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Armor (and staffs/wands) also has defensive stats. These are divided in melee, range and magic defense. In most cases these defensive stats correspond | Armor (and staffs/wands) also has defensive stats. These are divided in melee, range and magic defense. In most cases these defensive stats correspond | ||
with the combat triangle. For example, most melee gear, used to fight ranged enemies, will have high range defense, but lower (or even negative) magic defense. | with the [[Combat#Combat Triangle|combat triangle]]. For example, most melee gear, used to fight ranged enemies, will have high range defense, but lower (or even negative) magic defense. | ||
Defensive stats are linked to [[Combat|Evasion Rating]]. | Defensive stats are linked to [[Combat|Evasion Rating]]. | ||
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