqs[itemNum] = {} |
| | if item.equipRequirements ~= nil then |
| | for j, req in ipairs(item.equipRequirements) do |
| | if req.type == 'SkillLevel' then |
| | levelReqs[itemNum][req.skillID] = req.level |
| | end |
| | end |
| | end |
| | end |
| | -- Iterate over all skills, checking if there are requirements for these in either skill |
| | for j, skillData in ipairs(GameData.rawData.skillData) do |
| | local skillID = skillData.skillID |
| | val1, val2 = levelReqs[1][skillID] or 0, levelReqs[2][skillID] or 0 |
| | if val1 ~= val2 then |
| | table.insert(changeArray, Shared.numStrWithSign(val1 - val2) .. ' ' .. Icons.Icon({skillData.data.name, type='skill', notext=true}) .. (statDef.suffix or '')) |
| | end |
| | end |
| | else |
| | -- Equipment stats |
| | val1, val2 = equipStats[1][statDef.stat] or 0, equipStats[2][statDef.stat] or 0 |
| | if val1 ~= val2 then |
| | table.insert(changeArray, Shared.numStrWithSign(val1 - val2) .. (statDef.suffix or '')) |
| | end |
| | end |
| | end |
|
| |
|
| --First things added to the list are non-skill things that are easy to check
| | -- Include differences in modifiers |
| if item.equipmentSlot ~= nil or Shared.contains(itemUseArray.Combat, item.name) then
| | local modDiff = Constants.getModifiersText(Constants.getModifiersDifference(item2.modifiers, item1.modifiers)) |
| if item.equipmentSlot ~= nil then
| | if modDiff ~= nil and modDiff ~= '' then |
| table.insert(categoryArray, '[[Category:'..p.getEquipmentSlotName(item.equipmentSlot)..' Slot Items]]')
| | table.insert(changeArray, modDiff) |
| end
| | end |
| table.insert(useArray, '* '..Icons.Icon({'Combat'}))
| |
| end
| |
| if item.healsFor ~= nil then
| |
| table.insert(categoryArray, '[[Category:Food Items]]')
| |
| table.insert(useArray, '* [[Food]]')
| |
| end
| |
| if item.dropTable ~= nil then
| |
| table.insert(categoryArray, '[[Category:Openable Items]]')
| |
| table.insert(useArray, '* [[Chest Drop Tables|Can Be Opened]]')
| |
| end
| |
|
| |
|
| --Next, upgrading, crafting, herblore, fletching, and runecrafting since we have to sift through other items for these
| | return table.concat(changeArray, '<br/>') |
| local canUpgrade = false
| | end |
| local canCraft = false
| |
| local canFletch = false
| |
| local canRunecraft = false
| |
| local canHerblore = false
| |
| if item.trimmedItemID ~= nil then
| |
| canUpgrade = true
| |
| else
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.itemsRequired ~= nil then
| |
| for j, req in pairs(item2.itemsRequired) do
| |
| if req[1] == item.id then
| |
| canUpgrade = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| if item2.craftReq ~= nil then
| | function p._getOtherItemBoxText(item) |
| for j, req in pairs(item2.craftReq) do
| | local resultPart = {} |
| if req.id == item.id then
| | --For equipment, show the slot they go in |
| canCraft = true
| | local isPassive = false |
| break
| | if item.validSlots ~= nil then |
| end
| | local slotLinkMap = { |
| end
| | ["Helmet"] = 'Helmets', |
| end
| | ["Platebody"] = 'Platebodies', |
| | | ["Platelegs"] = 'Platelegs', |
| if item2.fletchReq ~= nil then
| | ["Boots"] = 'Boots', |
| for j, req in pairs(item2.fletchReq) do
| | ["Weapon"] = 'Weapons', |
| if req.id == item.id then
| | ["Shield"] = 'Shields', |
| canFletch = true
| | ["Amulet"] = 'Amulets', |
| break
| | ["Ring"] = 'Rings', |
| end
| | ["Gloves"] = 'Gloves', |
| end
| | ["Quiver"] = 'Ammunition', |
| end
| | ["Cape"] = 'Capes', |
| | | ["Consumable"] = 'Consumables', |
| if item2.runecraftReq ~= nil then
| | ["Passive"] = 'Combat Passive Slot', |
| for j, req in pairs(item2.runecraftReq) do
| | ["Summon1"] = 'Summoning', |
| if req.id == item.id then
| | ["Summon2"] = 'Summoning', |
| canRunecraft = true
| | ["Gem"] = "Gems_(Equipment)" |
| break
| | } |
| end
| | local slotText = {} |
| end
| | for i, slot in ipairs(item.validSlots) do |
| end
| | local slotLink = slotLinkMap[slot] |
| | | if slotLink == nil then |
| if item2.herbloreReq ~= nil then
| | table.insert(slotText, slot) |
| for j, req in pairs(item2.herbloreReq) do
| | else |
| if req.id == item.id then
| | table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]') |
| canHerblore = true
| | end |
| break
| | |
| end
| | if slot == 'Passive' then |
| end
| | isPassive = true |
| end
| | end |
| end
| | end |
| end
| | table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', ')) |
| if canUpgrade then
| | end |
| if item.canUpgrade or (item.type == 'Armour' and item.canUpgrade == nil) then
| | --For weapons with a special attack, show the details |
| table.insert(categoryArray, '[[Category:Upgradeable Items]]')
| | if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then |
| end
| | table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''") |
| table.insert(useArray, '* [[Upgrading Items]]')
| | for i, spAttID in ipairs(item.specialAttacks) do |
| end
| | local spAtt = GameData.getEntityByID('attacks', spAttID) |
|
| | if spAtt ~= nil then |
| --Cooking
| | local spAttChance = spAtt.defaultChance |
| if item.cookedItemID ~= nil or Shared.contains(itemUseArray.Cooking, item.name) then
| | if type(item.overrideSpecialChances) == 'table' and item.overrideSpecialChances[i] ~= nil then |
| table.insert(useArray, '* '..Icons.Icon({'Cooking', type='skill'}))
| | spAttChance = item.overrideSpecialChances[i] |
| end
| | end |
| --Crafting
| | local spAttDesc = string.gsub(spAtt.description, '<Attack> ', '') |
| if canCraft or Shared.contains(itemUseArray.Crafting, item.name) then
| | table.insert(resultPart, '\r\n* ' .. spAttChance .. '% chance for ' .. spAtt.name .. ':') |
| table.insert(useArray, '* '..Icons.Icon({'Crafting', type='skill'}))
| | table.insert(resultPart, '\r\n** ' .. spAttDesc) |
| end
| | end |
| --Farming
| | end |
| if item.grownItemID ~= nil or Shared.contains(itemUseArray.Farming, item.name) then
| | end |
| table.insert(useArray, '* '..Icons.Icon({'Farming', type='skill'}))
| | -- For Summoning combat familiars, show the max hit |
| end
| | if item.equipmentStats ~= nil and item.equipmentStats.summoningMaxhit ~= nil then |
| --Firemaking
| | table.insert(resultPart, "\r\n|-\r\n|'''Max Hit:''' " .. Shared.formatnum(item.equipmentStats.summoningMaxhit * 10)) |
| if item.firemakingID ~= nil or Shared.contains(itemUseArray.Firemaking, item.name) then
| | end |
| table.insert(useArray, '* '..Icons.Icon({'Firemaking', type='skill'}))
| | --For potions, show the number of charges |
| end
| | if item.charges ~= nil then |
| --Fishing
| | table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.charges) |
| if Shared.contains(itemUseArray.Fishing, item.name) then
