User:Offset10: Difference between revisions

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Test
{| class="wikitable"
|
! {{MonsterIcon|Aeris}}
! {{MonsterIcon|Glacia}}
! {{MonsterIcon|Terran}}
! {{MonsterIcon|Ragnar}}
! {{MonsterIcon|Bane}}
|-
! Always Active
| style="color:green;" | &nbsp;&bull; 50% Happiness <br>&nbsp;&bull; 25% Leather <br>&nbsp;&bull; 25% Mountain Biome <span style="color:brown;"><br>&nbsp;&bull; -50% GP
| style="color:green;" | &nbsp;&bull; 25% Fishing Dock Building Production <br>&nbsp;&bull; 25% Education <br>&nbsp;&bull; 25% Magic Emporium Building Production <br>&nbsp;&bull; 25% Valley Biome Production<br>&nbsp;&bull; 25% Water Biome Production <span style="color:brown;"><br>&nbsp;&bull; -50% Arid Plains Biome Production <br>&nbsp;&bull; -50% Desert Biome Production <br>&nbsp;&bull; -50% Mountain Biome Production
| style="color:green;" | &nbsp;&bull; 25% Orchard Building Production <br>&nbsp;&bull; 25% Farm Building Production <br>&nbsp;&bull; 25% Herb Production <br>&nbsp;&bull; 25%  Woodcutting Building Production <br>&nbsp;&bull; 25% Forest Biome Production <span style="color:brown;"><br>&nbsp;&bull; -50% Fishing Dock Building Production <br>&nbsp;&bull; -75% Leather Production
| style="color:green;" | &nbsp;&bull; 25% GP <br>&nbsp;&bull; -50% Coal Usage in Snowlands <br>&nbsp;&bull; 25% Blacksmith Building Production <br>&nbsp;&bull; 25% Arid Plains Biome Production <br>&nbsp;&bull; 25% Desert Biome Production <span style="color:brown;"><br>&nbsp;&bull; -50% Herb <br>&nbsp;&bull; 50% Building Happiness Penalties
| style="color:green;" | &nbsp;&bull; -25% Citizen Food Usage <br>&nbsp;&bull; 25% Grasslands Biome Production <br>&nbsp;&bull; 25% Jungle Biome Production <br>&nbsp;&bull; 25% Dead Storage <span style="color:brown;"><br>&nbsp;&bull; -75% Education <br>&nbsp;&bull; -75% Happiness
|-
! 25% Worship
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Leather Production
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Fishing Dock Building Production
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Orchard Building Production
| style="color:green;" | &nbsp;&bull; -25% (-75% ttl) Coal Usage in Snowlands <br>&nbsp;&bull; +25% (50% ttl) Blacksmith Building Production
| style="color:green;" | &nbsp;&bull; +25% Building Production in the Jungle Biome
|-
! 50% Worship
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Mountain Biome
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Valley Biome Production <br>&nbsp;&bull; +25% (50% ttl) Water Biome Production
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Woodcutting Building Production <br>&nbsp;&bull; +25% (50% ttl) Forest Biome Production
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Arid Plains Biome Production <br>&nbsp;&bull; +25% (50% ttl) Desert Biome Production
| style="color:green;" | &nbsp;&bull; +25% Township Dead Storage
|-
! 85% Worship
| style="color:green;" | &nbsp;&bull; +25% (-25% ttl) GP
| style="color:green;" | &nbsp;&bull; +25% (25% ttl) Arid Plains Biome Production <br>&nbsp;&bull; +25% (25% ttl) Desert Biome Production <br>&nbsp;&bull; +25% (25% ttl) Mountain Biome Production
| style="color:green;" | &nbsp;&bull; +25% (-25% ttl) Fishing Dock Building Production <br>&nbsp;&bull; +25% (-50% ttl) Leather Production
| style="color:green;" | &nbsp;&bull; +25% (-25% ttl) Herb <br>&nbsp;&bull; -25% (+25% ttl) Happiness Penalties
| style="color:green;" | &nbsp;&bull; +25% Township Education <br>&nbsp;&bull; +25% Township Happiness
|-
! 100% Worship
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Happiness <br>&nbsp;&bull; -15% Building Costs
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Education <br>&nbsp;&bull; -15% Building Costs
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Farm Building Production <br>&nbsp;&bull; +25% (50% ttl) Herb Production <br>&nbsp;&bull; -15% Building Costs
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) GP <br>&nbsp;&bull; -15% Building Costs
| style="color:green;" | &nbsp;&bull; -25% Township Citizen Food Usage <br>&nbsp;&bull; -15% Township Building Cost
|-
! Total if 100%
| style="color:green;" | &nbsp;&bull; 75% Happiness <br>&nbsp;&bull; 50% Leather <br>&nbsp;&bull; 50% Mountain Biome <br>&nbsp;&bull; -15% Building Costs <span style="color:brown;"><br>&nbsp;&bull; -25% GP
| style="color:green;" | &nbsp;&bull; 50% Fishing Dock Building <br>&nbsp;&bull; 50% Education <br>&nbsp;&bull; 25% Magic Emporium Building <br>&nbsp;&bull; 50% Valley Biome <br>&nbsp;&bull; 50% Water Biome <br>&nbsp;&bull; 25% Arid Plains Biome <br>&nbsp;&bull; 25% Desert Biome <br>&nbsp;&bull; 25% Mountain Biome <br>&nbsp;&bull; -15% Building Costs <span style="color:brown;"><br>&nbsp;&bull; -50% Arid Plains Biome <br>&nbsp;&bull; -50% Desert Biome <br>&nbsp;&bull; -50% Mountain Biome Production
| style="color:green;" | &nbsp;&bull; 50% Orchard Building <br>&nbsp;&bull; 50% Farm Building <br>&nbsp;&bull; 50% Herb <br>&nbsp;&bull; 50% Woodcutting Building <br>&nbsp;&bull; 50% Forest Biome <br>&nbsp;&bull; 25% Fishing Dock Building <br>&nbsp;&bull; 25% Leather <br>&nbsp;&bull; -15% Building Costs <span style="color:brown;"><br>&nbsp;&bull; -50% Fishing Dock Building <br>&nbsp;&bull; -50% Leather Production
| style="color:green;" | &nbsp;&bull; 50% GP <br>&nbsp;&bull; -75% Coal Usage in Snowlands <br>&nbsp;&bull; 50% Blacksmith Building <br>&nbsp;&bull; 50% Arid Plains Biome <br>&nbsp;&bull; 50% Desert Biome<br>&nbsp;&bull; -15% Building Costs <span style="color:brown;"><br>&nbsp;&bull; -25% Herb <br>&nbsp;&bull; +25% Building Happiness Penalties
| style="color:green;" | &nbsp;&bull; -50% Citizen Food Usage <br>&nbsp;&bull; 25% Grasslands Biome <br>&nbsp;&bull; 50% Jungle Biome <br>&nbsp;&bull; 50% Dead Storage <br>&nbsp;&bull; -15% Township Building Cost <span style="color:brown;"><br>&nbsp;&bull;  -50% Township Education <br>&nbsp;&bull; -50% Township Happiness
|}

