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Especially for Combat-only players, please refer to the [[HCCO/Guide|HCCO guide]]. This guide will assume you started with non-combat skills, or at least some basics. | Especially for Combat-only players, please refer to the [[HCCO/Guide|HCCO guide]]. This guide will assume you started with non-combat skills, or at least some basics. | ||
This guide will not give you [[Combat#Damage Reduction|DR]] requirements for [[Dungeons]], or most efficient level paths. For this, please refer to other guides or join the MelvorIdle [https://discord.gg/MelvorIdle Discord]. | This guide will not give you [[Combat#Damage Reduction|DR]] requirements for [[Dungeons]], or most efficient level paths. For this, please refer to other guides or join the MelvorIdle [https://discord.gg/MelvorIdle Discord]. Most Dungeons have a guide on this wiki as well, for example [[Volcanic Cave/Guide]]. | ||
The base guideline of gear progression is: The highest possible damage whilst still having enough [[Combat#Damage Reduction|Damage Reduction]] to survive. | The base guideline of gear progression is: The highest possible damage whilst still having enough [[Combat#Damage Reduction|Damage Reduction]] to survive. | ||
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==== Shared stats ==== | ==== Shared stats ==== | ||
The first shared stat is [[Combat#Damage Per Hit,Average Hit, and Damage Per Second|Attack Speed]] (AS), determined by mainly the attack speed of your weapon. Attack speed is given as seconds per attack, so a lower number is better. | |||
For most part of the game the most important stat is [[Combat#Damage Reduction|Damage Reduction]]. Damage reduction, in combination with your HP level and auto eat tier, | For most part of the game the most important stat is [[Combat#Damage Reduction|Damage Reduction]]. Damage reduction, in combination with your HP level and auto eat tier, | ||
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{{Skill|Attack|Melee}} armor and weapons focusses on 4 stats: | {{Skill|Attack|Melee}} armor and weapons focusses on 4 stats: | ||
*Strength bonus: | *Strength bonus: one of the factors that determine your [[Combat#Melee Max hit|max hit]]. | ||
*Stab, slash & block bonus: determines the [[Combat#Melee Accuracy Rating|accuracy]] of training on that particular attack style. | *Stab, slash & block bonus: determines the [[Combat#Melee Accuracy Rating|accuracy]] (chance to hit) of training on that particular attack style. | ||
A higher strength bonus is always beneficial. | A higher strength bonus is always beneficial. |
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