| | end |
| table.insert(useArray, '* '..Icons.Icon({'Fishing', type='skill'}))
| | --For food, show how much it heals for |
| end
| | if item.healsFor ~= nil then |
| --Fletching
| | table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)) |
| if canFletch or Shared.contains(itemUseArray.Fletching, item.name) then
| | end |
| table.insert(useArray, '* '..Icons.Icon({'Fletching', type='skill'}))
| | --For Prayer Points, show how many you get |
| end
| | if item.prayerPoints ~= nil then |
| --Herblore
| | table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) |
| if canHerblore or Shared.contains(itemUseArray.Herblore, item.name) then
| | end |
| table.insert(useArray, '* '..Icons.Icon({'Herblore', type='skill'}))
| | --For items that provide runes, show which runes are provided |
| end
| | if item.providedRunes ~= nil then |
| --Mining
| | table.insert(resultPart, "\r\n|-\r\n|'''Runes Provided:''' ") |
| if Shared.contains(itemUseArray.Mining, item.name) then
| | local runeLines = {} |
| table.insert(useArray, '* '..Icons.Icon({'Mining', type='skill'}))
| | local sortVal = '' |
| end
| | for j, runePair in pairs(item.providedRunes) do |
| --Prayer
| | local runeID = runePair.id |
| if item.prayerPoints ~= nil or Shared.contains(itemUseArray.Prayer, item.name) then
| | local qty = runePair.quantity |
| if item.prayerPoints ~= nil then table.insert(categoryArray, '[[Category:Buriable Items]]') end
| | local rune = p.getItemByID(runeID) |
| table.insert(useArray, '* '..Icons.Icon({'Prayer', type='skill'}))
| | sortVal = sortVal..rune.name..qty |
| end
| | table.insert(runeLines, Icons.Icon({rune.name, type='item', qty=qty})) |
| --Runecrafting
| | end |
| if canRunecraft or Shared.contains(itemUseArray.Runecrafting, item.name) then
| | table.insert(resultPart, table.concat(runeLines, ', ')) |
| table.insert(useArray, '* '..Icons.Icon({'Runecrafting', type='skill'}))
| | end |
| end
| | --For items with modifiers, show what those are |
| --Slayer
| | if item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then |
| if item.slayerCost ~= nil or Shared.contains(itemUseArray.Slayer, item.name) then
| | table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n") |
| table.insert(useArray, '* '..Icons.Icon({'Slayer', type='skill'}))
| | if isPassive then |
| end
| | table.insert(resultPart, '<span style="color:green">Passive:</span><br/>') |
| --Smithing
| | end |
| if item.type == 'Bar' or item.type == 'Ore' or Shared.contains(itemUseArray.Smithing, item.name) then
| | table.insert(resultPart, Constants.getModifiersText(item.modifiers, true, false, 10)) |
| table.insert(useArray, '* '..Icons.Icon({'Smithing', type='skill'}))
| | end |
| end
| | return table.concat(resultPart) |
| --Thieving
| |
| if Shared.contains(itemUseArray.Thieving, item.name) then
| |
| table.insert(useArray, '* '..Icons.Icon({'Thieving', type='skill'}))
| |
| end
| |
| --Woodcutting
| |
| if Shared.contains(itemUseArray.Woodcutting, item.name) then
| |
| table.insert(useArray, '* '..Icons.Icon({'Woodcutting', type='skill'}))
| |
| end
| |
|
| |
| --Other odds and ends:
| |
| --Mastery Tokens are tied to 'Mastery'
| |
| if item.type == 'Token' then
| |
| table.insert(useArray, '* '..Icons.Icon({'Mastery'}))
| |
| end
| |
| | |
| --Skillcapes are tied to the appropriate skill
| |
| --Except Max Skillcape, which is tied to all skills. (And so is the Signet Ring)
| |
| --And combat skillcapes, since combat skills don't get special treatment
| |
|
| |
| local ignoreCapes = {'Ranged Skillcape', 'Attack Skillcape', 'Strength Skillcape', 'Hitpoints Skillcape', 'Defence Skillcape'}
| |
| if item.name == 'Max Skillcape' or item.name == 'Aorpheat's Signet Ring' or item.name == 'Cape of Completion' then
| |
| table.insert(useArray, '* All skills')
| |
| elseif item.name == 'Magic Skillcape' then
| |
| table.insert(useArray, '* '..Icons.Icon({'Magic', type='skill'}))
| |
| table.insert(useArray, '* '..Icons.Icon({'Alt. Magic', type='skill'}))
| |
| elseif Shared.contains(item.name, 'Skillcape') and not Shared.contains(ignoreCapes, item.name) then
| |
| local skillName = Shared.splitString(item.name, ' ')[1]
| |
| table.insert(useArray, '* '..Icons.Icon({skillName, type='skill'}))
| |
| end
| |
| | |
| if Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion' then table.insert(categoryArray, '[[Category:Skillcapes]]') end
| |
| | |
| --Special note for Charge Stone of Rhaelyx
| |
| if item.name == 'Charge Stone of Rhaelyx' then
| |
| table.insert(useArray, '* Powering '..Icons.Icon({'Crown of Rhaelyx', type='item'}))
| |
| end
| |
| | |
| local result = table.concat(useArray,'\r\n')
| |
| if addCategories then result = result..table.concat(categoryArray, '') end
| |
| return result
| |
| end | | end |
|
| |
|
| function p.getItemUses(frame) | | function p.getOtherItemBoxText(frame) |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local item = p.getItem(itemName)
| | local item = p.getItem(itemName) |
| local addCategories = false
| | if item == nil then |
| if frame.args ~= nil then
| | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') |
| addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
| | end |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
|
| return p._getItemUses(item, addCategories)
| | return p._getOtherItemBoxText(item) |
| end | | end |
|
| |
|
| function p._getItemUseTable(item) | | function p._getItemCategories(item) |
| local useArray = {}
| | local resultPart = {} |
| local potTierMastery = {[0] = 0, [1] = 20, [2] = 50, [3] = 90}
| | local isEquipment = item.validSlots ~= nil or item.occupiesSlots ~= nil or item.equipmentStats ~= nil |
| | | local category = p._getItemStat(item, 'category', false) |
| --First, loop through all items to find anything that can be made or upgraded into using our source
| | if category ~= nil and category ~= 'Skills' then |
| for i, item2 in pairs(ItemData.Items) do
| | table.insert(resultPart, '[[Category:'..category..']]') |
| if item2.itemsRequired ~= nil then
| | end |
| for j, req in pairs(item2.itemsRequired) do
| | if item.type ~= nil then |
| if req[1] == item.id then
| | table.insert(resultPart, '[[Category:'..item.type..']]') |
| local mat = item2.itemsRequired
| | end |
| local xp = 'N/A'
| | if isEquipment and item.tier ~= nil then |
| local rowReq = 'None'
| | table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') |
| --Potions do have upgrade requirements though
| | end |
| if item2.potionTier ~= nil then
| | if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then |
| rowReq = Icons._MasteryReq(item2.name, potTierMastery[item2.potionTier])