Revision as of 22:15, 12 November 2022

Aeris Glacia Terran Ragnar Bane
Always Active  • 50% Happiness
 • 25% Leather
 • 25% Mountain Biome
 • -50% GP
 • 25% Fishing Dock Building Production
 • 25% Education
 • 25% Magic Emporium Building Production
 • 25% Valley Biome Production
 • 25% Water Biome Production
 • -50% Arid Plains Biome Production
 • -50% Desert Biome Production
 • -50% Mountain Biome Production
 • 25% Orchard Building Production
 • 25% Farm Building Production
 • 25% Herb Production
 • 25% Woodcutting Building Production
 • 25% Forest Biome Production
 • -50% Fishing Dock Building Production
 • -75% Leather Production
 • 25% GP
 • -50% Coal Usage in Snowlands
 • 25% Blacksmith Building Production
 • 25% Arid Plains Biome Production
 • 25% Desert Biome Production
 • -50% Herb
 • 50% Building Happiness Penalties
 • -25% Citizen Food Usage
 • 25% Grasslands Biome Production
 • 25% Jungle Biome Production
 • 25% Dead Storage
 • -75% Education
 • -75% Happiness
25% Worship  • +25% (50% ttl) Leather Production  • +25% (50% ttl) Fishing Dock Building Production  • +25% (50% ttl) Orchard Building Production  • -25% (-75% ttl) Coal Usage in Snowlands
 • +25% (50% ttl) Blacksmith Building Production
 • +25% Building Production in the Jungle Biome
50% Worship  • +25% (50% ttl) Mountain Biome  • +25% (50% ttl) Valley Biome Production
 • +25% (50% ttl) Water Biome Production
 • +25% (50% ttl) Woodcutting Building Production
 • +25% (50% ttl) Forest Biome Production
 • +25% (50% ttl) Arid Plains Biome Production
 • +25% (50% ttl) Desert Biome Production
 • +25% Township Dead Storage
85% Worship  • +25% (-25% ttl) GP  • +25% (25% ttl) Arid Plains Biome Production
 • +25% (25% ttl) Desert Biome Production
 • +25% (25% ttl) Mountain Biome Production
 • +25% (-25% ttl) Fishing Dock Building Production
 • +25% (-50% ttl) Leather Production
 • +25% (-25% ttl) Herb
 • -25% (+25% ttl) Happiness Penalties
 • +25% Township Education
 • +25% Township Happiness
100% Worship  • +25% (50% ttl) Happiness
 • -15% Building Costs
 • +25% (50% ttl) Education
 • -15% Building Costs
 • +25% (50% ttl) Farm Building Production
 • +25% (50% ttl) Herb Production
 • -15% Building Costs
 • +25% (50% ttl) GP
 • -15% Building Costs
 • -25% Township Citizen Food Usage
 • -15% Township Building Cost
Total if 100%  • 75% Happiness
 • 50% Leather
 • 50% Mountain Biome
 • -15% Building Costs
 • -25% GP
 • 50% Fishing Dock Building
 • 50% Education
 • 25% Magic Emporium Building
 • 50% Valley Biome
 • 50% Water Biome
 • 25% Arid Plains Biome
 • 25% Desert Biome
 • 25% Mountain Biome
 • -15% Building Costs
 • -50% Arid Plains Biome
 • -50% Desert Biome
 • -50% Mountain Biome Production
 • 50% Orchard Building
 • 50% Farm Building
 • 50% Herb
 • 50% Woodcutting Building
 • 50% Forest Biome
 • 25% Fishing Dock Building
 • 25% Leather
 • -15% Building Costs
 • -50% Fishing Dock Building
 • -50% Leather Production
 • 50% GP
 • -75% Coal Usage in Snowlands
 • 50% Blacksmith Building
 • 50% Arid Plains Biome
 • 50% Desert Biome
 • -15% Building Costs
 • -25% Herb
 • +25% Building Happiness Penalties
 • -50% Citizen Food Usage
 • 25% Grasslands Biome
 • 50% Jungle Biome
 • 50% Dead Storage
 • -15% Township Building Cost
 • -50% Township Education
 • -50% Township Happiness