| | table.insert(resultPart, '[[Category:Items With Special Attacks]]') |
| end
| | end |
| table.insert(useArray, {item = item2, qty = 1, mats = mat, skill = 'Upgrade', req = rowReq, xp = xp, gp = item2.trimmedGPCost})
| | if item.validSlots ~= nil then |
| break
| | local slotRemap = { |
| end
| | ['Passive'] = 'Passive Items', |
| end
| | ['Summon1'] = 'Summoning Familiars', |
| end
| | ['Summon2'] = '' |
| if item.name == 'Leather' and item2.buysForLeather ~= nil then
| | } |
| local mat = {{id = item.id, qty = item2.buysForLeather}}
| | for i, slotName in ipairs(item.validSlots) do |
| local xp = 'N/A'
| | local slotRemapName = slotName |
| local rowReq = 'None'
| | if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end |
| table.insert(useArray, {item = item2, qty = 1, mats = mat, skill = 'Shop', req = rowReq, xp = xp, gp = item2.buysFor})
| | if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end |
| elseif item2.buysForItems ~= nil then
| | end |
| for j, req in pairs(item2.buysForItems) do
| | end |
| if req[1] == item.id then
| | if item.modifiers ~= nil then |
| local mat = item2.buysForItems
| | local modsDL = { |
| local xp = 'N/A'
| | 'increasedChanceToDoubleLootCombat', |
| local rowReq = 'None'
| | 'decreasedChanceToDoubleLootCombat', |
| table.insert(useArray, {item = item2, qty = 1, mats = mat, skill = 'Shop', req = rowReq, xp = xp, gp = item2.buysForGP})
| | 'increasedChanceToDoubleLootThieving', |
| break
| | 'decreasedChanceToDoubleLootThieving', |
| end
| | 'increasedChanceToDoubleItemsGlobal', |
| end
| | 'decreasedChanceToDoubleItemsGlobal' |
| end
| | } |
| if item2.craftReq ~= nil then
| | for modName, val in pairs(item.modifiers) do |
| for j, req in pairs(item2.craftReq) do
| | if Shared.contains(modsDL, modName) then |
| if req.id == item.id then
| | table.insert(resultPart, '[[Category:Double Loot Chance Items]]') |
| local mat = item2.craftReq
| | break |
| local xp = item2.craftingXP
| | end |
| local rowReq = item2.craftingLevel
| | end |
| local qty = item2.craftQty
| | end |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Crafting', req = rowReq, xp = xp})
| | return table.concat(resultPart) |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.fletchReq ~= nil then
| |
| for j, req in pairs(item2.fletchReq) do
| |
| if req.id == item.id then
| |
| local xp = item2.fletchingXP
| |
| local rowReq = item2.fletchingLevel
| |
| --Arrow Shafts are special and have to be treated specially
| |
| local qty = item2.fletchQty
| |
| local mat = item2.fletchReq
| |
| if item2.name == 'Arrow Shafts' then
| |
| mat = {{id = item.id, qty = 1}}
| |
| qty = qty + (qty * item.id)
| |
| end
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Fletching', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.smithReq ~= nil then
| |
| for j, req in pairs(item2.smithReq) do
| |
| if req.id == item.id then
| |
| local mat = item2.smithReq
| |
| local xp = item2.smithingXP
| |
| local rowReq = item2.smithingLevel
| |
| local qty = item2.smithingQty
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Smithing', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.runecraftReq ~= nil then
| |
| for j, req in pairs(item2.runecraftReq) do
| |
| if req.id == item.id then
| |
| local mat = item2.runecraftReq
| |
| local xp = item2.runecraftingXP
| |
| local rowReq = item2.runecraftingLevel
| |
| local qty = item2.runecraftQty
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Runecrafting', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.herbloreReq ~= nil then
| |
| for j, req in pairs(item2.herbloreReq) do
| |
| if req.id == item.id then
| |
| local potionData = SkillData.Herblore.ItemData[item2.herbloreMasteryID + 1]
| |
| local mat = item2.herbloreReq
| |
| local xp = potionData.herbloreXP
| |
| --Potions do have upgrade requirements though
| |
| local rowReq = Icons._SkillReq('Herblore', potionData.herbloreLevel)
| |
| local masteryLvl = potTierMastery[item2.potionTier]
| |
| if masteryLvl > 0 then
| |
| rowReq = rowReq..'<br/>'..Icons._MasteryReq(item2.name, masteryLvl)
| |
| end
| |
| local reqVal = potionData.herbloreLevel + (masteryLvl * 0.01)
| |
| table.insert(useArray, {item = item2, qty = 1, mats = mat, skill = 'Herblore', reqVal = reqVal, req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if item.grownItemID ~= nil then
| |
| local item2 = p.getItemByID(item.grownItemID)
| |
| local mat = {{id = item.id, qty = item.seedsRequired}}
| |
| local xp = item.farmingXP
| |
| local rowReq = item.farmingLevel
| |
| local qty = 5
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Farming', req = rowReq, xp = xp})
| |
| end
| |
| if item.cookedItemID ~= nil then
| |
| local item2 = p.getItemByID(item.cookedItemID)
| |
| local mat = {{id = item.id, qty = 1}}
| |
| local xp = item.cookingXP
| |
| local rowReq = item.cookingLevel
| |
| local qty = 1
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Cooking', req = rowReq, xp = xp})
| |
| end
| |
| if item.burntItemID ~= nil then
| |
| local item2 = p.getItemByID(item.burntItemID)
| |
| local mat = {{id = item.id, qty = 1}}
| |
| local xp = 1
| |
| local rowReq = item.cookingLevel
| |
| local qty = 1
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Cooking', req = rowReq, xp = xp})
| |
| end
| |
| | |
| --Finally build the table using what we've learned
| |
| table.sort(useArray, function(a, b)
| |
| local aReqVal = a.reqVal ~= nil and a.reqVal or a.req
| |
| local bReqVal = b.reqVal ~= nil and b.reqVal or b.req
| |
| if a.skill ~= b.skill then
| |
| return a.skill < b.skill
| |
| elseif type(aReqVal) ~= type(bReqVal) then
| |
| return tostring(aReqVal) < tostring(bReqVal)
| |
| elseif aReqVal ~= bReqVal then
| |
| return aReqVal < bReqVal
| |
| else
| |
| return a.item.name < b.item.name
| |
| end end)
| |
| | |
| local spellUseTable = p._getSpellUseTable(item)
| |
| local result = ''
| |
| if Shared.tableCount(useArray) == 0 then
| |
| if string.len(spellUseTable) > 0 then
| |
| return '==Uses==\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable
| |
| else
| |
| return ''
| |
| end
| |
| end
| |
| result = result..'{| class="wikitable sortable"'
| |
| result = result..'\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients'
| |
| for i, row in pairs(useArray) do
| |
| local qty = row.qty ~= nil and row.qty or 1
| |
| result = result..'\r\n|-\r\n|data-sort-value="'..row.item.name..'"|'
| |
| result = result..Icons.Icon({row.item.name, type='item', notext=true, size=50})..'||'
| |
| if qty > 1 then result = result.."'''"..qty.."x''' " end
| |
| result = result..'[['..row.item.name..']]'
| |
| if row.skill == 'Upgrade' then
| |
| result = result..'||data-sort-value="Upgrade"|[[Upgrading Items|Upgrade]]'
| |
| elseif row.skill == 'Shop' then
| |
| result = result..'||data-sort-value="Shop"|[[Shop]]'
| |
| else
| |
| result = result..'||data-sort-value="'..row.skill..'"|'..Icons.Icon({row.skill, type='skill'})
| |
| end
| |
| if type(row.req) == 'number' then
| |
| result = result..'|| data-sort-value="'..row.req..'"|'..Icons._SkillReq(row.skill, row.req)
| |
| elseif row.reqVal ~= nil then
| |
| result = result..'|| data-sort-value="'..row.reqVal..'"|'..row.req
| |
| else
| |
| result = result..'||'..row.req
| |
| end
| |
| if type(row.xp) == 'string' then
| |
| result = result..'||data-sort-value="0"|'..row.xp
| |
| else
| |
| result = result..'||data-sort-value="'..row.xp..'"|'..row.xp..' '..Icons.Icon({row.skill, type='skill', notext=true})..' XP'
| |
| end
| |
| result = result..'||'
| |
| for i, mat in pairs(row.mats) do
| |
| local matID = mat.id ~= nil and mat.id or mat[1]
| |
| local matQty = mat.qty ~= nil and mat.qty or mat[2]
| |
| matItem = p.getItemByID(matID)
| |
| if i > 1 then result = result..'<br/>' end
| |
| result = result..Icons.Icon({matItem.name, type='item', qty=matQty})
| |
| end
| |
| if row.gp ~= nil then result = result..'<br/>'..Icons.GP(row.gp) end
| |
| end
| |
| | |
| result = result..'\r\n|}'
| |
| if string.len(spellUseTable) > 0 then
| |
| result = result..'\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable
| |
| end
| |
| return '==Uses==\r\n'..result
| |
| end | | end |
|
| |
|
| function p.getItemUseTable(frame) | | function p.getItemCategories(frame) |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local item = p.getItem(itemName)
| | local item = p.getItem(itemName) |
| if item == nil then
| | if item == nil then |
| return "ERROR: No item named "..itemName.." exists in the data module"
| | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') |
| end
| | end |
|
| |
|
| return p._getItemUseTable(item)
| | return p._getItemCategories(item) |
| end | | end |
|
| |
|
| function p._getSpellUseTable(item) | | function p.getItemGrid(frame) |
| local spellList = Magic.getSpellsForRune(item.id)
| | local resultPart = {} |
| --Bail immediately if no spells are found
| | table.insert(resultPart, '{|') |
| if Shared.tableCount(spellList) == 0 then
| | for i, item in ipairs(GameData.rawData.items) do |
| return ''
| | if i % 17 == 1 then |
| end
| | table.insert(resultPart, '\r\n|-\r\n|') |
| | | else |
| local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
| | table.insert(resultPart, '||') |
| result = result..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level'
| | end |
| result = result..'!!Type!!style="width:275px"|Description'
| | table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})) |
| result = result..'!!Runes'
| | end |
| for i, spell in pairs(spellList) do
| | table.insert(resultPart, '\r\n|}') |
| local rowTxt = '\r\n|-\r\n|data-sort-value="'..spell.name..'"|'
| | return table.concat(resultPart) |
| if spell.type == 'Auroras' then
| |
| rowTxt = rowTxt..Icons.Icon({spell.name, type='aurora', notext=true, size=50})
| |
| elseif spell.type == 'Curses' then
| |
| rowTxt = rowTxt..Icons.Icon({spell.name, type='curse', notext=true, size=50})
| |
| else
| |
| rowTxt = rowTxt..Icons.Icon({spell.name, type='spell', notext=true, size=50})
| |
| end
| |
| rowTxt = rowTxt..'||'..spell.name
| |
| rowTxt = rowTxt..'||data-sort-value="'..spell.magicLevelRequired..'"|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
| |
| --Handle required items/dungeon clears
| |
| if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
| |
| local reqItem = p.getItemByID(spell.requiredItem)
| |
| rowTxt = rowTxt..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
| |
| end
| |
| if spell.requiredDungeonCompletion ~= nil then
| |
| local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
| |
| rowTxt = rowTxt..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
| |
| end
| |
| rowTxt = rowTxt..'||data-sort-value="'..Magic.getSpellTypeIndex(spell.type)..'"|'
| |
| rowTxt = rowTxt..Magic.getSpellTypeLink(spell.type)
| |
| if spell.type == 'Spells' then
| |
| rowTxt = rowTxt..'||Combat spell with a max hit of '..(spell.maxHit * 10)
| |
| else
| |
| rowTxt = rowTxt..'||'..spell.description
| |
| end
| |
| rowTxt = rowTxt..'||style="text-align:center"|'
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| if spell.runesRequiredAlt ~= nil then
| |
| rowTxt = rowTxt.."<br/>'''OR'''<br/>"
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| end
| |
| result = result..rowTxt
| |
| end
| |
| --Add the table end and add the table to the result string
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end | | end |
|
| |
|
| function p.getSpellUseTable(frame) | | function p.getEquipRequirementRow(req) |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | local result = "" |
| local item = p.getItem(itemName)
| | if req.type == "SkillLevel" then |
| if item == nil then
| | local skillName = Constants.getSkillName(req.skillID) |
| return "ERROR: No item named "..itemName.." exists in the data module"
| | local skillIcon = Icons.Icon({skillName, type='skill', notext=true}) |
| end
| | result = '\r\n!style="text-align:right;"| '..skillIcon..' Level Required' |
| | | result = result..'\r\n|style="text-align:right;"| '..req.level |
| return p._getSpellUseTable(item)
| | elseif req.type == "DungeonCompletion" then |
| | local dungeonName = GameData.getEntityByID("dungeons", req.dungeonID).name |
| | local dungeonIcon = Icons.Icon({dungeonName, type="dungeon", notext=true}) |
| | result = '\r\n!style="text-align:right;"| '..dungeonIcon..' Completions' |
| | result = result..'\r\n|style="text-align:right;"| '..req.count |
| | elseif req.type == "Completion" then |
| | local ns = GameData.getEntityByName('namespaces', req.namespace) |
| | if ns == nil then |
| | return '\r\n!style="text-align:right;" colspan=2|' .. Shared.printError('Invalid namespace for completion requirement "' .. req.namespace .. '"') |
| | else |
| | result = '\r\n!style="text-align:right;"| ' .. ns.displayName .. ' Completion' |
| | result = result .. '\r\n|style="text-align:right;"| ' .. req.percent .. '%' |
| | end |
| | else |
| | return '\r\n!style="text-align:right;" colspan=2|' .. Shared.printError('Invalid equip requirement type "' .. req.type .. '"') |
| | end |
| | return result |
| end | | end |
|
| |
|
| function p._getItemLootSourceTable(item) | | function p.getWeaponStatsBox(frame) |
| local result = '{| class="wikitable sortable stickyHeader"'
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| result = result..'\r\n|- class="headerRow-0"'
| | local item = p.getItem(itemName) |
| result = result..'\r\n!Source!!Source Type!!Quantity!!Chance'
| | if item == nil then |
| | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') |
| | end |
|
| |
|
| --Set up function for adding rows
| | local ico = { |
| local buildRow = function(source, type, minqty, qty, chance)
| | ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), |
| if minqty == nil then minqty = 1 end
| | ["Combat"] = Icons.Icon({'Combat', notext=true}), |
| local rowTxt = '\r\n|-'
| | ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), |
| rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..source
| | ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), |
| rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..type
| | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), |
| | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), |
| | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) |
| | } |
| | |
| | local reqCount = item.equipRequirements ~= nil and Shared.tableCount(item.equipRequirements) or 0 |
| | local emptyRow = '\r\n!colspan="2"|' |
| | |
| | local resultPart = {} |
| | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats') |
| | table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') |
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') |
|
| |
|
| rowTxt = rowTxt..'\r\n|style ="text-align: right;" data-sort-value:"'..qty..'"|'..minqty
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') |
| if qty ~= minqty then rowTxt = rowTxt..' - '..qty end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's') |
| rowTxt = rowTxt..'\r\n|style ="text-align: right;"|'..Shared.round(chance, 2, 2)..'%'
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') |
| return rowTxt
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) |
| end
| |
| local dropRows = {}
| |
|
| |
| --Alright, time to go through a few ways to get the item
| |
| --First up: Can we kill somebody and take theirs?
| |
| for i, monster in pairs(MonsterData.Monsters) do
| |
| local minqty = 1
| |
| local qty = 1
| |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
| |
| --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
| |
| if ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) and monster.bones == item.id then
| |
| qty = monster.boneQty ~= nil and monster.boneQty or 1
| |
| minqty = qty
| |
| chance = 100
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| qty = loot[3]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| chance = ((wt * lootChance) / (totalWt * 100)) * 100
| |
| end
| |
| end
| |
| if chance > 0 then
| |
| local sourceTxt = Icons.Icon({monster.name, type='monster'})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Monster]]', minqty = minqty, qty = qty, chance = chance})
| |
| end
| |
| end
| |
|
| |
|
| --Next: Can we find it by rummaging around in another item?
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type') |
| for i, item2 in pairs(ItemData.Items) do
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType')) |
| if item2.dropTable ~= nil then
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') |
| local qty = 1
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| for j, loot in pairs(item2.dropTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| if item2.dropQty ~= nil then qty = item2.dropQty[j] end
| |
| end
| |
| end
| |
|
| |
|
| if wt > 0 then
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') |
| chance = (wt / totalWt) * 100
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) |
| local sourceTxt = Icons.Icon({item2.name, type='item'})
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') |
| table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, chance = chance})
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) |
| end
| |
| end
| |
| end
| |
|
| |
|
| --Finally, let's try just stealing it
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') |
| local thiefType = Icons.Icon({"Thieving", type='skill'})
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true)) |
| for i, npc in pairs(SkillData.Thieving) do
| | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') |
| local qty = 1
| | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| chance = (wt / totalWt) * 75
| |
| local sourceTxt = Icons.Icon({npc.name, type='thieving'})
| |
| table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = 1, qty = qty, chance = chance})
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') |
| if item.type == 'Gem' then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) |
| local mineType = Icons.Icon({'Mining', type='skill'})
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Equip Requirements') |
| local thisGemChance = GemTable[item.name].chance
| |
| table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| local magicType = Icons.Icon({'Magic', type = 'skill'})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| end
| |
|
| |
|
| if item.fishingCatchWeight ~= nil then
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') |
| local fishSource = '[[Fishing#Special|Special]]'
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| | if reqCount > 0 then |
| local thisChance = (item.fishingCatchWeight / specialFishWt) * 100
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[1])) |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
| | else |
| end
| | table.insert(resultPart, '\r\n|colspan=2 style="text-align:right"|None') |
| | end |
|
| |
|
| if item.type == 'Junk' then
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') |
| local fishSource = '[[Fishing#Junk|Junk]]'
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| | if reqCount > 1 then |
| local thisChance = 100 / junkCount
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[2])) |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
| | else |
| end
| | table.insert(resultPart, emptyRow) |
| | end |
|
| |
|
| --Make sure to return nothing if there are no drop sources
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') |
| if Shared.tableCount(dropRows) == 0 then return '' end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) |
| | if reqCount > 2 then |
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[3])) |
| | else |
| | table.insert(resultPart, emptyRow) |
| | end |
|
| |
|
| table.sort(dropRows, function(a, b) return a.chance > b.chance end)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') |
| for i, data in pairs(dropRows) do
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) |
| result = result..buildRow(data.source, data.type, data.minqty, data.qty, data.chance)
| | if reqCount > 3 then |
| end
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[4])) |
| | else |
| | table.insert(resultPart, emptyRow) |
| | end |
|
| |
|
| result = result..'\r\n|}'
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') |
| return result
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') |
| end | | if reqCount > 4 then |
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[5])) |
| | else |
| | table.insert(resultPart, emptyRow) |
| | end |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Two Handed?') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')) |
| | if reqCount > 5 then |
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[6])) |
| | else |
| | table.insert(resultPart, emptyRow) |
| | end |
| | |
| | --Add extra rows at the end for items that have more than 3 different requirements |
| | if reqCount > 6 then |
| | for i = 7, reqCount, 1 do |
| | table.insert(resultPart,"\r\n|-") |
| | table.insert(resultPart, emptyRow) |
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[i])) |
| | end |
| | end |
|
| |
|
| function p.getItemLootSourceTable(frame)
| | table.insert(resultPart, '\r\n|}') |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | return table.concat(resultPart) |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
| | |
| return p._getItemLootSourceTable(item)
| |
| end | | end |
|
| |
|
| function p._getItemShopTable(item) | | function p.getArmourStatsBox(frame) |
| local result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Shop]] Purchase'
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Cost\r\n|'
| | local item = p.getItem(itemName) |
| local cost = {}
| | if item == nil then |
| local qty = '1'
| | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') |
| if item.buysFor ~= nil then
| | end |
| if item.buysFor > 0 then table.insert(cost, Icons.GP(item.buysFor)) end
| |
| elseif item.slayerCost ~= nil then
| |
| table.insert(cost, Icons.SC(item.slayerCost))
| |
| elseif GloveTable[item.name] ~= nil then
| |
| table.insert(cost, Icons.GP(GloveTable[item.name].cost))
| |
| qty = ' +'..Shared.formatnum(GloveTable[item.name].charges)..' Charges'
| |
| end
| |
| if item.buysForLeather ~= nil then
| |
| table.insert(cost, Icons.Icon({'Leather', type='item', qty=item.buysForLeather}))
| |
| end
| |
| if item.buysForItems ~= nil then
| |
| for i, row in pairs(item.buysForItems) do
| |
| local mat = p.getItemByID(row[1])
| |
| table.insert(cost, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
| end
| |
| end
| |
| if Shared.tableCount(cost) == 0 then
| |
| --If no cost is set, return an empty string
| |
| return ''
| |
| else
| |
| result = result..table.concat(cost, '<br/>')
| |
| end
| |
|
| |
|
| --For right now, only have requirements on Skillcapes
| | local ico = { |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements\r\n|'
| | ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), |
| if item.name == 'Cape of Completion' then
| | ["Combat"] = Icons.Icon({'Combat', notext=true}), |
| result = result..'100% Completion Log'
| | ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), |
| elseif item.name == 'Max Skillcape' then
| | ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), |
| result = result..'Level 99 in all [[Skills]]'
| | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), |
| elseif Shared.contains(item.name, 'Skillcape') then
| | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), |
| local skillName = Shared.splitString(item.name)[1]
| | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) |
| result = result..Icons._SkillReq(skillName, 99)
| | } |
| else
| | |
| result = result..'None'
| | local reqCount = item.equipRequirements ~= nil and Shared.tableCount(item.equipRequirements) or 0 |
| end
| | local emptyRow = '\r\n!colspan="2"|' |
| | |
| | local resultPart = {} |
| | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats') |
| | table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') |
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') |
|
| |
|
| result = result..'\r\n|-\r\n!style="text-align:right;"|Quantity\r\n|'..qty
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') |
| result = result..'\r\n|}'
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) |
| return result
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) |
|
| |
|
| function p.getItemShopTable(frame)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0)) |
| local item = p.getItem(itemName)
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') |
| if item == nil then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
|
| return p._getItemShopTable(item)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) |
|
| |
|
| function p._getItemUpgradeTable(item)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') |
| local result = ''
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) |
| if item.itemsRequired ~= nil then
| | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') |
| --First, get details on all the required materials
| | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) |
| local upgradeFrom = {}
| |
| local materials = {}
| |
| for i, row in pairs(item.itemsRequired) do
| |
| local mat = p.getItemByID(row[1])
| |
| --Check to see if the source item can trigger the upgrade
| |
| if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
| |
| table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
| |
| end
| |
| table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
| end
| |
| if item.trimmedGPCost ~= nil then
| |
| table.insert(materials, Icons.GP(item.trimmedGPCost))
| |
| end
| |
| result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|Item Upgrade'
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
| |
| result = result..table.concat(upgradeFrom, '<br/>')
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Materials\r\n|'
| |
| result = result..table.concat(materials, '<br/>')
| |
| result = result..'\r\n|}'
| |
| end
| |
| return result
| |
| end
| |
|
| |
|
| function p.getItemUpgradeTable(frame)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) |
| local item = p.getItem(itemName)
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Equip Requirements') |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
|
| return p._getItemUpgradeTable(item)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') |
| end | | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) |
| | if reqCount > 0 then |
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[1])) |
| | else |
| | table.insert(resultPart, '\r\n|colspan=2 style="text-align:right"|None') |
| | end |
|
| |
|
| function p._getItemSuperheatTable(item)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') |
| --Manually build the Superheat Item table
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) |
| local oreString = ''
| | if reqCount > 1 then |
| local coalString = ''
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[2])) |
| for i, mat in pairs(item.smithReq) do
| | else |
| local thisMat = p.getItemByID(mat.id)
| | table.insert(resultPart, emptyRow) |
| if thisMat.name == 'Coal Ore' then
| | end |
| coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| else
| |
| if string.len(oreString) > 0 then oreString = oreString..', ' end
| |
| oreString = oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| end
| |
| end
| |
| --Set up the header
| |
| local superheatTable = '{|class="wikitable"\r\n!colspan="2"|Spell'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars'
| |
| superheatTable = superheatTable..'!!Ore!!Runes'
| |
| --Loop through all the variants
| |
| local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
| |
| for i, sName in pairs(spellNames) do
| |
| local spell = Magic.getSpell(sName, 'AltMagic')
| |
| local rowTxt = '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50})
| |
| rowTxt = rowTxt..'||[['..spell.name..']]||'..item.smithingLevel
| |
| rowTxt = rowTxt..'||'..spell.magicLevelRequired..'||'..spell.magicXP..'||'..spell.convertToQty
| |
| rowTxt = rowTxt..'||'..oreString
| |
| if spell.ignoreCoal ~= nil and not spell.ignoreCoal then rowTxt = rowTxt..coalString end
| |
| rowTxt = rowTxt..'||style="text-align:center"|'
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| rowTxt = rowTxt.."<br/>'''OR'''<br/>"
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = p.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| superheatTable = superheatTable..rowTxt
| |
| end
| |
| --Add the table end and add the table to the result string
| |
| superheatTable = superheatTable..'\r\n|}'
| |
| return superheatTable
| |
| end | |
|
| |
|
| function p.getItemSuperheatTable(frame)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') |
| local item = p.getItem(itemName)
| | if reqCount > 2 then |
| if item == nil then
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[3])) |
| return "ERROR: No item named "..itemName.." exists in the data module"
| | else |
| end
| | table.insert(resultPart, emptyRow) |
| | end |
| | |
| | --Add extra rows at the end for items that have more than 3 different requirements |
| | if reqCount > 3 then |
| | for i = 4, reqCount, 1 do |
| | table.insert(resultPart, "\r\n|-") |
| | table.insert(resultPart, emptyRow) |
| | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[i])) |
| | end |
| | end |
|
| |
|
| return p._getItemSuperheatTable(item)
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p._getItemSourceTables(item) | | function p.getItemDataExport(frame) |
| local result = ''
| | local resultTable = mw.html.create('table') |
| local shopTable = p._getItemShopTable(item)
| | resultTable:addClass('wikitable') |
| if string.len(shopTable) > 0 then
| | resultTable:tag('tr'):addClass('headerRow-0') |
| result = result..'===Shop===\r\n'..shopTable
| | :tag('th'):wikitext('ItemID'):done() |
| end
| | :tag('th'):wikitext('ItemName'):done() |
| | :tag('th'):wikitext('GPValue'):done() |
|
| |
|
| local creationTable = p._getCreationTable(item)
| | for i, item in ipairs(GameData.rawData.items) do |
| if string.len(creationTable) > 0 then
| | resultTable:tag('tr') |
| if string.len(result) > 0 then result = result..'\r\n' end
| | :tag('td'):wikitext(item.id):done() |
| result = result..'===Creation===\r\n'..creationTable
| | :tag('td'):wikitext(item.name):done() |
| end
| | :tag('td'):wikitext(item.sellsFor):done() |
| | | end |
| local upgradeTable = p._getItemUpgradeTable(item)
| | return tostring(resultTable) |
| if string.len(upgradeTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| if string.len(creationTable) == 0 then result = result..'===Creation===\r\n' end
| |
| result = result..upgradeTable
| |
| end
| |
| | |
| if item.type == 'Bar' then
| |
| result = result..'\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)
| |
| end
| |
| | |
| local lootTable = p._getItemLootSourceTable(item)
| |
| if string.len(lootTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| result = result..'===Loot===\r\n'..lootTable
| |
| end
| |
| return result
| |
| end | | end |
|
| |
|
| function p.getItemSourceTables(frame) | | --Returns the expansion icon for the item if it has one |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | function p.getExpansionIcon(frame) |
| local item = p.getItem(itemName)
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| if item == nil then
| | local item = p.getItem(itemName) |
| return "ERROR: No item named "..itemName.." exists in the data module"
| | if item == nil then |
| end
| | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') |
| | end |
|
| |
|
| return p._getItemSourceTables(item)
| | return Icons.getExpansionIcon(item.id) |
| end | | end |
|
| |
|
| function p.getEquipmentTable(frame) | | function p.buildSmithableArmourNav(frame) |
| local args = frame.args ~= nil and frame.args or frame
| | local resultPart = {} |
| local type = args.type
| | table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"') |
| local tier = args.tier
| | table.insert(resultPart, '\r\n!colspan = 2 style="background-color:#275C87;color:#FFFFFF;min-width:730px;"|') |
| local slotStr = args.slot
| | table.insert(resultPart, Icons.Icon({'Smithing', type='skill', notext=true})) |
| local ammoTypeStr = args.ammoType
| | table.insert(resultPart, ' Smithable Armour Sets') |
| local category = args.category ~= nil and args.category or 'Combat'
| |
|
| |
|
| --Find out what Ammo Type we're working with
| | local metalTypes = {'Bronze', 'Iron', 'Steel', 'Mithril', {'Adamant', 'Adamantite'}, {'Rune', 'Runite'}, {'Dragon', 'Dragonite'}, |
| local ammoType = nil
| | {'Corundum', 'Corundumite', TotH = true}, {'Augite', 'Augite', TotH = true}, {'Divine', 'Divinite', TotH = true}} |
| if ammoTypeStr ~= nil then
| | local pieces = {"Helmet", "Platebody", "Platelegs", "Boots", "Shield"} |
| if ammoTypeStr == "Arrows" then
| | for i, metal in ipairs(metalTypes) do |
| ammoType = 0
| | local metalName, barName |
| elseif ammoTypeStr == 'Bolts' then
| | local isTotH = false |
| ammoType = 1
| | if type(metal) == 'table' then |
| elseif ammoTypeStr == 'Javelins' then
| | metalName = metal[1] |
| ammoType = 2
| | barName = metal[2]..' Bar' |
| elseif ammoTypeStr == 'Throwing Knives' then
| | isTotH = metal.TotH ~= nil and metal.TotH |
| ammoType = 3
| | else |
| end
| | metalName = metal |
| end
| | barName = metal..' Bar' |
| | end |
| | table.insert(resultPart, '\r\n|-\r\n!') |
| | if isTotH then |
| | table.insert(resultPart, Icons.TotH()) |
| | end |
| | table.insert(resultPart, Icons.Icon({barName, type="item", notext=true})) |
| | table.insert(resultPart, " "..metalName) |
| | table.insert(resultPart, "\r\n|") |
|
| |
|
| --Find out what slot we're working with
| | for j, piece in ipairs(pieces) do |
| local slot = nil
| | if j > 1 then |
| if slotStr ~= nil then
| | table.insert(resultPart, ' • ') |
| slot = Constants.equipmentSlot[slotStr]
| | end |
| end
| | table.insert(resultPart, '<span style="display:inline-block">') |
| mw.log("Type = "..(type ~= nil and type or '')..", Slot = "..(slot ~= nil and slot or '')..", AmmoType = "..(ammoType ~= nil and ammoType or ''))
| | table.insert(resultPart, Icons.Icon({metalName..' '..piece, piece, type='item'})) |
|
| | if isTotH then |
| | table.insert(resultPart, ' '..Icons.Icon({'(I) '..metalName..' '..piece, '(I)', type='item'})) |
| | table.insert(resultPart, ' '..Icons.Icon({'(P) '..metalName..' '..piece, '(P)', type='item'})) |
| | else |
| | table.insert(resultPart, ' '..Icons.Icon({'(S) '..metalName..' '..piece, '(S)', type='item'})) |
| | table.insert(resultPart, ' '..Icons.Icon({'(G) '..metalName..' '..piece, '(G)', type='item'})) |
| | end |
| | table.insert(resultPart, '</span>') |
| | end |
| | end |
|
| |
|
| --Getting some lists set up here that will be used later
| | table.insert(resultPart, '\r\n|}') |
| --First, the list of columns used by both weapons & armour
| | return table.concat(resultPart) |
| local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
| | end |
| --Then the lists for just weapons/just armour
| |
| --Then the list of weapon types
| |
| local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
| |
| | |
| local isWeaponType = Shared.contains(weaponTypes, type)
| |
| | |
| --Now we need to figure out which items are in this list
| |
| local itemList = {}
| |
| for i, itemBase in pairs(ItemData.Items) do
| |
| local item = Shared.clone(itemBase)
| |
| item.id = i - 1
| |
| local listItem = false
| |
| if isWeaponType then
| |
| listItem = item.type == type and item.category == category
| |
| if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
| |
| else
| |
| --Now for handling armour
| |
| if type == "Armour" or type == "Melee" then
| |
| listItem = item.defenceLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Armour')
| |
| elseif type == "Ranged Armour" or type == "Ranged" then
| |
| listItem = item.rangedLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
| |
| elseif type == "Magic Armour" or type == "Magic" then
| |
| listItem = item.magicLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Magic Armour')
| |
| else
| |
| listItem = item.type == type and item.category ~= 'Combat'
| |
| end
| |
| if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
| |
| if slot ~= nil then listItem = listItem and item.equipmentSlot == slot end
| |
| end
| |
| if listItem then
| |
| table.insert(itemList, item)
| |
| end
| |
| end
| |
| | |
| --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
| |
|
| |
| mw.log(table.concat(statColumns, ', '))
| |
| local ignoreColumns = Shared.clone(statColumns)
| |
| for i, item in pairs(itemList) do
| |
| local ndx = 1
| |
| while Shared.tableCount(ignoreColumns) >= ndx do
| |
| if p._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
| |
| table.remove(ignoreColumns, ndx)
| |
| else
| |
| ndx = ndx + 1
| |
| end
| |
| end
| |
| end
| |
| mw.log(table.concat(ignoreColumns, ', '))
| |
|
| |
|
| --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
| | function p.buildCraftableArmourNav(frame) |
| local attBonusCols = 5
| | local resultPart = {} |
| local strBonusCols = 2
| | table.insert(resultPart, '{| class="wikitable mw-collapsible"') |
| local defBonusCols = 3
| | table.insert(resultPart, '\r\n!colspan = 2 style="background-color:#275C87;color:#FFFFFF;min-width:730px;"|') |
| local lvlReqCols = 4
| | table.insert(resultPart, Icons.Icon({'Crafting', type='skill', notext=true})) |
| local ndx = 1
| | table.insert(resultPart, ' Craftable Armour Sets') |
| while Shared.tableCount(statColumns) >= ndx do
| |
| local colName = statColumns[ndx]
| |
| if Shared.contains(ignoreColumns, colName) then
| |
| mw.log('Removing '..colName..' ('..ndx..')')
| |
| if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
| |
| if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
| |
| if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
| |
| if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
| |
| table.remove(statColumns, ndx)
| |
| else
| |
| ndx = ndx + 1
| |
| end
| |
| end
| |
| mw.log(table.concat(statColumns, ', '))
| |
|
| |
|
| |
| --Alright, let's start the table by building the shared header
| |
| local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
| |
| if isWeaponType then
| |
| --Weapons have extra columns here for Attack Speed and "Two Handed?"
| |
| result = result..'\r\n!colspan="4"|'
| |
| else
| |
| result = result..'\r\n!colspan="2"|'
| |
| end
| |
| if attBonusCols > 0 then
| |
| result = result..'\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus'
| |
| end
| |
| if strBonusCols > 0 then
| |
| result = result..'\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Strength Bonus'
| |
| end
| |
| if Shared.contains(statColumns, 'magicDamageBonus') then
| |
| result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Damage Bonus'
| |
| end
| |
| if defBonusCols > 0 then
| |
| result = result..'\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus'
| |
| end
| |
| if Shared.contains(statColumns, 'damageReduction') then
| |
| result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|Damage Reduction'
| |
| end
| |
| if lvlReqCols > 0 then
| |
| result = result..'\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Levels Required'
| |
| end
| |
| result = result..'\r\n!colspan="1"|'
| |
| --One header row down, one to go
| |
| result = result..'\r\n|-class="headerRow-1"'
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Item'
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Name'
| |
| --Weapons have Attack Speed here
| |
| if isWeaponType then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed'
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?'
| |
| end
| |
| --Attack bonuses
| |
| if Shared.contains(statColumns, 'slashAttackBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'stabAttackBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'blockAttackBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'rangedAttackBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'magicAttackBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| end
| |
| --Strength bonuses
| |
| if Shared.contains(statColumns, 'strengthBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'rangedStrengthBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'magicDamageBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| end
| |
| --Defence bonuses
| |
| if Shared.contains(statColumns, 'defenceBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'rangedDefenceBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'magicDefenceBonus') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'damageReduction') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| end
| |
| --Level requirements
| |
| if Shared.contains(statColumns, 'attackLevelRequired') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'defenceLevelRequired') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'rangedLevelRequired') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| end
| |
| if Shared.contains(statColumns, 'magicLevelRequired') then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| end
| |
| --And finally Sources
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources'
| |
|
| |
|
| table.sort(itemList, function(a, b) return a.id < b.id end)
| | local leatherTypes = {'Leather', 'Hard Leather'} |
| for i, item in pairs(itemList) do
| | local leatherPieces = {"Cowl", "Body", "Chaps", "Gloves", "Vambraces", "Boots"} |
| if isWeaponType then
| | table.insert(resultPart, '\r\n|-\r\n!') |
| --Building rows for weapons
| | table.insert(resultPart, Icons.Icon({'Leather', type='item', notext=true})) |
| result = result..'\r\n|-'
| | table.insert(resultPart, ' Leather') |
| result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
| | for i, material in pairs(leatherTypes) do |
| result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
| | if i > 1 then table.insert(resultPart, '\r\n|-\r\n!Hard Leather') end |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(item.attackSpeed)
| | table.insert(resultPart, '\r\n|') |
| --That's the first list out of the way, now for 2-Handed
| | for j, piece in ipairs(leatherPieces) do |
| result = result..'\r\n| style ="text-align: right;"|'
| | if j > 1 then |
| if item.isTwoHanded then result = result..'Yes' else result = result..'No' end
| | table.insert(resultPart, ' • ') |
| for j, statName in pairs(statColumns) do
| | end |
| local statValue = p._getItemStat(item, statName, true)
| | table.insert(resultPart, Icons.Icon({material..' '..piece, piece, type='item'})) |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
| | end |
| if not Shared.contains(statName, 'LevelRequired') then
| | end |
| if statValue > 0 then
| |
| result = result..'background-color:lightgreen;'
| |
| elseif statValue < 0 then
| |
| result = result..'background-color:lightpink;'
| |
| end
| |
| end
| |
| result = result..'"|'..Shared.formatnum(statValue)
| |
| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
| |
| end
| |
| --Finally, the Sources
| |
| result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
| |
| result = result..p._getItemSources(item)
| |
| else
| |
| --Building rows for armour
| |
| result = result..'\r\n|-'
| |
| result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
| |
| result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
| |
| for j, statName in pairs(statColumns) do
| |
| local statValue = p._getItemStat(item, statName, true)
| |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
| |
| if statValue > 0 then
| |
| result = result..'background-color:lightgreen;'
| |
| elseif statValue < 0 then
| |
| result = result..'background-color:lightpink;'
| |
| end
| |
| result = result..'"|'..Shared.formatnum(statValue)
| |
| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
| |
| end
| |
| --Finally, the Sources
| |
| result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
| |
| result = result..p._getItemSources(item)
| |
| end
| |
| end
| |
| | |
| result = result..'\r\n|}'
| |
| return result
| |
| end | |
|
| |
|
| function p._getItemCategories(item)
| | local materialTypes = {{'Green D-hide', 'Green Dragonhide'}, {'Blue D-hide', 'Blue Dragonhide'}, {'Red D-hide', 'Red Dragonhide'}, {'Black D-hide', 'Black Dragonhide'}, |
| local result = ''
| | {'Elderwood', 'Elderwood Logs', TotH = true}, {'Revenant', 'Revenant Logs', TotH = true}, {'Carrion', 'Carrion Logs', TotH = true}} |
| if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
| | local pieces = {"Body", "Chaps", "Vambraces", "Shield"} |
| if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
| | for i, material in ipairs(materialTypes) do |
| return result
| | local isTotH = false |
| end
| | local craftName = material[1] |
| | local matName = material[2] |
| | isTotH = material.TotH ~= nil and material.TotH |
| | table.insert(resultPart, '\r\n|-\r\n!') |
| | if isTotH then |
| | table.insert(resultPart, Icons.TotH()) |
| | end |
| | table.insert(resultPart, Icons.Icon({matName, type="item", notext=true})) |
| | table.insert(resultPart, " "..craftName) |
| | table.insert(resultPart, "\r\n|") |
|
| |
|
| function p.getItemCategories(frame)
| | for j, piece in ipairs(pieces) do |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | if j > 1 then |
| local item = p.getItem(itemName)
| | table.insert(resultPart, ' • ') |
| if item == nil then
| | end |
| return "ERROR: No item named "..itemName.." exists in the data module"
| | table.insert(resultPart, '<span style="display:inline-block">') |
| end
| | table.insert(resultPart, Icons.Icon({craftName..' '..piece, piece, type='item'})) |
| | table.insert(resultPart, ' '..Icons.Icon({'(U) '..craftName..' '..piece, '(U)', type='item'})) |
| | table.insert(resultPart, '</span>') |
| | end |
| | end |
|
| |
|
| return p._getItemCategories(item)
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p.getSpecialFishingTable(frame) | | function p.getLifestealWeapons() |
| local lootValue = 0
| | local items = p.getItems(function(item) |
| local totalWt = specialFishWt
| | if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then |
| | | for i, spAttID in ipairs(item.specialAttacks) do |
| local result = ''
| | local spAtt = GameData.getEntityByID('attacks', spAttID) |
| result = result..'\r\n{|class="wikitable sortable"'
| | if spAtt ~= nil then |
| result = result..'\r\n!Item'
| | return spAtt.lifesteal > 0 |
| result = result..'!!Price!!colspan="2"|Chance'
| | end |
| | | end |
| --Sort the loot table by weight in descending order
| | end |
| table.sort(specialFishLoot, function(a, b) return a[2] > b[2] end)
| | return false |
| for i, row in pairs(specialFishLoot) do
| | end) |
| local thisItem = p.getItemByID(row[1])
| | |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| | for i, item in ipairs(items) do |
| result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
| | mw.log(item.name) |
| result = result..'|'..Icons.GP(thisItem.sellsFor)
| | end |
| | |
| local dropChance = (row[2] / totalWt) * 100
| |
| result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
| |
| result = result..'|'..Shared.fraction(row[2], totalWt)
| |
| | |
| result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
| |
| lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor)
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe average value of a roll on the special fishing loot table is '..Icons.GP(Shared.round(lootValue, 2, 0))
| |
| | |
| return result
| |
| end | | end |
|
| |
|
| return p | | return p |